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研究生:金芝寧
研究生(外文):Chih-Ning Chin
論文名稱:導入情感設計的互動式人工生命
論文名稱(外文):Interactive Artificial Life with Emotional Design
指導教授:李其瑋李其瑋引用關係
指導教授(外文):Chi-Wei Lee
學位類別:碩士
校院名稱:元智大學
系所名稱:資訊傳播學系
學門:傳播學門
學類:一般大眾傳播學類
論文種類:學術論文
論文出版年:2009
畢業學年度:97
語文別:中文
論文頁數:114
中文關鍵詞:情感設計人機互動設計情緒人工生命
外文關鍵詞:Emotional DesignInteraction DesignEmotionArtificial Life
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近年來人們開始重視各種設計上對使用者的情感表現,許多科技發展也開始重視「人因工程」領域,而人工智慧的發展,更結合了「科技」與「人性」的設計。近年來人工智慧的重要發展領域人工生命,其技術發展解決了許多虛擬角色於行為動作上不自然的表現,而目前人工生命領域多以物理或機械角度切入,強調生物擬真的行為動作,但當人工生命面對複雜的人類活動時,則無法從心理層面提出合理的行為及情緒反應。本研究希望藉由情感設計相關理論原則,發展出適合人工生命的情感設計模型,提高人工生命面於對人類活動時之反應的合理與真實性,並引發使用者情緒感知,進而產生記憶。

本研究主要探討以情感設計為基礎的互動式人工生命設計,結合情感設計及人機互動設計理論與案例,發展「互動式情感設計原則」,應用情緒心理學及人工生命技術,建立「虛擬生物行為模型」,並依據這些原則與模型,實際設計、測詴與評估「導入情感設計的互動式人工生命」,最後依據評估與分析,證明「導入情感設計的互動式人工生命」的確能引發使用者與虛擬生物間情感上的聯結,也能產生美好的回憶,而虛擬生物與使用者互動時,更能適時反應出合理的情緒與行為表現。
Emotional design and human factors engineering have received attention in many fields of design. To design digital virtual characters, technique of artificial intelligence such as artificial life is also a way to enrich their actions and behaviors. So far behaviors of virtual characters are mainly simulated by means of physical and mechanical principles. Psychological and emotional factors are seldom considered in the design.

In this paper, a design method for virtual characters and life forms is analyzed and implemented. With the combination of interface design and emotional design, behavior model of virtual characters is inducted. A system simulating virtual life forms is designed and evaluated to see if the criteria of emotional design are satisfied. It is concluded that virtual characters based on emotional and interface design can enhance the experience of user interactions with digital content.
第壹章 緒論........................................ 1
1.1 研究背景....................................... 1
1.2 研究動機....................................... 4
1.3 研究目的....................................... 5
1.4 研究範圍....................................... 6
1.5 研究架構....................................... 7
1.6 研究流程....................................... 8
1.7 研究成果...................................... 10
1.8 研究貢獻...................................... 12
第貳章 文獻探討................................. 13
2.1 情感研究...................................... 13
2.1.1 情意運算................................... 14
2.1.2 情感設計................................... 16
2.1.3 小結.......................................... 21
2.2 人機互動設計............................... 23
2.2.1 人機互動設計理論...................... 24
2.2.2 人機互動設計原則...................... 25
2.2.3 小結.......................................... 28
2.3 情緒心理學................................... 30
2.3.1 個體情緒................................... 30
2.3.2 群體情緒................................... 38
2.3.3 小結......................................... 42
2.4 人工生命...................................... 44
2.4.1 動作設計................................... 46
2.4.2 行為設計................................... 51
2.4.3 小結.......................................... 52
第參章 系統規劃設計 ......................... 53
3.1 研究方法...................................... 53
3.2 系統雛型開發流程......................... 55
3.2.1 相關理論研究階段....................... 57
3.2.2 系統開發階段............................. 60
3.2.3 實測與意見評估階段.................... 61
第肆章 互動式人工生命實作設計 .......... 63
4.1 系統實作設計................................ 63
4.1.1 使用者情感架構實作................... 63
4.1.2 虛擬生物行為架構...................... 66
4.2 開發工具...................................... 79
4.3 系統雛型...................................... 82
第伍章 實際測詴與意見評估 ................ 88
5.1 實際測詴...................................... 88
5.2 意見回饋與評估............................ 92
5.3 系統修正..................................... 101
第陸章 結論與未來展望 ..................... 104
6.1 結論........................................... 104
6.2 未來展望..................................... 106
6.3 研究檢討..................................... 107
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