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研究生:黃健誠
研究生(外文):Jian-Cheng Huang
論文名稱:索控空間三自由度動感模擬器於虛擬實境之設計與控制研究之應用
論文名稱(外文):DESIGN AND CONTROL OF CABLE CONTROLLED 3-DOF SPACE SIMULATOR IN VIRTUAL REALITY
指導教授:何明果何明果引用關係
指導教授(外文):Prof. Ming-Guo Her
學位類別:碩士
校院名稱:大同大學
系所名稱:機械工程研究所
學門:工程學門
學類:機械工程學類
論文種類:學術論文
論文出版年:2006
畢業學年度:94
語文別:中文
論文頁數:78
中文關鍵詞:虛擬實境危險性駕駛員自由度使用者效果
外文關鍵詞:virtual realitydynamicsystemafter
相關次數:
  • 被引用被引用:2
  • 點閱點閱:215
  • 評分評分:
  • 下載下載:44
  • 收藏至我的研究室書目清單書目收藏:5
摘要

虛擬實境系統由於其本身並不受地點以及空間的限制,虛擬情境可以彈性變化,具有方便以及安全等特性,常用於「娛樂」或是「模擬訓練」等方面。
在本文中我們就以飛艇當作一個例子來說明所製作的運動模擬機。利用虛擬實境的運動模擬機取代實機飛行測試來訓練飛行駕駛員可解決其龐大花費及高危險性的問題,而設計良好的虛擬實境動態模擬系統可提供駕駛員擬真的即時互動環境,使其有身歷其境的感受。

做法方面:先設計控制搖桿,把輸訊號藉由搖桿來控制馬達,之後把訊後由程式傳送給虛擬實境作運算,在把值傳送給輸出馬達來作出使用者想要的動作。

結果方面:成功得研發出一套運動模擬系統和一套MATLAB模擬系統,此系統可以事先預測機構的運動情形並減少實際操作時犯錯的機會。


本論文主要特點有下列三點:
1. 低自由度模擬高自由度
2. 有限空間模擬無限空間
3. 視覺頭盔:可以使玩家有更好的視覺效果
Abstract

Virtual solid Jing system due to it also be free from the restriction of location and space, virtual scenario can flexible variety, have characteristics, such as convenience and security...etc., in common use at the aspects such as"amusement" or"imitate train" etc..

In this text we regard as an example by dirigible airship to explain exercise manufactured to imitate machine.Making use of the exercise of virtual solid Jing emulation machine's replacing solid machine to fly to test's canning solve its problem of huge cost and high risk, and designing a good virtual solid Jing dynamic state emulation system to training flight a pilot can provide a pilot to draw up to really and immediately interact environment, making it have the feeling for experiencing personally.

Modus: Design control joystick first, lose a signal by joystick to control motor, after Xun behind is delivered by the program to make an operation for conjecture solid Jing, is delivering the value to output motor to make the action that the user wants。
Result: Succeed develop the emulation system of a set of exercise and a set of MATLAB to imitate system, this system can in advance predict the exercise situation of organization and reduce actual operation hour make mistake of chance.

The main distinguishing feature includes following 3 point

1:The low freedom degree imitates a high freedom degree

2:The limited space imitates infinite space

3:Vision helmet:can make the player have a better visual effect
目錄

第一章 緒論………………………..........…………………….………….1
1.1 前言………..……………………….……………………………1
1.2 研究方法….....……………………….……………………...…..3
1.3 論文架構...……........…….…………………….………………..3
第二章 虛擬實境的載具設計及硬體.…..……….………...……….…….4
2.1 簡介……...…….……..………....................................................4
2.2 運動模擬之硬體架構..…………….…………….……….…….5
2.2.1 運動模擬器之簡介與設計.…….………..……………….........5
2.2.2 馬達規額及特性...……………………………………………..9
2.3 運動模擬器之自製控制搖桿簡介與設計方法……………..15
第三章 虛擬實境建構…….........................................................………..21
3.1 虛擬實境簡介…..…………………….…….…………………21
3.2 虛擬場景系統架構..………………….…………….…………23
3.3 人因工程對系統影響………………….……………………...24
3.4 軟體建構………………………………………………………25
3.5 虛擬實境之系統整合…………………………………………27
第四章 系統整合……………………………...…..........………………31
4.1 控制分析………………………………………………………33
4.1.1 操作者簸動(Pitch)、垂直位移(Vertical)
飛艇簸動(Pitch)、垂直位移(Vertical)…………………35
4.1.2 操作者晃動(Roll)、飛艇晃動(Roll)…………………….40
4.2 程式流程分析………………………………………………..48
4.2.1 Operator→Joystick→Motor A………………………….....48
4.2.2 Operator→Joystick→Motor B……….................................49
4.2.3 MotorA、Motor B→Virtual Reality System→
→Virtual Environment …....................................................51
4.2.4 Motor A→Virtual Reality System→Roll→Motor 1→Opearator…………………………………………….....51
4.2.5 Motor B→Virtual Reality System→Roll→Motor 3→Opearator……………………………………………...52
4.2.6 Motor A、Motor B→Virtual Reality System→
→側向位移Y(Lateral)→Motor 1、Motor 3→Opearator……………………………………………...53
4.2.7 Motor A、Motor B→Virtual Reality System→簸動(Pitch)旋轉、垂直(Vertical)位移→Motor 1、Motor 2、Motor 3→Opearator……………………………………………...54
4.2.8 Opearator→Tilt Sensor→Virtual Reality System→
→Virtual Environment→Opearator……………………56
4.3 實驗結果與討論……………………………………………58
4.3.2 實驗討論…………………………………………………….63
第五章 結論與未來展望..................................................................…….74
5.1 結論…...…..……………………….…………………………..74
5.2 未來展望….……………………………..….…………………75
Reference

