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研究生:施文禮
研究生(外文):Wen-Li Shih
論文名稱:虛擬發表空間
論文名稱(外文):Virtual Presentation Space:an Approach to Digital Media for Design Communication in Virtual Environment
指導教授:劉育東劉育東引用關係
指導教授(外文):Yu-Tung Liu
學位類別:碩士
校院名稱:國立交通大學
系所名稱:建築研究所
學門:建築及都市規劃學門
學類:建築學類
論文種類:學術論文
論文出版年:2005
畢業學年度:93
語文別:中文
論文頁數:60
中文關鍵詞:數位媒材CAVE多人互動設計發表
外文關鍵詞:digital mediaCAVEmultiple interactiondesign presentation
相關次數:
  • 被引用被引用:5
  • 點閱點閱:304
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  • 下載下載:33
  • 收藏至我的研究室書目清單書目收藏:2
近來越來越多設計者習於利用電腦等數位媒材作為他們主要的設計媒材,設計者透過數位媒材的使用,能夠呈現出傳統媒材無法做到的效果,例如:即時的光影、沉浸式的空間體驗以及動態的內容展示等。然而,數位媒材的使用也限制了其他使用者與媒材互動的能力。在傳統的設計溝通過程中,所有的參與者都能夠直接地與設計者所使用的媒材互動,他們可以拿起模型觀看,或是在版面上註記。受到了電腦輸入介面的限制,在現在多數的設計發表場合中,只有發表者或是電腦的操作者能夠直接地操作數位媒材,而造成溝通上的問題。本研究的主要目的在於探討設計發表的過程中所使用的數位媒材以及與其互動的形式,並開發實作一套軟體系統 - 一個讓所有使用者都能夠與直接地與虛擬空間中的數位媒材互動同時也能夠彼此相互溝通的虛擬環境。
More and more designers nowadays are familiar with employing digital media like computers as their major design media. With digital media, design could be represented in many ways that exceeds traditional media’s capability, like realtime lighting/shadow, immersive spatial navigation and dynamic content. However, adoption of digital media blocks other paticipators from directly interacting with media. In traditional design presentation process, each participator could interacts with the design media directly, look on the model with hand-rotating it and mark on the pin-ups. Due to the input interface of computer, only the presenter or the operater of the computer is capable of manipulating the digital media directly in most design presentation occasions at present and the limitation of interaction forms some problems in communication. This reseach focused on digital media used in design presentation process and schemes of interacting with them, and implemented a software system – a virtual environment that all users could interact with various digital media directly and communicate with each other concurrently in it.
􀯐􀋘􀱢 􁌱􁊢 1
1.1 研究背景………………….………………………………………………………………………………… 1
1.2 研究問題與目標……….…………………………………………………………………………………. 2
1.3 研究步驟與方法……….…………………………………………………………………………………. 5
􀯐􀋟􀱢 􀍛􁚥􀐰􁜪 7
2.1 人機互動……………………………………………………………………………………………………. 7
2.2 多人互動………………………………………………………………………………………………... 9
2.3 人與CAVE 的互動.…………………………………………………………………………………..16
􀯐􀋬􀱢 􀖀􀯚􀌶􀚘􁄃􀰢􁀑 20
3.1 系統分析…………………………………………..……………………………………………………….20
3.2 系統規劃…………………………………………………………………………………………………...24
3.3 VPS 系統架構……………………………………………………………………………………………..28
􀯐􀎱􀱢 􀖀􀯚􁁁􀒯 30
4.1 裝置管理…………………………………………………………………………………………………...31
4.2 訊號處理…………………………………………………………………………………………………...33
4.3 情境控制…………………………………………………………………………………………………...35
4.4 資源管理…………………………………………………………………………………………………...36
4.5 資料運算…………………………………………………………………………………………………...43
4.6 顯示輸出…………………………………………………………………………………………………...44
4.7 系統整合結果………………………………………………………………………………………………..44
􀯐􀌣􀱢 􀖀􀯚􀷞􀒤 46
5.1 傳統設計發表過程…………………………………………………………………………………………46
5.2 運用VPS 進行的設計溝通過程……………………………………………………………………….46
5.3 比較與討論………………………………………………………………………………………………….52
􀯐􀌱􀱢 􀶕􁊢 54
6.1 研究貢獻…………………………………………………………………………………………………….54
6.2 研究限制與後續研究…………………………………………………………………………………….54
􀪣􀒂􀍛􁚥 56
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