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研究生:龎玉天
研究生(外文):Yu-Tien Pang
論文名稱:工廠推行數位學習的運用模式探討--以某紙業為例
論文名稱(外文):The Research for Model of Manufacture E-Learning Application - A Case Study of Paper Company
指導教授:詹前隆詹前隆引用關係
指導教授(外文):Chien-Lung Chan
學位類別:碩士
校院名稱:元智大學
系所名稱:資訊管理學系
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2008
畢業學年度:97
語文別:中文
論文頁數:74
中文關鍵詞:經驗學習數位學習溝通媒介滿意度社會性影響
外文關鍵詞:E-Learningexperiential learningsatisfactionperformancesocial influence
相關次數:
  • 被引用被引用:0
  • 點閱點閱:216
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  • 下載下載:3
  • 收藏至我的研究室書目清單書目收藏:0
本研究採用社會性影響模式、經驗學習模式與數位學習五個步驟模型所組合的研究架構,探討企業數位學習狀況,問卷調查176個樣本、學歷落差大、年資高。運用Amos 7.0結構方程模式分析,變數為媒介特徵、使用數位學習經驗與技能、社會性影響、工作經驗與技能、學習滿意度、使用狀況。研究發現:

1. 溝通媒介與數學習滿意度是高權重因素。
2. 討論區溝通媒介使用越多、數位學習滿意度越高。
3. 數位學習經驗與技能越多、數位學習滿意度越高。
4. 分析中學習程度的解釋量低、工作投入權值高。
5. 學習程度解釋量雖低、但與使用數位學習經驗與技、能溝通媒介、學習滿意度相關性高,學習程度與工作投入的資訊交換高。

研究結果顯示在數位學習的使用狀況中、維持與推動員工學習目的與評量以工作績效做為依據較佳、比以學習效果為主的決策好。經驗傳遞有助於工作績效,工作績效需要學習為輔助達成資訊流動達成經驗傳遞效果。
This study’s portfolio structure is based on social influence model, experiential learning and 5 stage e-moderating model. It explores corporate E-Learning system, 176 samples which education background and seniority’s gap are wide. According to questionnaire result, media features & satisfaction of learning are two main influence in E-Learning .

The more use media the more E-Learning higher satisfaction. E-Learning experience and skills are the higher satisfaction. Analysis explanation of learning is lower than the job and work performance. On the other hand, study effect is banded with media features, satisfaction of learning and learning skill.

The use of e-learning divides into the study effect and performance. The research shows that performance purpose learning is the better decision-making primarily than study effect purpose. The experience transmits is helpful to the work performance, the study effect reaches a supplement to the performance needs of the information flow to achieve the experience transmit effect.
書名頁-------------------------------------------------------------------------I
論文口試委員審定書-----------------------------------------------------II
授權書------------------------------------------------------------------------III
中文摘要--------------------------------------------------------------------IV
英文摘要---------------------------------------------------------------------V
誌謝--------------------------------------------------------------------------VI
目錄--------------------------------------------------------------------------VII
圖目錄-----------------------------------------------------------------------IX
表目錄------------------------------------------------------------------------X

第一章 緒論
1.1 研究背景----------------------------------------------------------------1
1.2 研究動機----------------------------------------------------------------3
1.3 研究目的----------------------------------------------------------------5
1.4 研究問題----------------------------------------------------------------6
1.5 研究範圍與對象------------------------------------------------------6
1.6 研究步驟與流程------------------------------------------------------7

第二章 文獻探討
2.1 數位學習 ----------------------------------------------------------8
2.2 溝通媒介選擇理論-------------------------------------------------16
2.3 經驗學習理論-------------------------------------------------------26
2.4 數位學習滿意度之衡量------------------------------------------28
2.5 小結--------------------------------------------------------------------30

第三章 研究方法
3.1 研究架構--------------------------------------------------------------33
3.2 研究假設--------------------------------------------------------------33
3.3 研究構面因素之操作性定義與衡量--------------------------34
3.4 研究工具--------------------------------------------------------------40
3.5 分析方法--------------------------------------------------------------41

第四章 資料研究分析
4.1 分析步驟--------------------------------------------------------------44
4.2 信度分析--------------------------------------------------------------45
4.3 驗證性因素分析----------------------------------------------------46
4.4 路徑分析--------------------------------------------------------------51
4.5 研究分析--------------------------------------------------------------55

第五章 結論與建議
5.1 研究結論--------------------------------------------------------------58
5.2 管理意涵--------------------------------------------------------------61
5.3 研究限制--------------------------------------------------------------62
5.4 後續研究--------------------------------------------------------------62

參考文獻
中文文獻-------------------------------------------------------------------63
英文文獻-------------------------------------------------------------------65
相關網頁-------------------------------------------------------------------70

附錄
研究問卷-------------------------------------------------------------------71
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18.蔡淑敏 (2001),企業內溝通媒介、員工溝通滿足及組織承諾關係之研究-以台灣電子資訊產業為例,長榮管理學院經營管理研究所碩士論文。
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22.Amos 7.0 電子檔使用手冊。

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相關網頁
1.David A. Kolb 個人網站
http://www.learningfromexperience.com.
2.Design of Net-learning Systems Based on Experiential Learning.
http://www.aln.org/publications/jaln/v3n2/v3n2_pimentel.asp.
3.MIC 資訊市場情報中心
http://mic.iii.org.tw/
4.The University of New South Wales 網路教學
http://web.archive.org/web/20001120004600/http://www.fbe.unsw.edu.au/Learning/instructionaldesign/styles.htm.
5.Study Learning theory
http://teachnet.edb.utexas.edu/~lynda_abbott/Social.html.
6.Vygotsky社會認知發展理論與教學應用
http://dlearn.ncue.edu.tw/1000110116/2004_LearningTechCongnition/newpage_158.htm.
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