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研究生:陳榮圻
研究生(外文):Long-Chi Chen
論文名稱:3D虛擬服裝的模擬與呈現
論文名稱(外文):3D virtual clothing:simulation and visualization
指導教授:蕭世文蕭世文引用關係
指導教授(外文):Shih-Wen Hsiao
學位類別:碩士
校院名稱:國立成功大學
系所名稱:工業設計學系碩博士班
學門:設計學門
學類:產品設計學類
論文種類:學術論文
論文出版年:2005
畢業學年度:93
語文別:中文
論文頁數:82
中文關鍵詞:碰撞偵測體素法服裝設計材質貼圖B-spline曲線質點彈簧模型近似隱含法電腦輔助設計
外文關鍵詞:CADApproximate implicit integrationB-splineMass-spring modelCollision detectionTexture mappingClothing designVoxel method
相關次數:
  • 被引用被引用:10
  • 點閱點閱:941
  • 評分評分:
  • 下載下載:229
  • 收藏至我的研究室書目清單書目收藏:5
  在傳統服裝設計的過程中,從概念設計至樣衣製作一直都是高成本代價的設計製作流程,所以本論文提出利用電腦輔助服裝設計的概念,以縮短設計開發的時間與降低設計製作的成本。本論文研究主要分為兩個部分,『2D裁片的繪製』與『3D虛擬服裝的模擬呈現』。在2D裁片的繪製上,主要利用B-spline曲線達到繪製各種直線與曲線的變化要求,並根據質點彈簧模型產生符合布料特性的裁片。在3D虛擬服裝的模擬過程中,主要的問題為服裝布料的真實性與碰撞運算的效率,透過利用近似隱含法、材質貼圖與光學法則達到布料模擬的真實性,並利用向量運算與體素法增加模擬過程中碰撞運算的效率。最後,以JAVA語言實作一程式系統,呈現本論文中理論研究的結果,以達到電腦輔助服裝設計的研究目標。
  Traditionally, the clothing design is always completed with a high cost from idea sketch to sampling. Thus, a computer-aided method for clothing design is proposed in this paper to reduce the required time and cost. This method is divided into two parts. One is the 2D patterning, and the other is the 3D visual clothing. In 2D patterning, we use the B-spline curves to present various lines and curves, and to create clothing patterns based on the Mass-spring model. As for 3D visual clothing simulations, the primary problems are the sense of the reality of fabric and the efficiency for collision operation. For these reasons, we simulate the sense of reality of the fabric using an approximate implicit integration and the texture mapping technique. Besides, we improve the efficiency for collision operation using the vector and voxel model. Finally, the programs for this simulation system are written with Java languages to present the results of our study and to achieve the goal of computer-aided clothing design.
摘要 ...................................................................I
Abstract ..................................................................II
致謝 .................................................................III
目錄 ..................................................................IV
圖目錄 .................................................................VII
表目錄 ...................................................................X
第一章� 緒論...............................................................1
1.1 研究背景.............................................................1
1.1.1 研究動機.........................................................1
1.1.2 研究概況.........................................................2
1.2 研究目的.............................................................5
1.3 研究架構.............................................................6
1.4 論文架構說明.........................................................8
第二章� 相關文獻探討.......................................................9
2.1 服裝設計.............................................................9
2.2 JAVA介紹............................................................10
2.3 相關研究論文........................................................14
2.3.1 虛擬服裝模擬研究................................................14
2.3.2 碰撞理論研究....................................................16
第三章� 研究之理論........................................................18
3.1 電腦繪圖相關理論....................................................18
3.1.1 隱藏面消除......................................................19
3.1.2 光影效果........................................................20
3.2 B-spline曲線........................................................20
3.3 質點彈簧模型........................................................23
3.4 近似隱含法..........................................................26
3.5 碰撞理論............................................................29
3.5.1 體素基礎的方法..................................................30
3.5.2 向量運算........................................................35
第四章�研究架構與方法說明.................................................39
4.1 利用B-spline曲線繪製服裝裁片.....................................39
4.2 根據『質點彈簧模型』建立服裝裁片上各質點的相互關係...............40
4.3 3D人台模型.......................................................47
4.4 3D服裝裁片與『近似隱含法』模擬布料行為...........................49
4.5 以『碰撞理論』模擬布料披至3D模型.................................51
4.6 模擬結果的繪圖呈現...............................................54
第五章�理論實作測試與模擬結果探討.........................................58
5.1 2D服裝裁片介面......................................................59
5.2 3D虛擬服裝模擬介面..................................................63
5.3 應用例子--背心......................................................68
第六章� 結論與建議........................................................74
參考文獻...................................................................78
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