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研究生:邱怡翔
研究生(外文):Yi-HsiangChiu
論文名稱:多樣性深度繪圖演算法於GPU之實現
論文名稱(外文):GPU Implementation of Versatile Multiview DIBR Algorithms
指導教授:楊家輝楊家輝引用關係
指導教授(外文):Jar-Ferr Yang
學位類別:碩士
校院名稱:國立成功大學
系所名稱:電腦與通信工程研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:英文
論文頁數:60
中文關鍵詞:深度繪圖多視角立體影像二維至三維影像轉換
外文關鍵詞:DIBRmultiview stereo image2D-to-3D conversion
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  裸眼立體螢幕提供了革新的視覺感受,觀賞者不需要配戴立體眼鏡即可以裸眼視覺來欣賞立體影像。由於原生立體視訊內容的不足,如何透過二維至三維影像轉換,將傳統的二維視訊經由後製技術轉換為立體螢幕使用之三維影像成為重要的研究。多視角立體螢幕被視為是未來的主流技術,因為它提供了更自在的觀賞模式。本論文旨在提出一可應用於多樣性多視角立體螢幕之視訊內容即時播放系統,透過以深度繪圖演算法為基礎開發之單影像多視角直接繪圖演算法,可將單視角單深度視訊串流內容即時繪製為一保有完整多視角資訊之多視角立體影像。系統可依據多樣性螢幕調整內容,用於各種多視角立體螢幕之影像播放。
Naked-eye stereo displays provide a renovation of vision experiences; audiences can enjoy the stereo images without stereo glasses. As only few native 3D contents are available, 2D-to-3D conversion is considered a solution. How to render or synthesize 3D images from conventional 2D images with post-processing technologies or systems is a major topic. The multiview naked-eye stereo display is considered the next mainstream of stereo displays since it provides a more unrestricted and comfortable vision experience. The goal of this thesis targets on a real-time multiview video rendering system; with the proposed Direct Single-image Multiview Rendering (DMSR) algorithm based on depth-image-based rendering (DIBR) algorithm, stereo images with intact multiview information could be real-time rendering form a one-view-plus-one-depth video sequence. The system can deal with versatile multiview displays and adopted by a variety of 3D applications.
List of Tables
List of Figures

1 Introduction 1
1.1 Background 1
1.1.1 The formation of depth perception 2
1.1.2 Current stereoscopic display device 5
1.2 Motivation 10
2 Fundamentals: 3D Content and GPGPU 11
2.1 Native 3D contents 11
2.2 2D-to-3D content conversion 13
2.3 Depth-image-based rendering, DIBR algorithm 14
2.4 General-purpose GPU 19
2.4.1 NVIDIA Compute Unified Device Architecture (CUDA) 22
3 The Proposed Rendering System 27
3.1 Overview of the system 28
3.2 View Relationship and Preprocessing 29
3.2.1 View Relationship 29
3.2.2 Preprocessing 30
3.3 Proposed Direct Single-image Multiview Rendering, DSMR algorithm 31
3.3.1 Search-based Rendering 33
3.3.2 View-depended Sub-pixel Interlacing 38
3.4 CUDA-based DSMR implementation 44
3.5 Terminational Condition and Searching Interval 46
3.5.1 Terminational Condition 47
3.5.2 Searching Interval 49
4 Experimental Results 52
5 Conclusions 56
5.1 Conclusions 56
References 57
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