【1】 Chen-Yu Hu, “Design and System Analysis of Interactive Motion Simulator and Application in the Virtual Reality, ” Unpublished master thesis, Tatung University, Taipei, Taiwan, R.O.C (2003)
【2】Chih-Wang Hsu, “Design and Application of an Interactive Motion Simulator with Multiple Bilateral Controllers, ” Unpublished master thesis, Tatung University, Taipei, Taiwan, R.O.C (2003)
【3】Chung-Chih Luo, “Development of Fuzzy PIO Detector for VR Flight Simulator, ” Unpublished master thesis, Chiao Tung University, Hsinchu , Taiwan, Taiwan, R.O.C (2003)
【4】Jun-Kai Chen, “A Study on the Design and Control of a 3-DOF Planner Virtual Reality Simulator,” Unpublished master thesis, Tatung University, Taipei, Taiwan, R.O.C (2004)
【5】Yung-Fu Cheng, “A Study on the Design and Control of a 3-DOF Motion Simulator for Virtual Reality Systems,” Unpublished master thesis, Tatung University, Taipei, Taiwan, R.O.C (2004)
【6】胡詹盛,「具摩擦力模糊估測補償之六軸史都華平台穩定適應控制設計與實現」,碩士論文,國立中興大學機械工程研究所,台中(2003)。
【7】 Ming-Guo Her, Kuei-Shu Hsu, “Design and Analysis of Haptic Direct Drive Robot for Virtual Reality,” Journal of Information & Optimization Sciences, Vol. 22, 2001, pp. 441~461.
【8】 Ming-Guo Her, M. Karkoub, and Kuei-Shu Hsu, “Analysis and Design of a 2-D Haptic Interface Device in Virtual Reality,” International Journal of Computer Applications,” Vol. 15, Nos.1/2/3, 2002, pp. 60~69.
【9】 H. Kazerooni, Ming-Guo. Her, “The Dynamics and Control of a Haptic Interface Device,” IEEE Transactions on Robotics and Automation, Vol. 10, No.4, pp.453-464, August 1994.
【10】Kuei-Shu Hsu, Ming-Guo Her, Direct-Drive Robot with Force Feedback Scheme in Virtual Reality,中國機械工程學會第十八屆全國學術研討會論文集第二冊第505-512頁,國立台灣科技大學,台北,90年12月。
【11】Ming-Guo Her, Kuei-Shu Hsu, Feng-Tsai Weng, Analysis and Design of a Haptic Device in Virtual Reality,第十二屆全國自動化研討會光碟論文集,國立虎尾技術學院,雲林縣,90年5月。
【12】Ming-Guo Her and Feng-Tsai Weng, “Micro-hole Machining of Copper Using the Electro-discharge Machining Process with a Tungsten Carbide Electrode Compared with a Copper Electrode,” International Journal of Advanced Manufacturing Technology, Vol. 17, Issume 10, pp.715-719, May 2001.
【13】M. S. Yoh “The Reality of Virtual Reality”, Seventh International Conference On Virtual Systems and Multimedia,pp666-674,2001
【14】吳道岳, “虛擬操縱氣之模擬法則之分析-應用於兩軸力回饋搖桿”,國立交通大學電機與控制工程學系碩士論文
【15】Ming-Guo Her, Kuei-Shu Hsu, Wen-Shyong Yu, and M. Karkoub, “Analysis and Design of a Haptic Telerobotic System,” Control Theory and Application, IEE Proceedings-, Vol. 148, Issue 4, pp.306-314, July 2001.
【16】Ming-Guo Her, Kuei-Shu Hsu, Wen-Shyong Yu and Tian-Syung Lan, “Analysis and Design of a Telerobotic System with Haptic Behavior,” International Conference on Multisensor Fusion and Integration for Intelligent Systems, August 20-22, 2001.
【17】Ming-Guo Her, M. Karkoub, Kuei-Shu Hsu, and Tian-Syung Lan, “Design and Control of a 2-D Telerobotic System with a Haptic Interface,” IFAC Workshop on Mobile Robot Technology, pp297-302, May 2001.
【18】蔡宗成,” 遠端網路代理機器人之設計與應用”元智大學機械工程研究所碩士論文
【19】“Analysis and Design of a Haptic Control System: Virtual Reality Approach”, International Journal of Advanced Manufacturing Technology, Vol.19, pp.743-751, 2002.

【20】“Virtual Reality Application for Direct Drive Robot with Force Feedback ”, International Journal of Advanced Manufacturing Technology.
【21】連文賢, ”虛擬實境動態模擬系統:力回饋搖桿系統研發與實驗”, 國立交通大學電機與控制工程學系碩士論文
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