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研究生:唐嘉伶
研究生(外文):Jia-Ling Tang
論文名稱:資訊人員組織玩興氣氛與個人玩興影響之研究
論文名稱(外文):The Influence of Organizational Playfulness and Playfulness of IT/IS Professionals
指導教授:李婷李婷引用關係
學位類別:碩士
校院名稱:元智大學
系所名稱:資訊管理學系
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2011
畢業學年度:99
語文別:中文
論文頁數:59
中文關鍵詞:組織玩興氣氛個人玩興工作滿意度創新行為
外文關鍵詞:Organizational Playfulness, Playfulness, Job Satisfaction, Innovative Behavior
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在現今全球化知識經濟時代,資訊專業人員所從事的工作是一個需要高度專業知識以及高度創造力的工作。而資訊人員每天面對高度變化環境、高度工作時間壓力與超時工作下往往導致內心對於工作滿意程度的低落,如何解決並改善此問題成為組織目前重視的課題之一。本研究針對資訊人員,探討組織玩興氣氛、個人玩興是否會影響資訊人員工作滿意度與創新行為。研究以問卷方式收集資料,並使用PLS進行統計分析。結果發現,組織玩興氣氛對於個人玩興有顯著正向影響; 組織玩興氣氛與個人玩興對於工作滿意度皆有顯著影響;組織玩興氣氛與個人玩興對於創新行為皆有顯著正向影響。最後透過本研究實證結果與討論,讓企業了解組織玩興氣氛與個人玩興對於組織之益處,提供組織管理者在管理與設計上之參考。

Information technology industry requires highly specialized knowledge and creativity. Thus, information technology (IT) professionals often deal with great job pressure due to the rapid development of technology and overtime work, which leads low job satisfaction. How to solve this problem has become one of the important issues for organizations. In this study, we discuss organizational playfulness and personal playfulness of IT professionals on how to affect job satisfaction and their innovative behavior. We adopted survey methodology to collect data and used partial least square to execute the statistical analysis. The result shows that organizational playfulness and personal playfulness have a significant effect towards job satisfaction and innovative behavior. Finally, we proposed the practical implications for future researches.

書名頁 i
論文口試委員審定書 ii
授權書 iii
中文摘要 iv
英文摘要 v
誌謝 vi
目錄 vii
表目錄 ix
圖目錄 x
第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 2
第三節 論文結構與流程 2
第二章 文獻探討 4
第一節 個人玩興 4
第二節 組織玩興氣氛 10
第三節 工作滿意度 12
第四節 創新行為 15
第三章 研究模型與方法 17
第一節 研究模型 17
第二節 研究假說 18
第三節 研究變數的定義與操作化 21
第四節 研究設計 26
第四章 研究結果與分析 27
第一節 問卷回收 27
第二節 樣本基本資料分析 28
第三節 概念衡量 31
第四節 研究假說暨結構模型檢定 38
第五節 分群分析 39
第六節 小結 44
第五章 討論與結論 47
第一節 討論 47
第二節 研究貢獻 49
第三節 管理實務建議 50
第四節 研究限制與未來研究方向 50
參考文獻 52
英文部分 52
中文部分 55
附錄 56


英文部分
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中文部分
56.余嬪、吳靜吉。業精於勤、荒於嬉?談成人的玩興與組織玩興氣氛。政治大學管理學院編,2003 創造力實踐歷程研討會論文集。台北:政治大學。2003,318-341。
57.余嬪、吳靜吉、林偉文、楊潔欣。成人玩興量表與組織玩興氣氛量表之發展,中國測驗學會測驗學刊,50(1),2003, 73-110。
58.余嬪。樂在工作—組織玩興研究。高雄師大學報,16,2004,19-37。
59.蘇守謙。資訊人員職業焦崩與離職決策研究,國立中央大學資訊管理研究所博士論文。2000。
60.潘恆旭。玩性堅強-14位另類玩家的精采人生。台北:圓神出版社發行。2000。
61.蕭美蕙、林秀津。David A. Vise & Mark Malseed著。翻動世界的Google(The Google Story)。台北:時報文化出版社。2006



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