中文書目
元大京華投顧研究部(2003)。《軟體產業─線上遊戲展望》。元大京華投顧。
余清祥審譯(1998)。《認識商業決策》,頁178、304。台北:金錢文化。
宋孟霖(1997)。《本國積體電路製造業關鍵成功因素與績效評估制度之研究:實地研究》。國立台灣大學會計學研究所未出版碩士論文。李雅萍(2003)。《中國大陸上網人口突破6千萬大關》。FIND網際網路資訊情報中心。
林于勝、許瓊予(2003)。《2003年我國線上遊戲發展現況分析》。MIC資策會。
林珮琪(1998)。《高科技產業研究發展績效衡量之研究》。國立台灣大學會計研究所碩士論文。吳明傑(2002)。《中國大陸留學人員創業園核心能力與競爭優勢之研究--以上海留學人員創業園為例》。私立淡江大學大陸研究所碩士論文。拓墣產業研究所(2003)。《由中國線上遊戲市場的興起看商機》。拓墣產業研究所。
高莉娟(2002)。《創新技術之市場進入策略─以台灣線上遊戲產業與中央廚房相關產業為例說明核心技術與能力和互補性資產與能力之連結方式》。國立台灣大學國際企業學系碩士論文。許瓊予、陳佳賢、林于勝(2002)。《遊戲產業現況與展望》。MIC資策會。
陳同力(2003)。《線上遊戲產業現況與未來發展》。群益證券。
陳明璋(2000)。《平衡計分卡在中小企業之應用》。國立台北大學企業管理研究所碩士論文。陳耀竹(1994)。《一個模糊多評準決策方法之建構及其應用》。國立交通大學管理科學研究所博士論文。陳耀竹、楊志弘、邱琪瑄(2001)。〈網路廣告媒體選擇之研究〉,《廣告學研究》,16:1-30。陳耀竹、王俊菘(2002)。〈台灣網路服務供應商評選應用軟體服務供應商策略聯盟夥伴之研究〉,《管理與系統》,9(2):239-257。陳耀竹、謝友甄(2002)。〈廣告主評選廣告代理商執行整合行銷傳播之研究〉,《廣告學研究》,19:55-87。國際數據資訊(2003)。《亞太地區線上遊戲報告顯示:台灣市佔率僅次韓國》。IDC國際數據資訊。
黃德榮(2002)。《台中港資源規劃及核心能力的探討》。國立海洋大學航運管理系碩士論文。張旭男(2002)。《應用動態能力架構探討企業發展途徑》。私立東海大學企業管理學系碩士論文。張晉嘉(1999)。《筆記型電腦廠商績效指標之探討》。國立台北大學會計學研究所碩士論文。曾耀德(2001)。《一同打造你我的虛擬世界─線上遊戲》。力世投顧。
楊雅雯(2002)。《有線電視系統業者邁入寬頻產業之核心資源分析研究》。國立台灣師範大學大眾傳播研究所碩士論文。蔡正宏(1996)。《ISO 品保制度認知之研究-以服務業為例》。國立中興大學會計學研究所碩士論文。鄧振源、曾國雄(1989)。〈層級分析法(AHP)的內涵特性與應用(上)〉,《中國統計學報》,27 (6):6-22。謝博亘(2002)。《台灣線上遊戲產業運作模式之主要價值活動分析》。國立台北大學企業管理學系碩士論文。
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