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研究生:王舜平
研究生(外文):Shun-Ping Wang
論文名稱:符合SEDRIS規範的合成環境編輯及瀏覽器
論文名稱(外文):Synthetic Environment Editor and Browser with SEDRIS Specification
指導教授:曾定章曾定章引用關係
指導教授(外文):Din-Chang Tseng
學位類別:碩士
校院名稱:國立中央大學
系所名稱:資訊工程研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2005
畢業學年度:93
語文別:中文
論文頁數:101
中文關鍵詞:虛擬實境虛擬環境編輯瀏覽器
外文關鍵詞:SEDRISvirtual environment
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3D視覺化技術比2D的展示方式更能提供使用者更逼真的視覺認知感受;此外使用者可以自由的在3D環境中操控視點及視線方向來得到更多的資訊。要建立一個3D的虛擬環境需要許多的模型及資料;例如,地形、建築物、車輛、及植物等,甚至於一些大氣壓力、氣溫、速度、溼度、及磁場等環境資料。當虛擬環境中的模型數量太多或環境資料太複雜時,管理模型及資料就變得非常困難。因此需要一個完整統一的規範來描述所有的虛擬環境模型及資料。
在本論文中,我們提出了一個以SEDRIS為基礎的虛擬環境編輯及瀏覽系統。SEDRIS是一個可以完整描述環境資料的軟體工程技術。我們所提出的系統包含編輯器、瀏覽器、容易操作的使用者介面來操控模型,及兩種不同的瀏覽模式來瀏覽虛擬環境。此外我們還提供飛行路徑編輯器,方便飛行模擬應用的演練及重現。
3D visualization technology offers more realistic presentation than 2D visualization technology offers; moreover, user can choose arbitrary views to visualize more information in a 3D environment. Constructing a 3D virtual environment needs many models such as, terrain, buildings, vehicles, vegetation, etc. and fluid data such as, atmospheric pressure, temperature, speed, humidity, magnetic field, etc. If huge amount of models and complex data are included in a virtual environment, the management of the environmental models and data will be very difficult. Thus we need a complicated representation and specification to describe the whole virtual environment.
In this study, we purpose a virtual environment system based on the synthetic environment data representation and interchange specification (SEDRIS). SEDRIS is a software engineering technique for describing complicated virtual environments. We utilize the technique to unambiguously represent 3D objects and their attributes to build a virtual environment. The proposed system includes an environment editor, a browser, a user friendly interface, a facile model manipulation, and two kinds of views in the virtual environment. Moreover, we provide a flying path editor for the virtual environment system such that we can demonstrate or rehearse a fly through simulation.
摘 要 I
誌 謝 II
目錄 III
第一章 緒論 一
第二章 相關研究 二
第三章 地形資料產生及表現方式 三
第四章 虛擬環境的整合 四
第五章 虛擬環境及路徑編輯系統 五
第六章 實驗 六
第七章 結論 七
附錄 英文版論文 八
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[40]Steps in Making an Environmental Database, http://www.sedris.org/e_dbs.htm
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