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[1]Khronos, “OpenGL ES”, available at http://www.khronos.org/opengles/ [2]Khronos, “OpenGL ES Common Profile Specification 2.0”, available at http://www.khronos.org/registry/gles/specs/2.0/es_cm_spec_2.0.21.pdf [3]Khronos, “The OpenGL ES Shading Language”, available at http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.14.pdf [4]Stanford University, “Stanford Real-Time Programmable Shading Project”, available at http://graphics.stanford.edu/projects/shading/ [5]Khronos, “OpenGL”, available at http://www.opengl.org/about/ [6]Khronos, “Two Tracks”, available at http://www.khronos.org/opengles/ [7]Khronos, “OpenGL ES 1.0”, available at http://www.khronos.org/registry/gles/specs/1.0/opengles_spec_1_0.pdf [8]Khronos, “OpenGL ES 1.1”, available at http://www.khronos.org/registry/gles/specs/1.1/es_full_spec.1.1.10.pdf [9]Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov and Pat Hanrahan “Real-Time Procedural Shading System for Programmable Graphics Hardware”, available at http://graphics.stanford.edu/projects/shading/pubs/sig2001/rtsl.pdf [10]Pixar, “What is RenderMan” available at https://renderman.pixar.com/products/whatsrenderman/index.htm [11]Stanford University. “Stanford Real-Time Procedural Shading System SIGGRAPH 2001 Course Notes” available at http://graphics.stanford.edu/projects/shading/pubs/sigcourse2001.pdf [12]S. Upstill. “The RenderMan Companion: A Programmer’s Guide to Realistic Computer Graphics”, Addison-Wesley, 1990. [13]AMD Opengl ES 2.0 Emulator, available at http://developer.amd.com/GPU/OPENGL/Pages/default.aspx [14]AMD RenderMonkey™ Toolsuite, available at http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx [15]Dave Shreiner, MasonWoo, Jackie Neider and Tom Davis. “OpenGL Programming Guide”, fifth Edition, Addison-Wesley, 2007. [16]Robert J. “Open GL ES 2.0, An Introduction to the programmable pipeline”, Simpson Architect, ATI Research. available at http://portal.acm.org/citation.cfm?id=1185748
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