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研究生:吳睦傑
研究生(外文):Mu-Chieh Wu
論文名稱:以非相同機會策略設計與實驗搶答式學習遊戲
論文名稱(外文):Design and Experiment on a Rush-in-Answer Learning Game with Uneven Chance Tactic
指導教授:陳德懷陳德懷引用關係
學位類別:碩士
校院名稱:國立中央大學
系所名稱:網路學習科技研究所
學門:教育學門
學類:教育科技學類
論文種類:學術論文
論文出版年:2007
畢業學年度:95
語文別:英文
論文頁數:60
中文關鍵詞:非相同機會策略動機競爭自我效能個別能力差異遊戲式學習
外文關鍵詞:individual ability differenceself-efficacy beliefsUneven Chance Tacticcompetitionmotivationgame-based learning
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在教室中,個別能力差異是個永久存在的問題。當學習遊戲是透過競爭的方式以吸引、激發學習者的方式進行時,能力較低的學習者將會無可避免地遭受打擊與傷害。本研究提出「非相同機會策略」以用於試圖解決在競爭學習遊戲下因個別能力差異造成的問題。
除此之外,本研究亦重新設計過一個在手持式裝置上運作的數學乘法練習競爭型遊戲—AnswerMatching,且將「非相同機會策略」應用於其中;AnswerMatching被用來對桃園縣一所小學的一班三年級學生施作實驗,用以了解「非相同機會策略」在競爭型的學習遊戲中所會對學生造成的影響。
在實驗過後「非相同機會策略」被證明確實能夠減少不同能力的學習者在一個相同的競爭環境下所造成的外在表現(即:分數)差異,並且也會對學習者的自我效能、競爭下所產生的能力表現認知造成不同的影響。
Individual ability differences are an everlasting phenomenon in a classroom. Competitive learning games that aim at drawing students’ attention and excitement will inevitably hurt the self-esteem of those students with lower capabilities. This work proposes Uneven Chance Tactic to be applied in competitive learning games, as an approach to resolving the individual ability difference problem.
Along with UCT, AnswerMatching, a digital competitive learning game run on handheld devices for practicing Math multiplication/factor extraction, was also re-designed to evaluate the effects of UCT. AnswerMatching was used to experiment on subjects of a 3rd grade class of an elementary school in Taoyuan County, Taiwan.
UCT was proven being able to minimize the extrinsic performance indicator (i.e. score) of participants with different capabilities in a competitive learning game, and found to have several effects on the students’ self-efficacy beliefs, and performance perceptions under competitive situations.
I. INTRODUCTION .......................................................... 1
A. INDIVIDUAL DIFFERENCES IN A CLASSROOM ............................... 1
B. COMPETITION ......................................................... 1
C. RESEARCH OBJECTIVE AND QUESTIONS .................................... 2

II. RELATED RESEARCH ..................................................... 4
A. LITERATURES ......................................................... 4
Adaptive Challenge Levels .......................................... 4
Flow ............................................................... 4
Self-efficacy ...................................................... 5
B. RELATED WORKS ....................................................... 6
Speed Grid Challenge ............................................... 6
EduBingo ........................................................... 7
Arcadermic Skill Builders - Meteor Multiplication .................. 8
Mystery Picture Multiplication/Multiplication Hidden Picture ....... 9

III. UNEVEN CHANCE TACTIC ............................................... 11
A. PRINCIPLE OF UCT ................................................... 11
B. APPROACH OF UCT .................................................... 13

IV. SYSTEM DESIGN AND IMPLEMENTATION .................................... 15
A. GAME DESIGN OF ANSWERMATCHING ...................................... 15
B. RULES OF ANSWERMATCHING ............................................ 16
C. ACTIVITY FLOW....................................................... 17
D. UCT FOR ANSWERMATCHING ............................................. 18
Definitions ....................................................... 19
Defining the number of competitors in a unit competitive group .... 20
Assigning competitors for each unit competitive group ............. 21
Compared with Old UCT (Asymmetric Competition Strategy) ........... 23
E. SYSTEM SETTING AND ARCHITECTURE .................................... 26
System Setting .................................................... 26
System Architecture ............................................... 27
F. IMPLEMENTATION CONSIDERATIONS ...................................... 28
Software development .............................................. 28
Computational power ............................................... 28
Interface design .................................................. 29
Input capability of user devices .................................. 33
Preserved domain independence ..................................... 34

V. SYSTEM EVALUATION AND DISCUSSION ..................................... 36
A. SUBJECTS ........................................................... 36
B. SETTING............................................................. 36
Pretest............................................................ 36
Experiment ........................................................ 38
C. RESULTS ............................................................ 39
Questionnaire results ............................................. 40
Score ............................................................. 43
Score prediction for next rounds .................................. 44
Accuracy .......................................................... 45
Efficiency ........................................................ 46
D. DISCUSSIONS ........................................................ 47

VI. CONCLUSIONS AND FUTURE WORKS ........................................ 49
A. CONCLUSIONS ........................................................ 49
B. FUTURE WORKS ....................................................... 49
Reducing the negative effects ..................................... 50
More factors on evaluating students capability .................... 50
Experiment designs with more variations............................ 50
More flexible design .............................................. 51

REFERENCES .............................................................. 52
APPENDIX I. THE QUIZ AND QUESTIONNAIRE TAKEN AT THE PRETEST ............. 54
APPENDIX II. THE QUIZ TAKEN BEFORE THE EXPERIMENT ....................... 56
APPENDIX III. QUIZ AND QUESTIONNAIRE AFTER THE EXPERIMENT ............... 57
APPENDIX IV. INTERVIEW QUESTIONNAIRE .................................... 60
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Wu, W., Cheng, H. , Chiang, M. C., Deng, Y. C., Chou, C. Y., Tsai, C. C., & Chan, T. W. (2007). AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic. The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp.89-96). Los Alamitos, CA: IEEE Computer Society.
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