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研究生:潘天恩
研究生(外文):Pun, Tin Ian
論文名稱:虛擬實驗室之抗壓實驗
論文名稱(外文):Compressive Strength Experiment in Virtual Material Laboratory
指導教授:林昌佑
指導教授(外文):Lin, Chang-Yu
學位類別:碩士
校院名稱:國立交通大學
系所名稱:土木工程系所
學門:工程學門
學類:土木工程學類
論文種類:學術論文
論文出版年:2009
畢業學年度:98
語文別:英文
論文頁數:77
中文關鍵詞:虛擬實境Virtools3ds Max混凝土抗壓實驗
外文關鍵詞:Virtual RealityVirtools3ds MaxCompressive Strength Experiment
相關次數:
  • 被引用被引用:3
  • 點閱點閱:264
  • 評分評分:
  • 下載下載:60
  • 收藏至我的研究室書目清單書目收藏:2
摘要

隨著日新月異的科技發展,以及網際網路在頻寬與應用的迅速竄紅,傳統教學中,一般文字與平面圖片無法傳達的教學內容,恰好可以經由虛擬實境(Virtual Reality, VR)來完成並補足其缺點,特別是在工程實驗部份。在虛擬實驗室中提供了一個全新且完整的實驗環境與操作步驟,不受時間與空間的限制,讓學生身歷其境的隨時隨地可以上課,達到課前預習,課後複習的完美演繹。
故此,在本研究中,針對虛擬實境的科技發展與應用作一番深入研究與比較,並利用現在最新的3D軟體-3d Max, 來繪製虛擬物件與場景,最後利用專精虛擬實境的Virtools來完成一個完整且功能強大的虛擬實驗室。為了實踐虛擬功能,特別依據工程材料實驗中的混凝土抗壓實驗,帶領學生實際體驗虛擬實驗室的優點與發展,並延伸放置網際網路之中,達到無遠弗屆的即時教學目的。

關鍵字: Virtual Reality, Virtools, 3ds Max, 混凝土抗壓實驗
Abstract:

With the constant progress of multimedia technology and network bandwidth, the traditional teaching environment that based on text and pictures will be integrated with media stream or virtual reality.

Visual simulation boomed out to be an essential tool in the 21st century. Slowly, VR technology has been widely proposed as a major technological advance that has potential to support for education and most importantly, it allows students to visualize abstract concepts. This research mainly illustrates the study of virtual laboratory, the difference of teaching strategies to explore the changes of students’ concept understanding, learning motivation, computer learning motivation which influences their learning motivation and concept understanding. In this paper, the compressive strength experiment is one of the designed experiments. It integrates 3ds max, Auto CAD, Virtools to carry out a seemed-to-be-real 3D effect- Virtual Reality (VR). Through this event, students can “experience” the whole experiment procedures clearly without any space limit.

Key word: Virtual Reality, Virtools, 3ds Max, Compressive Strength Experiment
Table of content

摘要 i
Abstract: ii
Acknowledgement: iii
Table of Content iv
List of Figures vi
Chapter 1 Preface 1
1.1 Motivation 1
1.2 Purpose 2
1.3 Method and Process 3
Chapter 2 Background and Documents Review 5
2.1 Foundation of learning theory 5
2.1.1 Behaviorism [2] 6
2.1.2 Cognitivism [2] 6
2.1.3 Constructivism [2] 7
2.2 Computer Aided Education (CAE) [3] 8
2.3 Computer Aided Design (CAD) [4] 10
Chapter 3 Virtual Reality (VR) and tools 12
3.1 An introduction to Virtual Reality (VR) 12
3.1.1 Impact of Virtual Reality 14
3.1.2 The three essential factors for Virtual Reality [6] 16
3.1.3 Civil Engineering Problems and Solution by VR [7] 17
3.1.4 Program languages of Virtual Reality [8] 18
3.1.5 Devices of Virtual Reality [6] 19
3.2 Introduction of Autodesk 3ds Max 21
3.2.1 Structure of 3ds Max [9] 22
3.3 Introduction of Virtools- the main VR production tool [10] 23
3.3.1 Features of Virtools [10] 23
3.4 Application of Virtual Reality in Civil Engineering and Architecture (CAE) [12] 24
3.4.1 The importance of Compressive Strength Test 28
Chapter 4 Construction of Virtual Civil Engineering Material Laboratory 30
4.1 Design of the Virtual Laboratory 30
4.2 Construction of Scenes and equipments 31
4.3 Integration of the classroom with the experiment components: 34
4.4 Production of the Virtual Material Laboratory 35
4.5 Demonstration of Virtual Material Laboratory: 38
4.6 Evaluation of the Virtual Material Laboratory: 40
Chapter 5 Conclusion and Suggestion 43
5.1 Conclusion 43
5.2 Suggestion 45
Reference 47
Reference

1. vrlab.cps.utexas.edu/equipment.shtml
2. 黎弘毅, “ SRC 基本架構之虛擬實境展示”, 國立交通大學, 碩士論文, 2007
3. en.wikipedia.org/wiki/Computer-aided_engineering
4. en.wikipedia.org/wiki/Computer-aided_design
5. Burdea G.C. & Coiffet P. (1994). Virtual Reality technology, John Wiley and Sons, New York
6. 陳奕銘, “材料力學虛擬教室”, 國立交通大學, 碩士論文, 1999
7. Retik, A. (1995). System Prototype for Visual Simulation of the Construction Process
8. Hohle,J, “ Computer-assisted learning software”, 1990
9. Kolb,A, “Visualization over the internet” CESCG, April 1998
10. Proceeding of Virtual Reality and Rapid Prototyping for Engineering, UK
11. Artimo,K, “Different Aspects to University Education Surveyors” CESCG, April 1998
12. Xie L.& Wen R.(2000). Digital disaster reduction system, Journal of Natural Disaster, Vol.9 No.2, P.1-9
13. 3ds Max Corporation, www.autodesk.com
14. Axis 3D technology, www.axis3d.com.tw
15. 詹雅晶, “虛擬實境視覺模擬於結構破壞分析之應用”, 國立交通大學, 碩士論文, 2007
16. Stubkjar, E,” The World Wide Web and University Education in Remote Sensing” Department of Development and Planning, Aalborg University, http://www.i4.auc.dk/est/ wwwtech/wwwrems.htm 1998
17. The 3D studio Max R2 Quick Reference, by Michele Bousquet
18. 邱明祺, “虛擬實境於電腦輔助教學之研究-以材料力學之學習為例”, 國立交通大學, 碩士論文, 1998
19. Virtual Laboratory,Authors: Ajit Manohar More Lecturer in Computer Department SSVPS College of Engineering, Dhule (M.S), India
20. www.image.amazon.com
21. Artimo, K, “CAL The Educational Tool of the Future”, Proceedings of FIG XXI International Congress, pp. 115-123, Brighton, 1998
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