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研究生:余秉修
研究生(外文):Ping-Hsiu Yu
論文名稱:基於視覺外殼之絞接式物體動態三維重建方式
論文名稱(外文):Visual Hull Based Techniques for Dynamic 3D Reconstruction of Articulated Objects
指導教授:林惠勇
指導教授(外文):Huei-Yung Lin
學位類別:碩士
校院名稱:國立中正大學
系所名稱:電機工程所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2008
畢業學年度:96
語文別:中文
論文頁數:68
中文關鍵詞:視覺外殼絞接式物體
外文關鍵詞:articulated objectsvisual hull
相關次數:
  • 被引用被引用:0
  • 點閱點閱:433
  • 評分評分:
  • 下載下載:59
  • 收藏至我的研究室書目清單書目收藏:0
近幾年來,整合電腦視覺與電腦圖學的研究方向大都集中在從攝影機擷取影片做虛擬世界景物的重建。
為了建造具備三維資訊的影片,從景物的取得、三維實景的重建到即時的互動呈現都是大家非常有興趣的研究課題。
為了能夠快速地重建出物體的三維模型,大多數的研究使用基於物體剪影的方法,但此方式所建構的三維模型常有細部資訊不足的缺點,
解決的方法之一就是增加剪影的影像數目。
而本篇論文主要探討在相機數量固定的情況下,對於移動的物體,使用反覆最近點演算法整合時間軸上的剪影資訊。
並使用視覺外殼的特性,自動改變移動評估時所設定的權重值,進而使得收斂的速度加快。
我們並把此一三維重建方式使用在絞接式物體的建構上。
In recent years, one of the major topics of computer vision and
computer graphics research is to reconstruct the real-world scenes
from video streams. In order to make immersive 3D video reality,
most researches focus on the scene acquisition, 3D reconstruction
and interactive real-time rendering. For fast 3D reconstruction of a
real scene, one of the commonly used techniques is
shape-from-silhouettes (SFS). However, SFS usually does not provide
detailed 3D information due to the available visible contours
acquired from limited viewpoints. One possible solution is to
increase the number of cameras, but this might significant increase
the cost and complexity of the video acquisition system. In this
thesis, we present a method for dynamic 3D reconstruction of
articulated objects. Given a fixed number of cameras used for video
acquisition, we use iterative closest point (ICP) algorithm to
integrate all of the acquired silhouette images of the object over
time. The convergence of ICP is sped up based on the weighting
derived from visual hull and motion estimation. Finally, a more
detailed 3D model can be achieved with the proposed approach.
1緒論
1.1研究動機
1.2相關研究及應用
1.3本篇重建方式的概述
1.4論文架構
2背景資料及相關原理
2.1相機幾何
2.2極線幾何(epipolar geometry)及基礎矩陣(fundamental matrix)
2.3利用剪影的三維重建技術(shape from silhouette, SFS)
2.4反覆最近點演算法(Iterative Closest Point, ICP)
3影像擷取
3.1相機校正
3.2前景及背景分割
3.3輪廓擷取及多邊形化
4三維模型的建立
4.1絞接式物體分割
4.2計算視覺邊線
4.3計算相接點
4.4計算物體的移動
4.5建立網狀連結
4.6紋理貼圖
5實驗結果
5.1實驗器材與場景架設
5.2剛體
5.2.1虛擬實驗
5.2.2實際實驗
5.3絞接式物體
5.3.1虛擬實驗
5.3.2實際實驗
6結論與未來展望
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