跳到主要內容

臺灣博碩士論文加值系統

(44.222.131.239) 您好!臺灣時間:2024/09/08 21:43
字體大小: 字級放大   字級縮小   預設字形  
回查詢結果 :::

詳目顯示

我願授權國圖
: 
twitterline
研究生:楊善詠
研究生(外文):Shan-Yung Yang
論文名稱:支援似鏡面材質的直接—間接轉移打光系統
論文名稱(外文):Glossy Direct-to-Indirect Transfer for Relighting
指導教授:莊永裕
指導教授(外文):Yung-Yu Chuang
學位類別:碩士
校院名稱:國立臺灣大學
系所名稱:資訊工程學研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2007
畢業學年度:95
語文別:英文
論文頁數:33
中文關鍵詞:燈光設計繪圖硬體著色快取直接—間接轉移全域照明
外文關鍵詞:Lighting DesignGPUDeep FramebufferDirect-to-Indirect TransferGlobal IlluminationBRDF Factorization
相關次數:
  • 被引用被引用:0
  • 點閱點閱:168
  • 評分評分:
  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:0
在包含數位特效的電影或電腦動畫中,燈光設計一直是個耗時又耗力的過程。燈光設計師需要一套互動式的工具讓他們得以即時預覽結果,但又不希望預覽與最終繪製的結果差異過大。

在這篇論文中,我們提供了一套解決燈光師難題的打光系統。藉由事先運算並儲存的著色快取影像,再加上繪圖硬體的加速,這套系統可以快速產生品質良好的打光預覽圖。我們也使用多層著色快取影像的方式,提供了鏡面反射的效果。

全域照明也是這篇論文的重點。我們提出了一套根基於光能採集點的演算法,並藉由採集點間的能量交換來計算間接照明能量。我們的主要貢獻在於對雙向反射分佈函數進行分解,比起傳統假設材質皆為漫射面的方法,我們的演算法能更有效地模擬似鏡面材質間的能量傳遞。
In computer cinematography and animation, the process of lighting design is time consuming and labor intensive. Lighting artists need an interactive tool which gives fast preview without losing too much quality compared with the final result.

In this thesis, we present a relighting system which solves the problem faced by lighting artists. By caching shading parameters in deep framebuffer and rendering with graphics hardware acceleration, our system gives convincible lighting preview interactively. Our system also captures specular reflections by layered deep framebuffer.

Global illumination for relighting system is also emphasized in this thesis. We proposed a new approach based on transferring indirect illumination from gather samples. Our main contribution is extending the light transport path to glossy inter-reflections by BRDF factorization.
致謝 ⅰ
摘要 ⅲ
Abstract ⅴ
1 Introduction 1
1.1 Motivation 1
1.2 Problem statement 1
1.3 Organization 2

2 Related Work 3
2.1 Relighting engines 3
2.2 Precomputed radiance transfer 3
2.3 Global illumination 4

3 Relighting System 5
3.1 Deep framebuffer 5
3.2 Rendering 5
3.3 Light scalability 7
3.4 Specular reflections 8
3.5 Shadows 8

4 Global Illumination 11
4.1 Basic derivation 11
4.2 Diffuse direct-to-indirect transfer 13
4.3 Glossy direct-to-indirect transfer 15
4.4 BRDF factorization 16
4.5 Limitations 19

5 Experiments and Results 21
5.1 Relignting system 21
5.2 Glossy direct-to-indirect transfer 24

6 Conclusion and Future Work 29

Bibliography 31
[1] E. Anderson et al. LAPACK Users’ Guide. Society for Industrial and Applied Mathematics Philadelphia, third edition, 1999.

[2] T. Annen, J. Kautz, F. Durand, and H.-P. Seidel. Spherical harmonic gradients for mid-range illumination. In Proceedings of Eurographics Symposium on Rendering, pages 331–336, 2004.

[3] Blender, http://www.blender.org/.

