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研究生:陳逸軒
研究生(外文):I-Hsuan Chen
論文名稱:體感操作簡報系統使用性研究
論文名稱(外文):Evaluation of Usability for a Motion Sensing Controller Based Browsing Tool
指導教授:范丙林范丙林引用關係
指導教授(外文):Ping-Lin Fan
學位類別:碩士
校院名稱:國立臺北教育大學
系所名稱:數位科技設計學系(含玩具與遊戲設計碩士班)
學門:電算機學門
學類:軟體發展學類
論文種類:學術論文
論文出版年:2010
畢業學年度:98
語文別:中文
論文頁數:120
中文關鍵詞:體感操作簡報軟體使用性
外文關鍵詞:Motion Sensing ControllerUsabilityPiclens
相關次數:
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簡報系統常使用於教學場合中,因為可以將聲音、影像、動畫等加入投影片提升教學效果,但仍有文獻指出,現今的簡報系統還是有許多缺失。本研究整理出目前簡報軟體的六大問題,並整合體感操控裝置和創新的圖片瀏覽方式,成為一個體感操控簡報系統,以解決目前簡報系統的使用性問題。研究方法採用使用性量表及績效測量找尋最適合此體感操控簡報系統使用之裝置,並且以傳統鍵盤滑鼠做為實驗對照組,藉此比較此創新簡統系統之使用性是否比傳統簡報系統更佳。實驗結果發現:本研究之創新簡報系統較傳統簡報系統更能減少錯誤點擊次數。在使用性評估方面,受測者給予本研究之創新簡報系統較高的滿意度。此外,比較市面上之體感裝置,發現羅技公司的MX Air最適合本研究整合之簡統系統使用,使用該裝置的受測者比使用傳統簡報系統之受測者滿意度明顯較高。
Although presentation applications such as PowerPoint™ have been popular for years, the techniques are commercially available to control them by using mouse and keyboard, which can be restrictive for the presenters. In 2006, Nitendon, inc. published a new generation game console which provides a new experience with the motion sensing-controller. The “Piclens” picture browser was published by Cooliris, inc. in the same year. This study tries to combine with the motion sensing controller when browsing pictures on presentation. This method provides not only the increasing speed but also more attractive audience. This project compares three different kinds of the motion sensing-controller with mouse and keyboard. Usability evaluations and analysis results are made to find the best controller for the usage in this research. Researches show that this kind of creative presentation system can decrease the times of error clicks than traditional one. For usability testing, users show higher degree of satisfaction in our system. Besides, this study discovers that MX Air of Logitech is the most suitable motion controller when combining with Piclens. Users, who operate the proposed system, show higher degree of satisfaction than traditional presentation system.
第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 2
第三節 研究範圍及限制 3
第四節 研究流程 4
第二章 文獻探討 7
第一節 簡報軟體 7
第二節 體感操作 15
一、 影像辨識 15
二、 加速度感測器 17
第三節 Cooliris 圖片瀏覽軟體 21
第四節 使用者介面設計 22
一、 使用者心智模式 22
二、 使用者介面設計要點 25
第五節 使用性工程 26
一、 使用性評估 27
二、 使用性評估方法 27
三、 使用性量表 29
第三章 實驗設計 35
第一節 實驗對象 35
第二節 實驗設備介紹 35
第三節 實驗流程 39
一、 實驗說明 39
二、 績效量測及觀察 39
三、 使用性量表施測 40
第四章 實驗分析與討論 43
第一節 受測對象 43
第二節 實驗任務說明 43
第三節 實驗資料分析 54
一、 操作任務績效分析 54
二、 使用性尺度量表分析 70
三、 使用者互動滿意度量表分析 72
四、 工作負荷指標量表分析 79
第四節 實驗觀察 88
第五章 結論與建議 93
第一節 結論 93
第二節 後續研究建議 96

參考文獻 97
附錄一 實驗說明投影片 105
附錄二 實驗任務表 107
附錄三 實驗問卷 111
附錄四 績效測量原始資料 115
附錄五 使用性量表原始資料 119
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