|
During the development process of many teenagers even adults, comics are indispensable memories and experiences. The rich imagination, varied character style and gorgeous color effects displayed on comics will deeply imprinted on every reader's mind. According to the AAMS statistics, we discovered that there's numerous virtual associations. More and more people access media's contents by directly view or download through the internet. The user's age level are mostly youths and young office workers. Researchers using searching system to search webpages of "comics" and came out over ten thousand's relative pages. Thus it may be known that comics are not only a personal sentimental reposing but also a boost to advance industrial development. Comics texts gather readers with the same interest and then reading, discussing, establishing associations and holding exhibitions. In recent years, cybotaxis effect of school accociations, network social group and personal blogs and even doujinshi trading exhinitions and cosplay events took place. We noticed that the original souces of these activities are fans. During The Design Exhibition held in 2009, Taiwan Local Cultural Affairs Deparment indicated that the animation and comics are form into an enormous industry and attract many countries around the globe join the competition contention. Since 2004, the output value of global digital animation and comics industry reach 2228 hundred million US dollars, and the output value of relative peripheral products reach over 5000 hundred million US dollars. It means that during the development process of animation and comics industry, these fans becomes a force that should not underestimated and unable to grasp.
This research started with literature analysis and design and creation. We take Taiwan's Cosplay as main subject, using literature analytic method, field survey procedure, interview survey procedure and image analytic method to probe into the manifestation of Taiwan's Cosplay custume. First we try to gather statistics of the highest redundant frequency of occurrence and most popular characteristic elements such as "maid", "butler", "Japanese witch" and "unform". Then we try to decontruct, arrange and analyze to extract the design resources to proceed with conformity of design ideas. Finally we create and original Cosplay custume brand named "COSMAID Maid's Ready-made Clothing Factory" and attampt to the possibilities of the quantity produce of Cosplay custumes at a low price. In the creation part, we use the plane prototype model and three-dimensional tailor method in the plane design to perform combination experiment of model unit and clothes creation. Finally we record the process of research and creation in every detail to discuss the issue of the influence between fans and the industry may promote the whole industry and provide the possibility of relative development in future design.
|