|
[1] C. Andujar, P. P. Vazquez, and M. Fairen. Way-finder: Guided tours through complex walkthrough models. Computter Graphphics Forum, 23(3):499–508, 2004. [2] J. Assa, D. Cohen-Or, I.-C. Yeh, and T.-Y. Lee. Motion overview of human actions. ACM Transactions on Graphics, 27(5):1–10, 2008. [3] P. Barral, G. Dorme, and D. Plemenos. Scene understanding techniques using a virtual camera. In Proceeding of Eurographics ’00, short presentation, 2000. [4] M. Christie and P. Olivier. Camera control in computer graphics. In Eurographics ’06 - State of the Art Report, pages 89–113, 2006. [5] C. Colin. Automatic computation of a scene’s good views. In Proceeding of MICAD ’90, 1990. [6] O. Fluck, S. Aharon, D. Cremers, and M. Rousson. Gpu histogram computation. In SIGGRAPH ’06: ACM SIGGRAPH 2006 Research posters, page 53, 2006. [7] S. Gumhold. Maximum entropy light source placement. In VIS ’02: Proceedings of IEEE Visulization ’02, pages 275–282. IEEE Computer Society, 2002. [8] G. Ji and H.-W. Shen. Dynamic view selection for time-varying volumes. IEEE Transactions on Visualization and Computer Graphics, 12(5):1109–1116, 2006. [9] T. Kamada and S. Kawai. A simple method for computing general position in displaying three-dimensional objects. Computer Vision Graphics Image Processing, 41(1):43–56, 1988. [10] K. M‥uhler, M. Neugebauer, C. Tietjen, and B. Preim. Viewpoint selection for intervention planning. In EuroVis07: IEEE VGTC Symposium on Visualization, pages 267–274, 2007. [11] D. Nehab and P. Shilane. Stratified point sampling of 3d models. In PBG ’04: Proceedings of Eurographics Symposium on Point-Based Graphics ’04, pages 49– 56, 2004. [12] L. Neumann, K. Matkovic, and W. Purgathofer. Perception based color image difference. Computer Graphics Forum ’98, 17(3):233–241, 1998. [13] D. Plemenos and M. Benayada. Intelligent display in scene modeling: new techniques to automatically compute good views. In Proceeding of International Conference GRAPHICON ’96, 1996. [14] R. Shacked and D. Lischinski. Automatic lighting design using a perceptual quality metric. Computer Graphics Forum, 20(3), 2001. [15] C. E. Shannon and W. Weaver. A Mathematical Theory of Communication. University of Illinois Press, Champaign, IL, USA, 1963. [16] P.-P. Vazquez. Automatic light source placement for maximum visual information recovery. In Computer Graphics Forum ’06, pages 143–156. Blackwell, 2006. [17] I. Viola, M. Feixas, M. Sbert, and M. E. Gr‥oller. Importance-driven focus of attention. IEEE Transactions on Visualization and Computer Graphics ’06, 12(5):933– 940, 2006.
|