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研究生:賴俊良
研究生(外文):CHUN-LIANG LAI
論文名稱:在多通道隨意網路下以重疊資料通道與頻寬配置策略來改善媒體存取傳輸效率之方法
論文名稱(外文):An Improved Efficient Performance Design with Multiple Channels and Bandwidth Allocation Strategy for Mobile Ad-Hoc Networks
指導教授:陳青文陳青文引用關係
指導教授(外文):CHING-WEN CHEN
學位類別:碩士
校院名稱:朝陽科技大學
系所名稱:資訊工程系碩士班
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2006
畢業學年度:94
語文別:中文
論文頁數:61
中文關鍵詞:暴露終端問題多通道頻寬配置分散協調行動隨意網路
外文關鍵詞:multiple channelsbandwidth allocation methodIEEE 802.11 DCFad hoc networksExposed terminal problem
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在行動隨意網路 (Mobile Ad hoc Network,簡稱為MANET) 中,媒體存取控制 (Medium Access Control) 主要在解決主機存取媒體時可能產生的競爭與碰撞問題。目前的媒體存取大都使用分散協調 (DCF) 的方式來避免碰撞,其方式為在發出訊號前每個主機會亂數產生一個延遲時間 (delay time),稱為隨機訊框 (backoff) ,每個主機的延遲時間不同,因此能降低同時發出訊號而產生碰撞的機率,但是在高負載的狀態下,必須增加隨機訊框的長度(時間)以能容納更多的主機,這樣的方法雖然減少了碰撞機率,但卻帶來另一個問題,因增長等待時間而降低了傳輸效率。為了增加媒體存取的效率,目前已經有針對分散協調以動態調整隨機訊框的研究方向提出。針對提升媒體存取效率的目標,我們探討了以切割通道對分散協調 (DCF) 的影響,透過切割通道分離控制訊號 (control msg) 與資料訊框 (data frame),減小控制通道 (control channel) 與資料通道 (data channel) 的頻寬,以較少的頻寬等待隨機訊框 (backoff) 時間,降低頻寬的浪費。
主機存取媒體時可能產生的競爭與碰撞問題。在發出訊號之前,主機會先檢查無線通道是否處於淨空狀態,為了避免碰撞發生,當載波偵測某個傳送者佔據通道時,會禁止本身發出訊號,如此將確保範圍內的通道僅被一對主機使用,而不會發生兩對以上主機的訊號互相干擾的情形。雖然媒體存取控制可以有效降低碰撞發生,然而在這樣的限制下,有傳送需求時,必須等待傳送者釋放通道才能取得通道使用權,並且在傳輸範圍內只能有一對主機可以傳送資料,而導致效能不佳的情況。我們針對分散協調機制效能不佳的問題提出資料通道共享的方法以達成重複使用資料通道的目標,來改進通道獨享的情形。透過分析暴露終端與802.11的協定控制,運用多通道技術,使控制訊號與資料訊號訊號在其專有的通道中傳送來達到通道同時被多對主機傳送資料的結果;除了共享通道的方法,為了提高多通道下的頻寬使用率,使訊號以管線化的方法達到最佳的協同作業,我們也推導出通道的頻寬配置比例,使整體傳輸效率 (throughput) 獲得明顯的改善。
In mobile ad-hoc networks (MANETs), the DCF protocol is commonly used to prevent collisions between nodes, each node has to wait for a random time period, called the backoff time, before it sends a handshaking signal to another node. However, when the number of nodes increases, the mean time of the random backoff time has to increase in order to reduce the probability of collisions. A performance degradation problem arises because a longer backoff time results in lower bandwidth utilization. A dynamically adjustable backoff time is proposed to improve bandwidth utilization. However, statistics of the network traffic for a period of time need to be determined in order to decide the backoff time dynamically; that is, collisions or low bandwidth utilization may occur before a proper mean value for the backoff time is set. In this paper, we address the problem of wasting bandwidth resources due to waiting for the backoff time and propose using multiple channels to achieve the goal of a high performance MAC design. In our design, a control channel and a data channel are used to improve bandwidth utilization. When the control channel waits for the backoff time, the data channel may transfer data. As a result, bandwidth utilization can be improved.
The IEEE 802.11 DCF protocol is commonly used for the medium access control layer (MAC) protocol to reduce the number of the collisions and contentions. mobile nodes have to wait for data transmission to be completed before they send data to anothers. As a result, performance degradation results from such limitations in the DCF mechanism. In this paper, we propose an overlapping data sub-channel method. The overlapping data sub-channel method can use a data sub-channel when the sender and receiver is currently using the same data sub-channel. In order to make the overlapping data sub-channel method work, we use the multiple channel technique to solve the interference problem. Although the overlapping data sub-channel method can increase the throughput, how to allocate the bandwidth of the control and data sub-channels to maximize bandwidth utilization is an important issue. we further propose a bandwidth allocation method to make the control signals and data signals in continuous frames be sent or received in a pipeline fashion.
目錄
摘要 I
Abstract III
誌謝 VI
目錄 VII
圖目錄 IX
表目錄 X
一、簡介 1
1.1 研究背景 1
1.2 研究動機 2
1.3 研究方法與貢獻 3
1.3.1分散協調 3
1.3.2暴露終端與多通道 4
二、知識背景與相關研究文獻 7
三、提出的方法 17
3.1 關於降低隨機訊框頻寬浪費 18
3.2 關於以重疊資料通道減少終端問題 31
3.2.1重疊的資料通道 31
3.2.2設計重疊的資料通道 34
3.2.3重疊資料通道的頻寬配置策略 42
四、模擬結果 44
4.1 分散協調的改善成果 44
4.2 重疊資料通道的改善成果 50
五、結論 55
參考文獻 57
Publication List of Chun-Liang Lai 61



圖目錄
Fig.1.1 隱藏終端問題與暴露終端問題 5
Fig.2.1 IEEE 802.11媒體存取三個階段 8
Fig.2.2 CSMA與交握協定的禁止範圍 11
Fig.2.3 訊號強度控制 12
Fig.2.4 單通道與多通道的多重存取 13
Fig.3.1 單通道的隨機訊框 19
Fig.3.2 兩種較差的多通道頻寬使用率 22
Fig.3.3 適當的多通道頻寬使用率 22
Fig.3.4 以多個資料通道的多重存取 26
Fig.3.5 增加RES的多通道通訊協定 27
Fig.3.6 降低控制通道的隨機訊框浪費的頻寬 28
Fig.3.7 控制通道切割為三個子通道,資料通道為k個子通道 29
Fig.3.8 兩主機依照訊號傳送範圍可分為三個區塊 33
Fig.3.9 單通道實做重疊資料通道的困難 36
Fig.3.10 提出的多通道模型 37
Fig.3.11 多資料通道模型 37
Fig.3.12 資料通道的重疊情形 43
Fig.4.1 頻寬比例模擬結果 47
Fig.4.2 不同主機數量在分散協調使用的頻寬 48
Fig.4.3 切割資料通道對傳輸效率的影響 49
Fig.4.4 主機數量對傳輸效率的影響 50
Fig.4.5 鄰居數量對頻寬使用率的影響 50
Fig.4.6 不同頻寬比例的傳輸效率 52
Fig.4.7 不同放大比例與主機密度的關係 53
Fig.4.8 不同數量的資料通道所表現的傳輸效率 54
Fig.4.9 不同數量的主機對傳輸效率的影響 54
Fig.4.10 速度對傳輸效率的影響 55


表目錄
Table.1 使用的常數列表 22
Table.2 舉例各訊號長度 25
Table.3 多子通道的訊號長度 30
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