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研究生:吳佩玲
研究生(外文):Pei-Ling Wu
論文名稱:建構數位設計課程的先期理論模型
論文名稱(外文):Constructing a Preliminary Theoretical Model of Digital Design Studio
指導教授:劉育東劉育東引用關係
指導教授(外文):Yu-Tung Liu
學位類別:博士
校院名稱:國立交通大學
系所名稱:土木工程系所
學門:工程學門
學類:土木工程學類
論文種類:學術論文
論文出版年:2007
畢業學年度:96
語文別:中文
論文頁數:137
中文關鍵詞:數位設計課程CAD/CAM科技數位製造參與式觀察先期理論模型
外文關鍵詞:digital design studioCAD/CAM technologydigital fabricationparticipant observationpreliminary theoretical model
相關次數:
  • 被引用被引用:2
  • 點閱點閱:188
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  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:1
大部份的設計相關科系都持續的在嘗試提昇其電腦科技,並瞭解這些科技將如何協助於教育的過程甚至衝擊其教育過程,並且改變學生所需之專業知識及技能。尤其在學術界,數位資訊科技的興起重塑了人們學習的模式,因此設計教育課程的基本架構也不斷的被學者們拿來檢視,希望能進一步瞭解由先進科技所帶來的新的可能性與轉變中的觀點。

由於數位工具的廣泛支援,有些設計課程已經能夠完全的數位化,包括從一開始設計概念的形成、到接下來的設計發展、以及由CAD/CAM技術支援的數位製造。因此,新的設計理論、構造方式、美學觀念等也不斷的在數位設計課程中被拿出來討論與執行。然而,設計課的構成元素是什麼?數位設計流程的特質又為何?本研究的目的是瞭解學生在數位設計課程中的互動、觀點與學習過程等資料,以獲得課程的特質並且發展出數位設計課程的先期理論模型。

因此,本研究採用參與式觀察法來對於某個特定的團體作深入的觀察以及科學化的理解。這個過程需要仰賴大量的實地觀察工作,以獲取本研究所需的關鍵性資料。首先,目標團體被挑選出來而實驗也被精心設計,如此可提供研究者進入場域觀察的基礎,並且開始觀察與紀錄的過程。接著,分析的策略與編碼系統被發展出來,而資料與議題便被分類與定義得更清楚;同時,大量且深入的描述也被製造出來,如此才能進一步檢視受測者在場域中所展現出來的論述。最後,從資料分析當中所產生的編碼系統被詮釋成有意義的結果,而一些現象與結論便被提出並且呼應本研究所設定之研究目標。

從歷史的角度來看,未來可以預見的是各種改變將持續的以不同的形式在設計專業領域中發生,因此,在學校中發展出相對應的新學習方法與課程內容,並且為學生們、也就是未來的設計師們打開新的視野以及介紹多樣性,可以說是本研究的宗旨也是主要貢獻之一;除此之外,本研究的研究成果也可以為數位設計課程建立一個新的學習範例。
Most schools of design have been attempting to enhance their computer technologies and understand how these technologies will aid or otherwise impact their educational process and the knowledge and skills required by the students. In academia, the rise of the digital information age is contributing to reshape people’s mode of learning. With the advanced technologies, the basic structure of a digital design education program has been continuing studied in order to fully realize the new opportunities and changing perspectives offered by computer technologies.

Due to the broad supply of digital tools, some design studios are able to execute fully digital processes from concept generation, design development to fabrication with the assistance of CAD/CAM technologies. Consequently, new design theories, tectonics, aesthetics and so on, have been discussed and implemented in the digital design studios. However, what are the elements of the design studio and what characteristics does the digital design process possess? The goal of this research is to perceive students’ interactions, perspectives and learning processes towards digital design studio to acquire its features and then develop the theoretical model of the digital design studio.

Therefore, the methodology of participant observation is adopted to acquire the scientific realization of the specific group. It relies on huge amount of observations in the field to obtain data which are crucial to this research. First of all, the target group is selected and the experiment is elaborated for the researcher to enter the field and begin the observation and recording process. Secondly, the analytic strategy and the coding system are developed to identify the data and issues more clearly. Besides, thick descriptions are generated so the discourses and text of the subjects on the site can be further examined. Finally, the coding results elaborated from the analysis are interpreted into meaningful outcomes and some phenomena and conclusions are proposed to respond to the purpose of this research.

It is to be expected that the history of our profession is continually laden with changes in all kinds of forms, so that develop the coherent new learning methodologies and contents at schools to equip the students, the future architects with new visions to the future diversities will be one of the major significances of this research. Moreover, the results of this research can be the new learning paradigm for digital design studios.
第一章 緒 論 1
1.1 研究背景 1
1.2 研究問題與目的 2
1.3 研究方法及步驟 5

第二章 先 前 研 究7
2.1電腦與建築教育 7
2.2 教育科技 18

第三章 參 與 式 觀 察 實 驗 28
3.1 實驗設計 29
3.2 設計課的構成元素分析 31
3.3 數位設計流程的特質分析 56

第四章 分 析 與 討 論 65
4.1 受測者 A 65
4.2 受測者 B 85
4.3 受測者 C 100
4.4 討論 117

第五章 結 論 123

參考文獻 128
個人學術簡歷 137
附錄 A 參與式觀察實驗資料
附錄 B 以遊戲探索有趣又有效的數位設計過程
附錄 C 有趣又有創意的學習
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