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研究生(外文):Pei-Ling Wu
論文名稱(外文):Constructing a Preliminary Theoretical Model of Digital Design Studio
指導教授(外文):Yu-Tung Liu
外文關鍵詞:digital design studioCAD/CAM technologydigital fabricationparticipant observationpreliminary theoretical model
  • 被引用被引用:2
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Most schools of design have been attempting to enhance their computer technologies and understand how these technologies will aid or otherwise impact their educational process and the knowledge and skills required by the students. In academia, the rise of the digital information age is contributing to reshape people’s mode of learning. With the advanced technologies, the basic structure of a digital design education program has been continuing studied in order to fully realize the new opportunities and changing perspectives offered by computer technologies.

Due to the broad supply of digital tools, some design studios are able to execute fully digital processes from concept generation, design development to fabrication with the assistance of CAD/CAM technologies. Consequently, new design theories, tectonics, aesthetics and so on, have been discussed and implemented in the digital design studios. However, what are the elements of the design studio and what characteristics does the digital design process possess? The goal of this research is to perceive students’ interactions, perspectives and learning processes towards digital design studio to acquire its features and then develop the theoretical model of the digital design studio.

Therefore, the methodology of participant observation is adopted to acquire the scientific realization of the specific group. It relies on huge amount of observations in the field to obtain data which are crucial to this research. First of all, the target group is selected and the experiment is elaborated for the researcher to enter the field and begin the observation and recording process. Secondly, the analytic strategy and the coding system are developed to identify the data and issues more clearly. Besides, thick descriptions are generated so the discourses and text of the subjects on the site can be further examined. Finally, the coding results elaborated from the analysis are interpreted into meaningful outcomes and some phenomena and conclusions are proposed to respond to the purpose of this research.

It is to be expected that the history of our profession is continually laden with changes in all kinds of forms, so that develop the coherent new learning methodologies and contents at schools to equip the students, the future architects with new visions to the future diversities will be one of the major significances of this research. Moreover, the results of this research can be the new learning paradigm for digital design studios.
第一章 緒 論 1
1.1 研究背景 1
1.2 研究問題與目的 2
1.3 研究方法及步驟 5

第二章 先 前 研 究7
2.1電腦與建築教育 7
2.2 教育科技 18

第三章 參 與 式 觀 察 實 驗 28
3.1 實驗設計 29
3.2 設計課的構成元素分析 31
3.3 數位設計流程的特質分析 56

第四章 分 析 與 討 論 65
4.1 受測者 A 65
4.2 受測者 B 85
4.3 受測者 C 100
4.4 討論 117

第五章 結 論 123

參考文獻 128
個人學術簡歷 137
附錄 A 參與式觀察實驗資料
附錄 B 以遊戲探索有趣又有效的數位設計過程
附錄 C 有趣又有創意的學習
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劉育東、彼德艾森曼等著 ,2001,數位建築的浮現,胡氏圖書,台灣台北。
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