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研究生:詹右任
研究生(外文):Jhan, You-Ren
論文名稱:遊戲中產品置入廣告效果之探討:電腦遊戲與手機遊戲之比較
論文名稱(外文):The Advertising Effects of Product Placement in Online Games: The Computer Games vs. Mobil Games Comparison
指導教授:徐淑如徐淑如引用關係
學位類別:碩士
校院名稱:國立嘉義大學
系所名稱:資訊管理學系碩士班
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2009
畢業學年度:97
語文別:中文
中文關鍵詞:產品置入遊戲情境注意力有限空間模型廣告效果
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網際網路與個人電腦的普及,促成遊戲產業的蓬勃發展,隨著遊戲人口的不斷攀升,促使廣告主開始尋求遊戲廠商合作,在遊戲中置入廣告,使得遊戲成為新興的廣告媒介。除了傳統電腦遊戲外,因應行動科技的進步,手機遊戲市場已成為行動科技發展的重要的領域。目前有關遊戲中置入品牌廣告的研究,大多著眼於電腦遊戲,較少針對手機遊戲探討遊戲中置入廣告的效果。然相較於電腦遊戲,手機遊戲在其平台之螢幕、處理速度、及存取空間上皆有相當差異,因此,針對電腦遊戲的產品置入研究結果,是否能套用至手機遊戲上仍有疑問。
根據注意力有限空間模型,遊戲過程中玩家可能因遊戲情境(手機遊戲或電腦遊戲)及產品置入位置不同影響對遊戲中產品置入訊息的注意程度,從而影響產品置入的廣告效果。本研究目的在探討不同遊戲情境與產品置入位置對廣告效果之影響。研究中採取實驗法,依遊戲情境(手機遊戲與電腦遊戲)與產品置入位置(焦點置入與週邊置入)共分為四個實驗組,各實驗組皆開發對應之遊戲為實驗工具。研究結果證實,遊戲情境與產品置入位置顯著影響玩家的品牌回憶程度,而玩家對手機遊戲中進行產品置入的態度與電腦遊戲情況時不同,並且玩家的產品置入並影響其對置入品牌的態度。
The product placement in online games is small compared to most of the traditional media, but it is growing very rapidly across the advertising markets. Whereas the brand placement in computer games has received much attention in recent reports on the future of in-game advertising, there is an increasing number of product placements in mobile games but it is much less researched.
This study addresses the advertising effects of product-placement types and the online game scenarios (computer games vs. mobile games) based on the perspective of the limited-capacity model of attention with the gamer’s brand involvement as a covariate. The study employed experiments with four scenarios consisting of combinations of two product placement positions (focal/ peripheral area)and two game scenarios (computer/mobile games). Results show that the gamer’s brand recall is affected significantly by the position of product placement in a game and the scenarios of the game. The gamer has a more positive attitude to product placement in mobile games than that in computer games. Finally, the brand attitude of the gamer is notably influenced by his attitude toward product placement in online games.
第一章、 緒論 1
第二章、 文獻探討 4
第一節 電子遊戲 4
第二節 產品置入 6
第三節 注意力有限空間模型 10
第四節 廣告干擾 11
第五節 廣告效果 12
第六節 品牌涉入 14
第三章、 研究設計與假說 16
第一節 研究模型 16
第二節 研究假說 16
第三節 操作型定義 19
第四節 問卷設計 21
第五節 研究設計 21
第六節 正式實驗 24
第四章、 資料分析 26
第一節 問卷樣本結構、同質性檢定與操弄檢定 26
第二節 信、效度分析 27
第三節 多變量共變數分析 29
第四節 線性迴歸分析 32
第五章、 結論與建議 33
第一節 研究結果與討論 33
第二節 研究限制與建議 35
參考文獻 36
中文部份 36
英文部分 36
附錄一 實驗問卷 43
中文部份
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