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研究生:何政軒
研究生(外文):Jheng-Syuan He
論文名稱:以X3D為基礎的三維場景編輯工具
論文名稱(外文):Design and Implementation of Three Dimensional Scene Authoring Tool
指導教授:葉慶隆葉慶隆引用關係
指導教授(外文):Ching-Long Yeh
學位類別:碩士
校院名稱:大同大學
系所名稱:資訊工程學系(所)
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2007
畢業學年度:95
語文別:英文
論文頁數:40
中文關鍵詞:場景編輯工具虛擬實境
外文關鍵詞:SAIXj3DX3D
相關次數:
  • 被引用被引用:0
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  • 下載下載:27
  • 收藏至我的研究室書目清單書目收藏:2
隨著電腦科技的發展,電腦視覺化的技術日益進步,將3D技術應用在網路上的需求也逐漸提高。本研究將以網際網路虛擬實境技術Extensible 3D (X3D)來實做系統。透過X3D與JAVA程式語言結合,建構出一套具有人機互動效益的3D場景編輯工具。此系統讓使用者可以直接在3D場景中取得物件屬性並且編輯它,因此可以建立出一個更簡單更好用的3D場景編輯環境。
The evolution of the computer technology and the rapid development of the visualization technology are increasing the demand of using the 3D technology on the network. In this study, we employ a network-based virtual reality technology called Extensible 3D (X3D) to implement the system. We construct a 3D scene authoring tool with the capability of human-interaction by the combination of X3D and JAVA programming language. In the system, the user can get attributes of objects and modify them in the 3D scene directly. For this reason can establish the 3D scene authoring environment that is simpler and easier to use.
ABSTRACT i
摘要 ii
TABLE OF CONTENTS iii
LIST OF FIGURE v
LIST OF TABLE vi
LIST OF LISTING vii
CHAPTER 1 INTRODUCTION 1
1.1 Motivation and Goal 1
1.2 Research Methodology 2
1.3 System Overview 3
1.4 Scope and Contribution 3
1.5 Thesis Organization 4
CHAPTER 2 BACKGROUND 5
2.1 Web3D 5
2.2 X3D 6
2.2.1 Concept 6
2.2.2 Scene Graph 7
2.2.3 Route 8
2.2.4 Prototype 9
2.2.5 Scene Access Interface 10
2.3 X3D Browsers and X3D Authoring Tools 12
2.3.1 X3D Browsers 12
2.3.2 X3D Authoring Tools 13
CHAPTER 3 ANALYSIS AND DESIGN 15
3.1 Problem Analysis and Requirements 15
3.2 System Design 15
3.2.1 Function Description 15
3.2.2 User Interface 16
3.2.3 System Architecture 17
3.2.4 Process Flow 18
CHAPTER 4 IMPLEMENTATION 20
4.1 Development Environment 20
4.2 Implementation of the Main Components 20
4.2.1 Parser Component 20
4.2.2 Editor Component 21
4.2.3 SAI Component 21
4.2.4 Browser Component 22
4.2.5 Saver Component 22
4.3 Implementation Result 23
4.3.1 File 23
4.3.2 Object 25
4.3.3 Scene 28
4.3.4 View 29
4.3.5 Relevance Applications 31
4.3.6 Comparison 36
CHAPTER 5 CONCLUSION AND FUTURE WORK 38
5.1 Conclusion 38
5.2 Future Work 38
BIBLIOGRAPHY 39
2003 Digital Content Year Book, http://www.digitalcontent.org.tw
Len Bullard, “Extensible 3D: XML Meets VRML”, August. 2003, http://www.xml.com/pub/a/2003/08/06/x3d.html
Michael W. Muchmore, “3D Online: Browser Plugins and More”, October. 2006, http://www.extremetech.com/article2/0,1697,2041558,00.asp
Benjamin Mesing and Carsten Hellmich, “Using Aspect Oriented Methods to Add Behaviour to X3D Documents”, Web3D 2006, Columbia, Maryland, 18-21 April 2006.
Raimund Dachselt and Enrico Rukzio, “BEHAVIOR3D: An XML-Based Framework for 3D Graphics Behavior”, ACM Press, 2003, Pages 101-112.
Qi Liu and Alexei Sourin, “Function-based Shape Modeling and Visualization in X3D”, Web3D 2006, Columbia, Maryland, 18-21 April 2006.
David Arendash, “The Unreal Editor as a Web 3D Authoring Environment”, ACM Press, 2004, Pages 119-126.
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