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Author:莊佳霖
Author (Eng.):Chia-Lin Chuang
Title:互動式計算桌面環境對於合作學習的優缺點
Title (Eng.):The Advantages and Disadvantages of Tabletop Computing Environment for Collaborative Learning
Advisor:劉晨鐘劉晨鐘 author reflink
advisor (eng):Chen-Chung Liu
degree:Master
Institution:國立中央大學
Department:網路學習科技研究所
Narrow Field:教育學門
Detailed Field:教育科技學類
Types of papers:Academic thesis/ dissertation
Publication Year:2009
Graduated Academic Year:97
language:Chinese
number of pages:83
keyword (chi):協同探究合作學習桌面計算環境探究式學習
keyword (eng):Tabletop Computing EnvironmentsInquiry-Based LearningCollaborative InquiryCollaborative learning
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合作探究學習是以小組合作方式進行探究活動,小組成員會集結集體智慧並且相互鼓勵來達到共同的探究學習目標。小組在探究問題的過程中,合作產生策略、進行量測與資料收集、分析與討論並且詮釋結果。

現今的科技資訊發展迅速,電腦可以提供許多種學習情境,以及不同的合作形式,支援學生進行探究活動,像是面對面科學合作探究學習就是其中之一。但是有研究指出桌上型電腦使用模式不能有效支援小組間的合作互動,並認為桌面計算環境可以有效支援。然而,現今的桌面計算環境多數應用於幫助小組進行協同工作,因此本研究希望能探討桌面計算環境對學生合作學習的優缺點。

本研究針對基礎物理運動學中的球體拋射運動而設計之情境,研究者提供學生多個單一功能的分散工具,小組可以自由移動並且拿取工具,實際操作與測量球體的速度等科學觀念。實驗對象為高二學生共20人分四組。研究方法為兩位獨立觀察者現場觀察並紀錄小組合作的行為,研究者針對觀察紀錄進行分類與分析,並歸納出桌面計算環境對合作學習的優缺點,將在本研究中一一探討。
As rapid development of technology, computers can provide many kinds of learning environment to support learner engaging in inquiry activities in different ways of collaboration, for example, face-to-face scientific collaborative inquiry learning. Some research indicates that computers cannot effectively support group to collaborate and interact, but the tabletop computing environment can effectively support. However, current tabletop computing environment are mostly used to help group to collaborate, thus we hopes to discuss the advantages and disadvantages of tabletop computing environment for collaborative learning.

This research will design a tabletop computing environment to simulate the physical movement of the ball projectile. Researcher will provide learners many authentic tools with a single function. Group members could move freely and get tools to operate and measure the speed of balls with tabletop to learn the related scientific concepts. Participants are 20 senior 2 students divided into 4 groups. Research methods was that two independent observers observe the scene and record the group behaviors, and then researchers would categorize and analyze the observed records to summarize the advantages and disadvantages of the desktop computing environment for collaborative learning. We will show up our findings in this research.
中文摘要 I
ABSTRACT II
誌 謝 III
目錄 IV
表目錄 VI
圖目錄 VIII
第1章 緒論 1
1.1 研究背景與動機 1
1.2 研究目的與問題 3
1.3 論文架構 3
第2章 文獻探討 4
2.1 電腦模擬支援面對面科學合作探究 4
2.2 TABLETOP COMPUTING ENVIRONMENT (TCE) 5
第3章 系統介紹 7
3.1 設計理念 7
3.2 系統開發 7
3.3 系統環境介紹 9
3.4 活動設計 12
3.4.1 活動流程 13
第4章 研究方法 16
4.1 研究對象 16
4.2 研究時程 16
4.3 研究工具 17
4.3.1 硬體設備 18
4.3.2 軟體開發 18
4.3.3 現場觀察與影片分析 18
4.3.4 問卷調查 22
第5章 實驗結果與討論 23
5.1 分散工具 23
5.2 實踐與操弄 28
5.3 索引的手勢 38
5.4 位置自由性 44
5.5 缺點 56
第6章 結論與未來工作 60
6.1 結論 60
6.2 研究限制 61
6.3 未來工作 62
參考文獻 63
附錄A 問卷 66
附錄B結果報告書 67
中文部份
顏勝洲(民97)。以混合實境支援工作臺協同探究學習。國立中央大學網路學習科技研究所碩士論文,未出版,桃園縣。

英文部份
Chang, K. E., Sung, Y. T., & Lee, C. L. (2003). Web-based collaborative inquiry learning. Journal of Computer Assisted Learning, 19(1), 56-69.

Gijlers, H., & de Jong, T. (2005). The relation between prior knowledge and students'' collaborative discovery learning processes. Journal of Research in Science Teaching, 42(3), 264-282.

Liu, L., Erdogmus, H., & Maurer, F. (2005). An environment for collaborative iteration planning. Agile Conference, 2005. Proceedings, 80-89.

Matsushita, M., Iida, M., Ohguro, T., Shirai, Y., Kakehi, Y., & Naemura, T. (2004). Lumisight table: A face-to-face collaboration support system that optimizes direction of projected information to each stakeholder. Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 274-283.

Rick, J., Dalton, S., Hornecker, E., Marshall, P., Pantidi, N., Morris, R., et al. (2008). Tabletop computing as educational technology. Shareable Interfaces for Learning Workshop, 13(3), 179-212.

Rick, J. (2009). Towards a classroom ecology of devices: Interfaces for collaborative scripts. Workshop Proceedings of CSCL,

Rick, J., Harris, A., Marshall, P., Fleck, R., Yuill, N., & Rogers, Y. (2009). Children designing together on a multi-touch tabletop: An analysis of spatial orientation and user interactions. Proceedings of the 8th International Conference on Interaction Design and Children, 106-114.

Roschelle, J. (1992). Learning by collaborating: Convergent conceptual change. Journal of the Learning Sciences, 2(3), 235-276.

Roschelle, J. (1996). Designing for cognitive communication: Epistemic fidelity or mediating collaborative inquiry. Computers, Communication and Mental Models, , 15–27.

Scott, S., Shoemaker, G., & Inkpen, K. (2000). Towards seamless support of natural collaborative interactions. GRAPHICS INTERFACE, 103-110.

Scott, S. D., Grant, K. D., & Mandryk, R. L. (2003). System guidelines for co-located, collaborative work on a tabletop display. ECSCW 2003: Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 14-18 September 2003, Helsinki, Finland, 159.

Sommer, R. (1969). Personal space. the behavioral basis of design. Prentice-Hall, Englewood Cliffs, N.J.

Stewart, J., Bederson, B. B., & Druin, A. (1999). Single display groupware: A model for co-present collaboration. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: The CHI is the Limit, 286-293.

Tang, J. C. (1991). Findings from observational studies of collaborative work. International Journal of Man-Machine Studies, 34(2), 143-160.

Van Joolingen, W. R., de Jong, T., & Dimitrakopoulou, A. (2007). Issues in computer supported inquiry learning in science. Journal of Computer Assisted Learning, 23(2), 111-119.
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