|
[1] You-Ming Tsao, Chih-Hao Sun, Yu-Cheng Lin, Ka-Hang Lok, Chia-Jung Hsu, Shao-Yi Chien, and Liang-Gee Chen, “A 26mw 6.4gflops multi-core stream processor for mobile multimedia applications,” jun. 2008, pp. 24 –25. [2] Silicon Graphics limited, “The OpenGL Graphics System: A Specification - Version 1.1,” . [3] H. Gouraud, “Continuous shading of curved surfaces,” IEEE Trans. Comput., vol. 20, no. 6, pp. 623–629, 1971. [4] Bui-Tuong Phong, “Illumination for Computer Generated Pictures,” vol. 18, no. 6, pp. 311–317, 1975. [5] NVIDIA, “The Infinite Effects GPU - GeForce3,” . [6] David B. Kirk andWen-meiW. Hwu, Programming Massively Parallel Processors: A Hands-on Approach, Morgan Kaufmann, 1 edition, February 2010. [7] NVIDIA, “The Infinite Effects GPU - GeForce6,” . [8] Michael Oneppo, “Hlsl shader model 4.0,” in SIGGRAPH ’07: ACM SIGGRAPH 2007 courses, New York, NY, USA, 2007, pp. 112–152, ACM. [9] David Blythe, “The direct3d 10 system,” in SIGGRAPH ’06: ACM SIGGRAPH 2006 Papers, New York, NY, USA, 2006, pp. 724–734, ACM. [10] ARM, “ARM Mali 400MP,” . [11] Imagination Tech., “PowerVR Series,” . [12] Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, and Hiroyuki Kawai, “3d graphics lsi core for mobile phone ”z3d”,” in HWWS ’03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, Aire-la- Ville, Switzerland, Switzerland, 2003, pp. 60–67, Eurographics Association. [13] NVIDIA, “GeForce 8 series,” . [14] R. Fromm, S. Perissakis, N. Cardwell, C. Kozyrakis, B. McGaughy, D. Patterson, T. Anderson, and K. Yelick, “The energy efficiency of iram architectures,” jun. 1997, pp. 327 –337. [15] Ramchan Woo, Sungdae Choi, Ju-Ho Sohn, Seong-Jun Song, Young-Don Bae, Chi-Weon Yoon, Byeong-Gyu Nam, Jeong-Ho Woo, Sung-Eun Kim, In-Cheol Park, Sungwon Shin, Kyung-Dong Yoo, Jin-Yong Chung, and Hoi-Jun Yoo, “A 210mw graphics lsi implementing full 3d pipeline with 264mtexels/s texturing for mobile multimedia applications,” feb. 2003, pp. 44 – 476 vol.1. [16] Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, and Hiroyuki Kawai, “3d graphics lsi core for mobile phone ”z3d”,” in HWWS ’03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, Aire-la- Ville, Switzerland, Switzerland, 2003, pp. 60–67, Eurographics Association. [17] Silicon Graphics limited, “OpenGL ES 2.X and the OpenGL ES Shading Language,” . [18] Ju-Ho Sohn, Ramchan Woo, and Hoi-Jun Yoo, “A programmable vertex shader with fixed-point simd datapath for low power wireless applications,” in Graphics Hardware, 2004, pp. 107–114. [19] Min wuk Lee, Byeong-Gyu Nam, Ju-Ho Sohn, Namjun Cho, Hyejung Kim, Kwanho Kim, and Hoi-Jun Yoo, “A fixed-point 3d graphics library with energy-efficient cache architecture for mobile multimedia systems,” in ISCAS (5), 2005, pp. 4602–4605. [20] Jeong-Ho Woo, Ju-Ho Sohn, Hyejung Kim, Jongcheol Jeong, Euljoo Jeong, Suk Joong Lee, and Hoi-Jun Yoo, “A low power multimedia soc with fully programmable 3d graphics and mpeg4/h.264/jpeg for mobile devices,” in ISLPED, 2007, pp. 238–243. [21] Jeong-Ho Woo, Ju-Ho Sohn, Hyejung Kim, Jongcheol Jeong, Euljoo Jeong, Suk Joong Lee, and Hoi-Jun Yoo, “A 152mw mobille multimedia soc with fully programmable 3d graphics and mpeg4/h.264/jpeg,” jun. 2007, pp. 220 –221. [22] The Khronos Group Inc., “The OpenGL Shading Language,” . [23] ARM Limited, “AMBA Specification (Rev 2.0),” . [24] KenW. Batcher and Robert A.Walker, “Dynamic round-robin task scheduling to reduce cache misses for embedded systems,” in DATE ’08: Proceedings of the conference on Design, automation and test in Europe, New York, NY, USA, 2008, pp. 260–263, ACM. [25] Kayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, and Pat Hanrahan, “Data-parallel rasterization of micropolygons with defocus and motion blur,” in HPG ’09: Proceedings of the Conference on High Performance Graphics 2009, New York, NY, USA, 2009, pp. 59– 68, ACM. [26] M. Doggett and S. Laine, “Hardware implementation of micropolygon rasterization withmotion and defocus blur j.s.brunhaver, k.fatahalian, and p.hanrahan,” . [27] Morgan McGuire, Eric Enderton, Peter Shirley, and David Luebke, “Hardware-accelerated stochastic rasterization on conventional gpu architectures,” in Proceedings of High Performance Graphics 2010, June 2010. [28] You-Ming Tsao, Ka-Hang Lok, Yu-Cheng Lin, Chih-Hao Sun, Shao-Yi Chien, and Liang-Gee Chen, “A cost effective reconfigurable memory for multimedia multithreading streaming architecture,” may. 2008, pp. 3406 –3409. [29] Chih-Hao Sun, You-Ming Tsao, Ka-Hang Lok, and Shao-Yi Chien, “Universal rasterizer with edge equations and tile-scan triangle traversal algorithm for graphics processing units,” jun. 2009, pp. 1358 –1361. [30] Chih-Hao Sun, Ka-Hang Lok, You-Ming Tsao, Chia-Ming Chang, and Shao-Yi Chien, “Cfu: multi-purpose configurable filtering unit for mobile multimedia applications on graphics hardware,” in HPG ’09: Proceedings of the Conference on High Performance Graphics 2009, New York, NY, USA, 2009, pp. 29–36, ACM. [31] Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seung Jin Lee, and Hoi-Jun Yoo, “A 52.4mw 3d graphics processor with 141mvertices/s vertex shader and 3 power domains of dynamic voltage and frequency scaling,” feb. 2007, pp. 278 –603. [32] Jae-Sung Yoon, Donghyun Kim, Chang-Hyo Yu, and Lee-Sup Kim, “A 3d graphics processor with fast 4d vector inner product units and power aware texture cache,” sep. 2008, pp. 539 –542.
|