[4] N. Bri`ere and P. Poulin. Hierarchical view-dependent structures for interactive scene manipulation. In Proceedings of ACM SIGGRAPH, pages 83–90, 1996.

[5] F. Crow. Shadows algorithms for computers graphics. In Proceedings of ACM SIGGRAPH, 1977.

[6] M. Galassi, J. Davies, J. Theiler, B. Gough, G. Jungman, M. Booth, and F. Rossi. GNU Scientific Library Reference Manual - Revised Second Edition (v.18), 2006.

[7] R. Gershbein and P. Hanrahan. A fast relighting engine for interactive cinematic lighting design. In Proceedings of SIGGRAPH, pages 353–358, 2000.

[8] M. Haˇsan, F. Pellacini, and K. Bala. Direct-to-indirect transfer for cinematic relighting. In Proceedings of ACM SIGGRAPH, pages 1089–1097, 2006.

[9] H. W. Jensen. Global illumination using photon maps. In Proceedings of the Eurographics workshop on Rendering techniques, pages 21–30, 1996.

[10] J. T. Kajiya. The rendering equation. In Proceedings of ACM SIGGRAPH, pages 143–150, 1986.

[11] J. Kautz and M. D. McCool. Interactive rendering with arbitrary brdfs using separable approximations. In Proceedings of the 10th Eurographics Rendering Workshop, pages 281–292, 1999.

[12] X. Liu, P.-P. Sloan, H.-Y. Shum, and J. Snyder. All-frequency precomputed radiance transfer for glossy objects. In Proceedings of Eurographics Symposium on Rendering, pages 337–344, 2004.

[13] R. Ng, R. Ramamoorthi, and P. Hanrahan. All-frequency shadows using non-linear wavelet lighting approximation. In Proceedings of ACM SIGGRAPH, pages 376–381, 2003.

[14] R. Ng, R. Ramamoorthi, and P. Hanrahan. Triple product wavelet integrals for allfrequency relighting. In Proceedings of ACM SIGGRAPH, pages 477–487, 2004.

[15] F. Pellacini, K. Vidimˇce, A. Lefohn, A. Mohr, M. Leone, and J. Warren. Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography. In Proceedings of ACM SIGGRAPH, pages 464–470, 2005.

[16] M. Pharr and G. Humphreys. Physically Based Rendering: From Theory to Implementation. Elsevier/Morgan Kaufmann, 2004.

[17] J. Ragan-Kelley, C. Kilpatrick, B. W. Smith, D. Epps, P. Green, C. Hery, and F. Durand. The lightspeed automatic interactive lighting preview system. To appear in Proceedings of ACM SIGGRAPH, 2007.

[18] W. T. Reeves, D. H. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps. In Proceedings of ACM SIGGRAPH, pages 283–291, 1987.

[19] T. Saito and T. Takahashi. Comprehensible rendering of 3-d shapes. In Proceedings of SIGGRAPH, pages 197–206, 1990.

[20] C. H. S′equin and E. K. Smyrl. Parameterized ray tracing. In Proceedings of SIGGRAPH, pages 307–314, 1989.

[21] P.-P. Sloan, J. Kautz, and J. Snyder. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In Proceedings of ACM
SIGGRAPH, pages 527–536, 2002.

[22] R. Wang, J. Tran, and D. Luebke. All-frequency relighting of non-diffuse objects using separable brdf approximation. In Proceedings of Eurographics Symposium on Rendering, pages 345–354, 2004.

[23] G. J. Ward, F. M. Rubinstein, and R. D. Clear. A ray tracing solution for diffuse interreflection. In Proceedings of ACM SIGGRAPH, pages 85–92, 1988.

[24] T. Whitted. An improved illumination model for shaded display. Communications of the ACM, pages 343–349, 1980.

[25] L. Williams. Casting curved shadows on curved surfaces. In Proceedings of ACM SIGGRAPH, pages 270–274, 1978.
QRCODE
 
 
 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                               
第一頁 上一頁 下一頁 最後一頁 top