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研究生:羅月伶
論文名稱:P2P環境之多媒體串流緩衝區控制與回饋機制
論文名稱(外文):Buffer with Adaptive Feedback Mechanism for Multimedia Streaming over Peer-to-Peer Network
指導教授:王謙王謙引用關係
學位類別:碩士
校院名稱:國立彰化師範大學
系所名稱:資訊管理學系所
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2006
畢業學年度:94
語文別:中文
論文頁數:69
中文關鍵詞:多媒體串流Peer-to-Peer緩衝區管理回饋機制
外文關鍵詞:Multimedia StreamingPeer-to-PeerBuffer ManagementFeedback Mechanism
相關次數:
  • 被引用被引用:1
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由於網路技術之發展與頻寬之大幅提升,促使相關之多媒體應用蓬勃發展,為滿足使用者即時性、縮短等待時間以及節省儲存空間之訴求,多數的應用服務採用串流傳輸加以實現,但傳統之多媒體傳輸架構大多使用主從式(Client/Server)模式運行,伴隨使用人數大幅提升與行動網路之應用逐漸普及,此種傳輸架構已無法負荷如此大量服務需求所衍生之擴充瓶頸,為提高串流服務之效能與品質並徹底解決擴充性問題,本論文提出一混合式P2P之串流傳輸架構,利用索引伺服器與回饋訊息來協調各節點間之傳輸與播放狀況,以減少緩衝區underflow或overflow所造成無資料單元可播或資料單元漏失之情況,同時藉由分散式P2P網路之特性抒解伺服器負載過重的擴充問題,使串流傳輸品質達到愈多人使用,其播放更為平順、更能滿足使用者高服務品質之需求。並於論文最後根據提出的混合式P2P傳輸架構實作雛型系統進行系統測試,藉由實際之測試與分析找出此回饋機制中適切的緩衝區參數設定值。
With the development of network technologies and bandwidth, the applications of multimedia streaming become more and more popular. Providing multimedia streaming over peers in the Internet is gaining popularity since it has the advantage of reducing the load on the server and offering scalability. It also helps reduce server bandwidth. In this paper, we propose buffer with adaptive feedback mechanism for multimedia streaming over peer-to-peer network. While a peer client receives segments of the stream continually, caches these segments locally. Then renders the segments peer cached, this peer acts as a source for other peers. The adaptive feedback mechanism is constructed by different buffer thresholds and feedback messages. In streaming session, the client peers keep track of its local buffer, and send feedback message to peer provider to adjust sending rate accordingly. By using this mechanism can prevent buffer overflow and underflow. Final, we implement the system and analyze it. Through experiments, we show that this scheme and adaptive mechanism can improve the scalability of client/server model significantly.
摘要…………………………………………………………………………..I
Abstract……………………………………………………………………II
誌謝辭……………………………………………………………………...III
目錄………………………………………………………………………...IV
圖目錄……………………………………………………………………..VII
表目錄………………………………………………………………………X
第一章 緒論…………………………………………………………….…..1
1.1 研究背景與動機………………………………………………………..1
1.2 研究目的………………………………………………………………..5
1.3 論文架構……………………………………………………………......7
第二章 文獻探討…………………………………………………………...8
2.1 Peer-to-Peer分散式網路…………………………………………….....8
2.2 多媒體串流技術………………………………………………………11
2.3 緩衝區控制運作………………………………………………………14
2.4 行動網路環境……………………….………………………...............17
2.5 小結……………………….……….……….……………….................18
第三章 系統架構………………………………………………………….21
3.1 系統架構與系統元件……………………………..…………………..22
3.1.1 Media Server系統元件…………..…………………………..23
3.1.2 Index Peer系統元件………….………….…………………...24
3.1.3 Peer Client系統元件…………..………….………………….25
3.2 緩衝區控制與回饋機制…………..………….……………………….27
3.3 Media Server與Peer Client運作關係…………………….…………..31
3.4 Peer Client與Index Peer運作關係……………………….…….……..34
3.5 Peer Client與Peer Client運作關係……………..…..………………...37
第四章 系統實作…………………………………………………………..39
4.1 Media Server之運作…………………………………………………..40
4.2 Peer Client之運作……………………………………………………..41
4.3 Index Peer之運作……………………………………………………...44
4.4 問題討論………………………………………………………………46
第五章 測試分析…………………………………………………………..50
5.1 測試環境與流程………………………………………………………50
5.2 緩衝區相關參數………………………………………………………51
5.2.1 Peer Client端緩衝區參數設定.….…………………….……..51
5.2.2 需求者之Peer Client端應變參數.…………………………...52
5.2.3 提供者之Peer Client端應變參數.…………………………...53
5.3 Peer Client端緩衝區結果分析……………………………………….54
5.3.1 緩衝區大小與各項參數之關係……………………………..54
5.3.2 緩衝區門檻值設定與反應參數之關係……………………..57
5.3.3 傳輸速率與反應參數之關係………………………………..60
5.3.4 需求者之Peer Client端分析結論……….………………….61
5.3.5 提供者之Peer Client端分析結論……….………………….62
5.4 比較Client/Server架構與P2P環境之效能…………………………62
第六章 結論與未來方向………………………………………………….64
6.1 結論………………………………………………………………….64
6.2 研究限制…………………………………………………………….65
6.3 未來研究方向……………………………………………………….65
參考文獻…………………………………………………………………...67
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