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This thesis is based on the author’s illustration creations which include the followings: (A) Introduction of the author’s motivation, purpose, and method of the thesis as well as his creation experience. (B) In Chapter II, tracing back to the origin, the author explored the development of animation culture and researched the trace of the animation art history by the literature review. To begin with the global view, he described the animation culture dominated and headed by the Western World. Furthermore, he explored the reason why Japan has become the most famous country of animation in the world by analyzing the process of animation development and by introducing the products of some Japanese famous animation artists. At last, turning to the domestic animation of Taiwan, where we are living, the author let us realize the process of its passing history and what the real situation of the Taiwanese animation is as the result of the government policy and the current of the market. (C) In Chapter III, the author introduced the art products of ACG , which are a great influence on the author. He interpreted and analyzed the products, including parts of comics, animation, and computer games. (D) In Chapter IV, the author thoroughly explained his own creation idea and made a close analysis of his artworks, which are classified into four as follows:“ Story Creation “, “My FF Fantastic World” ,“ FF figure Design” , and ”Otaku’s Wonderful World “ In addition, learning by his own experience,he tried his best to create the artworks of his unique style. (E) Conclusion: The author would be able to clarify his personal creation idea, structure his creation style through the developing process of this thesis. Moreover, by studying the historical literature reviews, he would also gain more knowledge, make more progress and believe in a more prospective tomorrow.
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