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研究生:倪君寧
研究生(外文):Jiun-Ning Nee
論文名稱:結合無線簡訊與合作競爭之學習系統
論文名稱(外文):A Collaborative-Competitive Learning System with Short Message Notifications
指導教授:劉寶鈞劉寶鈞引用關係劉晨鐘劉晨鐘引用關係
指導教授(外文):Baw-Jhiune LiuChen-Chung Liu
學位類別:碩士
校院名稱:元智大學
系所名稱:資訊工程學系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2004
畢業學年度:92
語文別:中文
中文關鍵詞:合作學習競爭學習行動學習簡短訊息
外文關鍵詞:collaborative learningcompetitive learningmobile learningshort message service
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隨著資訊科技不斷的進步,網際網路在教育方面的應用也愈加的廣泛,近年來線上學習的環境以導入合作學習的學習模式,然而卻發現線上的學習環境常導致學生對於參與學習活動意願的低落,因此本研究結合合作學習與競爭學習的模式,希望藉由競爭的學習行為,能增加學生的學習動機,進而提升學生的學習成效。然而線上的學習環境必須是當學生有時間及在有網路設備電腦前的時候才能上網學習,且學生上網的時間並不一致,因此線上的學習環境有著時間與空間的不良因素,本研究將行動通訊中的簡短訊息服務與線上的合作競爭網站結合,將學生學習的活動訊息藉由簡訊以文字的方式傳送給學生,希望藉著簡訊的便利性以解決線上學習網站中時間與空間的不良因素,並能使學生增加學習的次數、提高學習的動機及提升學習的成效。本研究的實驗數據是依照實驗過程中所收集的資料,包含先前成就與輔具、學習行為、學習成效、焦慮及動機等五個維度,在研究中針對每兩個維度間的關係進行分析發現,合作競爭的學習模式可提升學生的學習成效、簡訊能提高學生間的互動、簡訊能督促及提醒學生學習、簡訊能幫助學生相互瞭解彼此間的進度與程度及簡訊能提高學生的學習成效。

With the advance of information technology, the use of Internet for education has become more and more widespread. Over these recent years, on-line learning environment has led to a learning model of collaborative learning. Yet, it is found that such kind of learning environment has nevertheless resulted in students' low-spirited learning. Combining two modes of collaborative learning and competitive learning, this study attempts to raise students' learning motivations, and further promote achievements, in ways of competitive learning behavior. However, on-line learning environment indeed has several limits in time and space. In addition to adequate time and certain Internet-based equipments, it is also difficult for students to get on-line at the same time. This paper puts together short message services of mobile telecommunication and collaborative-competitive webs learning, conveying students' learning conditions in words to students through short message services. It is hoping that with the convenience of short messages, the weakness of space-time factor in learning on-line can be positively solved, and further increase students’ using frequency, raising learning motivations, and promoting achievements. The experimental data of this paper comes from the information gathered through the whole researching process, including five dimensions of pre-accomplishments and auxiliary learning tool, learning behavior, learning accomplishments, anxiety and motive. In connection with every two of the five dimensions, it is found that the mode of collaborative-competitive learning can greatly promote students' learning outcomes, while short messages can be very useful in improving students' mutual interaction, being a good reminder for their learning activities, helping them to understand individual progresses of each other, and promoting their achievements.

第一章 背景與動機 1
1.1 研究背景與動機 1
1.3 研究目標 3
1.4 問題與對策 4
1.5 論文架構 5
第二章 文獻探討 6
2.1 合作學習 6
2.2 競爭學習 8
2.3 相關研究 10
第三章 系統設計與實做 12
3.1 活動設計 12
3.2 系統架構 15
3.3 系統功能 16
3.4 實驗設計 26
第四章 實驗評估 29
4.1 探討問題 29
4.2 評估數據 29
4.3 評估項目 30
第五章 結論與未來展望 53
5.1 討論與結論 53
5.2 研究限制 55
5.3 未來展望 56
第六章 參考文獻 57
附錄一 焦慮問卷 59
附錄二 動機問卷 60

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