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研究生:白益欣
研究生(外文):Yi-Xin Pai
論文名稱:運用擴增實境於多人互動情境之研究—以遊戲式學習為例
論文名稱(外文):The Study on Using Augmented Reality for Multi-players Interactive Situation—Example by Game Learning
指導教授:王照明王照明引用關係
指導教授(外文):Chao-Ming Wang
學位類別:碩士
校院名稱:元智大學
系所名稱:資訊傳播學系
學門:傳播學門
學類:一般大眾傳播學類
論文種類:學術論文
畢業學年度:94
語文別:中文
論文頁數:146
中文關鍵詞:擴增實境遊戲學習多人互動情境學習
外文關鍵詞:Augmented RealityGame LearningMulti-players InteractionSituated Learning
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本研究主要目的在於探討擴增實境介面於多人情境遊戲之應用,將擴增實境介面的特性應用在電腦遊戲學習之設計。本研究提出兩件作品:第一件作品「AR大富翁」,改良自過去成功的傳統桌上型遊戲「大富翁」,作品運用擴增實境介面建立新的互動育樂,將具吸引力的3D動畫附加在實體介面上以豐富桌上型遊戲,同時保留桌上型遊戲本身簡單直接的多人面對面互動;第二件作品「AR小紅帽」,運用擴增實境作為童話故事書的閱讀介面,把故事內容與故事角色擴增到故事書媒體上,並且運用新的媒體介面為故事書加入多人的互動與學習元素。本研究最後公開展示兩件實作之雛形,並進行討論與評估,研究成果顯示擴增實境介面所設計的多人學習介面,可以讓多人在電腦環境中順利進行互動,經由本介面所設計之遊戲在引起學習動機、模擬學習情境等目標有正面的結果。
This research discussed the using of augmented reality for multi-players interactive situation.This study used the features of augmented reality to design game learning. Two artworks were presented as follows: "AR Monopoly" was modified from the successful traditional table-top game—"Monopoly". This implementation used augmented reality interface to establish new kind of "Edu-tainment".It combined appealing 3D animation with physical objects and preserved simple interaction of traditional table-top game between multi-players. The second implementation was using AR as the reading interface of the classic story, it can make stories and characters augmented upon book pages, and through this new kind of interface of media, the interaction of multi-users and learning element was added. In the end of this study showed the exhibition process and the evaluation result of these two artworks. The results revealed that the AR interface enable multi-players interaction and the game of this interface can cause the learning motivation, and it also showed the positive results in simulate the learning situation.
書名頁………………………………………………………………………...………..i
中文摘要……………………………………………………………………….……...ii
英文摘要…………………………………………………………………...…………iii
目錄……………………………………………………………………………….…..iv
表目錄…………………………………………………………….……..….…….….vii
圖目錄…………………………………………………………………………...…..viii
第一章 前言 1
1.1 研究背景與動機 1
1.2 研究目的 3
1.3 研究方法簡述 4
1.4 研究架構 4
1.5 研究流程 5
1.6 研究範圍與限制 6
1.7 研究貢獻 7
第二章 文獻探討 9
2.1 擴增實境 9
2.1.1 擴增實境的定義 9
2.1.2 擴增實境運作方式 10
2.1.3 擴增實境相關研究與應用 17
2.1.4 小結 21
2.2 多人互動與情境設計 22
2.2.1 情境設計與學習 22
2.2.2 多人互動需求 26
2.2.3 多人互動科技 27
2.2.4 小結 28
2.3 電腦輔助學習 29
2.3.1 科技的應用 30
2.3.2 遊戲學習 33
2.3.3 遊戲設計 36
2.3.4 小結 38
2.4 擴增實境在電腦遊戲之應用 39
2.4.1 增強沈浸感 39
2.4.2 增強多人社會互動性 41
2.4.3 增強介面操作性 44
2.4.4 小結 46
2.5 擴增實境在學習之應用 46
2.5.1 實體物件的學習應用 46
2.5.2 敘事媒體的學習應用 49
2.5.3 小結 51
2.6 總結 51
第三章 研究方法 55
3.1 研究方法選用 55
3.2 研究發展流程 57
3.3 作品設計簡述 60
3.3.1 AR大富翁 60
3.3.2 AR小紅帽 63
第四章 多人互動情境之設計 66
4.1 作品設計一:AR大富翁 66
4.1.1 系統設計背景說明 66
4.1.2 內容概要與玩法簡述 67
4.1.3 系統內容設計 68
4.1.4 系統程式架構 71
4.2 作品設計二:AR小紅帽 73
4.2.1 系統設計背景說明 73
4.2.2 內容概要與玩法簡述 74
4.2.3 系統內容設計 78
4.2.4 系統程式架構 84
4.2.5 多人互動設計說明 86
4.2.6 遊戲流程說明 91
4.2.7 展示規劃 96
4.3系統建構說明 99
4.3.1 系統硬體 100
4.3.2 系統軟體 101
第五章 展示成果與討論 109
5.1 公開展示說明 109
5.2 使用者意見 113
5.2.1 AR大富翁使用者意見 113
5.2.1 AR小紅帽故事書開場頁面 114
5.2.2 AR小紅帽故事書第一頁:小紅帽草地 115
5.2.3 AR小紅帽故事書第二頁:小紅帽家 115
5.2.4 AR小紅帽故事書第三頁:大野狼假扮奶奶 116
5.3 評估修正 117
5.4 系統整體缺失討論 120
第六章 結論與建議 123
6.1 結論 123
6.2 建議 125
6.3 未來研究 126
參考文獻 128
附錄A小紅帽場景與故事設計說明 133
附錄B系統程式原始碼說明 137
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