中文部份
1. 李咏吟,民87,認知教學-理論與策略,台北:心理。
2. 許晉龍,民93,線上遊戲使用者行為研究,國立臺灣科技大學資訊管理系博士論文。3. 張智超與虞孝成,民 90,網咖、連線遊戲e軍突起,台北:聯經。
4. 鄭昭明,民 85,認知心理學:理論與實踐,台北:桂冠圖書公司。
5. 張春興,民 80,現代心理學,台北:東華書局。
6. 王馨逸,民97,『置入式廣告-線上遊戲產業的另一個春天?』,尼爾森媒體新知,1~3頁。
7. 劉楚慧,民95,『2006-2007台灣網路娛樂行為分析』,資策會。
8. 張舒婷,民96,手機遊戲潛力大 「無聊」成金,電子商務時報,10月22日,available at:http://www.ectimes.org.tw/shownews.aspx?id=9918 (accessed 民97年11月16日)
9. 潘明君,民92,線上遊戲用戶特性分析,Find網際網路資訊情報中心,7月6日,available at: http://www.find.org.tw/focus_disp.asp?focus_id=241 (accessed 民98年4月15)
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