參考文獻
一、中文部份
王國榮(2004),「線上遊戲品質與公平性對顧客滿意度及忠誠度」,碩士論文,東吳大學國際貿易研究所。古昌彬(2002),「串流軟體市場競爭行為的探討」,碩士論文,東海大學經濟研究所。黃慧玲(2002),「網路外部性產品預告、轉換成本與市場競爭之分析」,碩士論文,國立高雄第一科技大學行銷與流通管理研究所。資策會(2003),我國線上遊戲發展現況分析,資策會產業評析。
孫中璽(2003),「具網路外部性產品之擴散模型研究」,碩士論文,國立東華大學國際企業研究所。傅鏡暉(2003),「線上遊戲產業H@PPY書」,遠流出版。
蕭文河(2004),「網路效應對廠商競爭地位影響之研究-以台灣線上遊戲為例」,碩士論文,朝陽科技大學企業管理研究所。二、英文部份
Chen, Pei-Yu and Lorin M. Hitt (2001) “Price Variation and Switching Costs in Online Markets: A Model and Empirical Test,” working paper.
Chou, Chien-Fu, and Shy, Oz, 1990,“Network Effects without Network Externalities,”International Journal of Industrial Organization, vol. 8,pp.259~270.
Economides, N.,1996,“Network Externalities, Complementarities, and Invitations for Enter.”European Journal of Political Economy, vol. 12,pp.211~232.
Katz, M. L. and Shapiro, Carl, 1992,“Product Introduction with Network Externalities,”Journal of Industrial Economics, vol. 60, pp.55~83.
Katz, M. L. and Shapiro, Carl, 1986,“Technology Adoption in the Presence of Network Externalities,”Journal of Political Economy, vol. 94, pp.822~841.
Katz, M. L. and Shapiro, Carl, 1985, “Network Externalities, Competition, and Compatibility,”American Economic Review, vol. 75, pp.424~440.
Oz, Shy, 2001, The Economics of Network Industries, Cambridge University Press.
Shankar, V. and Bayus, B. L. (2003) ,“Network Effects and Competition: An Empirical Analysis of the Video Game Industry,”Strategic Management Journal, Vol. 24, No. 4, pp. 375-394.