一、中文部分
王千倖(2002)。網路學習社群。視聽教育雙月刊。2002年12月第44卷第3期,2-16頁。王雅惠(2006)。個人學習名片在網路學習環境中對學習行為影響之研究。國立臺南師範學院資訊教育研究所碩士論文,未出版,台南市。林正雄(2004)。共享虛擬空間建置與虛擬分身溝通互動之研究。國立臺南師範學院資訊教育研究所碩士論文,未出版,台南市。林奇賢(2000a)。虛擬學校之建構與應用。2000中小學網路學習環境設計與應用國際研討會,國立台南師範學院,55-75。
林奇賢(2000b)。實施資訊融入各科教學之理論與實際以「行者數位學園」之應用為例。2006年07月05日,取自:http://linc.hinet.net/report/03.htm
林奇賢(2000c)。網路學習環境設計與虛擬學習社群的營造。迎接新世紀─開放學習學術研討會論文集,國立空中大學,41-56頁。
林義翔(2006)。以多人連線遊戲模式為基礎的數位學習系統。私立南台科技大學資訊傳播研究所,未出版,台南市。林瓊如(2000)。網路學習環境中的學習助理之設計與應用研究。國立臺南師範學院資訊教育研究所碩士論文,未出版,台南市。
洪秋萍(2005)。電腦樂高(LEGO Dacta)對學習創造力的研究:以功能性角色探討。國立雲林科技大學資訊管理研究所,未出版,雲林縣斗六市。張基成(2002)。知識分享與網路學習社群。台大教與學期刊電子報。2007年01月05日,取自:http://edtech.ntu.edu.tw/epaper/910810/prof/prof_1.asp。
楊子江、王美英(譯)(1997)。Nonaka, I. & H. Takeuchi. 著。創新求勝-智價企業論 。台北市:遠流出版。
詹信德、吳昭彥(2004)。網路科技於藝術領域的應用-以『虛擬藝術村』為例, 國巨科技藝術國際學術研討會論文集(頁 30)。台南。
二、英文部分
Brooks Jr., F. P. (1999). What’s real about virtual reality? IEEE Computer Graphics and Applications, 19(6), 16-27.
Cobb, S., Kerr, S., & Glover, T. (2001). The AS Interactive Project: Developing virtual environments for social skills training in users with Asperger syndrome. In K. Dautenhahn (Ed.), Robotic and virtual interactive systems in autism therapy (Communications of the Adaptive Systems Research Group, University of Hertfordshire, Report No. 364). Hatfield, UK: University of Hertfordshire.
David, M., Yufang, C. Paul, M. Norman,J. P.(2005). Collaborative Virtual Environment Technology for People With Autism. Focus on Autism And Other Developmental Disabilities, 20(4), 231-243.
Dickey, M. D., (2003). 3D Virtual Worlds: An Emerging technology for traditional and Distance Learning. Proceedings Ohio Learning Network; The Convergence of Learning and Technology - Windows on the Future. Ohio, USA.
Gerhard, M. (2003). A hybrid avatar/agent model for educational collaborative virtual environments. Unpublished doctoral dissertation, Leeds Metropolitan University, Leeds, UK.
Henczel, S. (2004). Creating User Profiles to Improve Information Quality. Online. Retrieved June 7, 2007, from http://www.infotoday.com/online/default.shtml
Kerr, S.J. (2002). Scaffolding – Design issues in single and collaborative virtual environments for social skills learning. Proceedings of the workshop on Virtual environments. pp. 81-91.
Kotinurmi, P. (2001). User Profiles and Their Management. Retrieved November 28, 2004, from http://www.tml.tkk.fi/Studies/Tik-111.590/2001s/papers/paavo_kotinurmi.pdf
Lin,Q., Wang, W., Zhang, L., Choo, T.F.(2003), A novel method for supporting collaborative interaction management in Web-based CVE, Proceedings of the ACM symposium on Virtual reality software and technology, pp. 124-131.
Moore, D., Cheng, Y. ,McGrath, P & Powell, N.J. (2005). Collaborative virtual environment technology for people with autism. Focus on Autism and Other Developmental Disabilities, 20(4), 231-243.
Osberg, K. M., Rose, H., Winn, W. Hollander, H., & Char, P.(1997).The Effect of Having Grade Seven Students Construct Virtual Environments on their Comprehension of Science. Paper presented at the Annual Meeting of the American Education Research Association, Chicago, IL. Retrieved March 20, 2007, from http://www.hitl.washington.edu/publications/r-97-19/
Parsons, S., Beardon, L., Neale, H. R., Reynard, G., Eastgate, R., Wilson, J. R., Cobb, S. V. G., Benford, S. D., Mitchell, P. and Hopkins, E.(2000). Development of social skills amongst adults with Asperger''s Syndrome using virtual environments: the ''AS Interactive'' project. In P. Sharkey, A Cesarani, L Pugnetti & A Rizzo (Eds) 3rd ICDVRAT, Sardinia Italy; University of Reading, 163-170.
Qingping L, Weihua W., Liang Z., Tian F.C. (2003). A novel method for supporting collaborative interaction management in Web-based CVE. ACM Press, October 01 – 03, 124-131
Quest Atlantis’s Teacher Manual. (2007). Retrieved June 9, 2007, from http://atlantis.crlt.indiana.edu/public/teacher.pl
Ragnhild, H. (2004). Designing a Collaborative Virtual Environment for Introducing Pupils to Complex Subject Matter. NordiCHI(04), 121-130.
Sutherland, I. E. (1965). The Ultimate Display. Proceedings of IFIP Congress, 2, 506-508.
Swigger, k. & Brazile, R. (1997). The Virtual Collaborative University. Computers & Education, 29(2/3), 55-61.
Swinth, K., Farnham, S., & Davis, J. (2002). Sharing Personal Information in Online Community Member Profiles. In Microsoft Research. Retrieved from http://www.spurl.net/saved/saved_945_1080428396.htm
Tuzun, H. (2004). Motivating learners in educational computer games. Ph.D. Dissertation, Indiana University.
Yang, Y. (2002). Multi-User Virtual Learning Environments : Design, Implementation, and Avatar Behavior, Ph.D. Dissertation, George Mason University.