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研究生:白純瑄
研究生(外文):Pai,Chun-Hsuan
論文名稱:具有知識建構內涵之互動情境設計與研究
論文名稱(外文):Interactive Scene Design for Knowledge Construction
指導教授:游寶達游寶達引用關係
指導教授(外文):Yu,Pao-Ta
口試委員:蔡鴻旭許政穆
口試委員(外文):Tsai,Hung-HsuHsu,Jenq-Muh
口試日期:2012-07-26
學位類別:碩士
校院名稱:國立中正大學
系所名稱:資訊工程研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:英文
論文頁數:90
中文關鍵詞:形成性評量精熟學習
外文關鍵詞:Formative assessmentMastery Learning
相關次數:
  • 被引用被引用:0
  • 點閱點閱:296
  • 評分評分:
  • 下載下載:12
  • 收藏至我的研究室書目清單書目收藏:2
在精熟學習環境的教學過程,教師可以利用形成性評量、具體回饋及定期糾正錯誤來設計出最佳的教學策略, 使學生能夠接受到最高品質的教學及充分的學習時間,並且達到預定的精熟程度。在形成性評量方面,評量分析的結果可以進一步的幫助老師了解學生的學習情況,並適當調整自身的教學方式。在互動式情境教學過程中,教師可以即時的補充教學資料,使學習者能夠輕易的暸解教學內容。為了讓學習者融入情境教學和增加學習效果,因此我們提出一套以串流影片與教學教材為主的數位學習教材設計系統,利用互動場景和學習理論為原則來構建一個數位學習教材。
我們提出這套系統稱為 Cute Index Maker,根據Concept Map 理論我們整理出系統輸出介面需求,從系統的功能設上分為兩個部分,分別為製作教材的編輯器及閱讀教材的播放器。設計教材者使用編輯器可以載入各類的多媒體教材,並編輯及設計各種情境教學及增加測驗題,最後匯出一個數位學習教材專案。設計教材者和學習者利用播放器即可載入專案後,而提供學習者詳細的學習過程與練習。數位教材內容可以充分表現教師的教學模式,學習者更能從學習情境中獲得知識,達到Bloom的情意、認知和技能三大教學目標,學習記錄更可以進行補教教學和發展學習追蹤。

In mastery learning environment, teachers can use a variety of instructional strategies, such as specific feedback, to design teaching activities by diagnostic formative tests and regular correcting mistakes. Students can achieve a predetermined mastery level effectively by both high quality teaching and appropriate learning period. Furthermore, formative assessment can help teachers understanding the students’ learning situations. Then, teachers can also adjust teaching methods suitably by the formative assessment. In interactive teaching situation, the teaching data can be added immediately into the teaching process. It is easy to understand the teaching content for students leaning. In order to adjust learner merging into the situation of teaching and increasing learning effect, we propose a suit of system using streaming video and teaching materials to build and construct a digital learning materials by using the principle of interactive scene. According to Concept Map theory, Mastery Learning, and KCAASE, the system will be divided into editor and player materials, respectively. The editor is applied by instructional material designer to load, edit, and design several kinds of variety of situational teaching and quiz. The content of materials can illustrate teachers’ teaching model to assist students learning knowledge achieving Bloom's mastery learning, and it can develop the remedial program and learning track in the future.

Chapter1 Introduction 1
1.1. Overview 1
1.2. Motivation 2
1.3. Thesis Organization 3
Chapter2 Related Work 4
2.1. Concept Map 4
2.1.1. History 4
2.1.2. Element of Concept Map 4
2.1.3. Concept mapping in education 5
2.2. Taxonomy of Learning Domain 6
2.2.1. Cognitive Domain 7
2.2.2. Affective Domain 9
2.2.3. Psychomotor Domain 10
2.3. Mastery Learning 12
Chapter3 System Architecture and Design 16
3.1. Design Requirement 17
3.1.1. System Requirements 17
3.1.2. User Requirement 18
3.2. System Architecture 23
3.2.1. Structure of Cute Index Maker – Editor 23
3.2.2. Structure of Cute Index Maker – Player 26
3.3. System Design and Implementation 28
3.3.1. Cute Index Maker-Editor 28
3.3.2. Cute Index Maker-Player 56
Chapter4 Scenario of Material Application 62
4.1. Material Design for Taxonomy 62
4.2. Scenario of the Teaching 64
4.2.1. Editor Scenario of English Teaching 64
Chapter5 Conclusion and Future Work 73
5.1. Discussion and Conclusion 73
5.2. Future Work 75
References 76

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