中文期刊、書藉
王秀雄(2000)。「克里歐美術」與「之間理論」:資訊社會衝擊下的美術創作與美術鑑賞教育。2000年視覺藝術國際學術研討會<藝術教育與視覺文化>論文集,台北市立師範學院。
朱新明、李亦菲(2001)。架設人與電腦的橋樑:西蒙的認知與管理心裡學。台北:貓頭鷹出版:城邦文化。
Eysenck, M. W. and Keane M. T. 著(2003)。認知心理學。李素卿譯,台北:五南圖書出版股份有限公司。
周倩、張芳綺(2002)。網路學習互動性之初探:科技功能與認知學習。網路教學與圖書資訊學應用研討會會議論文集。臺北市:國家圖書館,85~99頁。
周榮、周倩(1997)。網路上癮現象、網路使用行為與傳播快感經驗之相關性初探。中華傳播學會1997年年會暨論文研討會。
張恬君(2000)。高度複製化影像時代之美術教育網站發展。2000年視覺藝術國際學術研討會<藝術教育與視覺文化>論文集,台北市立師範學院。
張華憫、鄧怡莘(2004)。產品設計與情緒研究初探。國際設計論壇暨第九屆中華民國設計學會設計學術論文集,907~912頁。
陳政祺(2000)。專家設計師搜尋策略之設計思考研究。國立交通大學應用藝術所碩士論文。許昭真、周賢彬(2005)。情緒誘導表現於互動式學習介面之研究創作。2005 年新世紀數位圖像研討會。
黃任來(1994)。邁向二十一世紀的美勞教育發展途徑。亞洲藝術教育國際學術研討會論文集A,頁313~365。臺北市 : 臺灣藝術教育館。
邱柏清(2003)。網頁介面愉悅性之研究。國立台灣科技大學設計研究所碩士論文。郭彥均(2003)。兒童網頁介面設計準則 — 使用性、愉悅性與互動性。國立台北科技大學設計研究所碩士論文。蔡佳(2003)。使用者介面愉悅性之研究 — 以兒童藝術類學習網站為例。國立台灣科技大學設計研究所碩士論文。
顏榮泉、陳明溥、葉嵩生 (2002)。網路學習之歷程分析與知識探索模式。第六屆全球華人學習科技研討會(GCCCE 2002)。中國,北京,北京師範大學,6月14-16日。
顏榮泉、陳明溥(2003)。網路學習之歷程分析方法與內涵。視聽教育,44(4),台北。
中文電子資料
台灣地區網路使用基本調查。蕃薯藤數位科技。2005年2月22日,取自:http://survey.yam.com/survey2004/index.html
陳斐卿、江火明(2001)。松濤天文地科學園。2002年2月10日,http://geoschool.ncu.edu.tw/
陳德懷(2000)。主動社會學習及其應用─邁入E世代網路講座。2002年2月10日,取自:http://abserv1.src.ncu.edu.tw/
資策會市場情報中心(MIC)(2004)。中時晚報。2005年9月1日,取自:http://www.upcity.com.tw/mcenter/mcenter1-20041113.htm
數位學習服務品質認證流程 (2005)。數位學習網路科學園區。2005年9月1日,取自:http://www.elearn.org.tw/ePark/
藝術教育在美國的研究與實踐(2002)。教育部教育專題報導。2005年5月7日,取自: http://www.sfmoe.org/asp_c/education/eduinfo_rep_4.htm
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Digital
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Olsen, G. (2003). User Approaches Model. Guuui - The Interaction Designer’s Break. Retrieved May 25, 2004, from the World Wide Web: http://www.guuui.com/index.php