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研究生:卡布藍
研究生(外文):EMIL ROBERTKABURUAN
論文名稱:虛擬世界中的精神啟迪:Second Life 遊戲裡的宗教網站設計
論文名稱(外文):Spiritual Enlightenment in Virtual Worlds: Designing a Religion Site in Second Life
指導教授:陳建旭陳建旭引用關係鄭泰昇鄭泰昇引用關係
指導教授(外文):Chien-Hsu ChenChien-Hsu Chen
學位類別:博士
校院名稱:國立成功大學
系所名稱:創意產業設計研究所
學門:設計學門
學類:綜合設計學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:英文
論文頁數:101
中文關鍵詞:遊戲學敘事學信仰Second Life虛擬世界
外文關鍵詞:LudologyNarratologyReligionSecond LifeVirtual Worlds
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網路使用者的成長率驚人,其中已有許多人在線上進行宗教活動。根據 Pew Internet & American Life Project調查顯示,美國的1億2千800萬網路使用者,當中有64%曾經進行線上宗教活動,或是其他與精神信仰相關的事務(Internet & Project, 2004)。有鑑於此需求,一些教堂與佈道組織開始從事「線上服務」。隨此發展,「虛擬世界」成為一個佈道新興媒介。依據USA TODAY 和 The Christian Post報導顯示,基督教、猶太教和回教的主要網站共約有1000位虛擬化身固定造訪,佛教和其他異教網站則有數百位虛擬化身。(Grossman, 2007; Kwon, 2007)。本研究是基於基督教神學觀,以「敘事學」和「遊戲學」角度來設計宗教啟迪網站於Second Life遊戲中。本研究解答幾項問題:在Second Life的虛擬朝聖,何種精神啟迪的特性顯著地影響玩家?有哪些”宗教網站”的設計圖像表現?本研究採取”透過設計的研究”(research through design)方法,於Second Life遊戲中的宗教網站進行”設計-執行-評估”的設計程序。本研究結果建議可善用Second Life以及其遊戲特性(包含動畫、影音和互動環境),將之轉換為神聖儀式所在地給予玩家精神教化。四個宗教網站設計法則可應用於Second Life類型遊戲設計為:說故事、可對應性、有效性、以及虛擬儀式。

The growing of Internet users is amazing. Among these users, there are users who even practice their religion online. A study conducted by Pew Internet & America Life Project found that 64% of the America’s 128 million Internet users have done things online that relate to religious or spiritual matters (Internet & Project, 2004). In response to this need, there are some churches and missions’ organization started doing online ministry. In line with this development, there is another medium arise called Virtual Worlds. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups (Grossman, 2007; Kwon, 2007). This research is based on Christian Theology with narratology and ludology as video game study’s on designing a religious site in the Second Life®. This study answers questions like; what are the significance features of Second Life for spiritual enlightenment to its users? And what are the design patterns of the “religious site” (the site as mentioned in RQ1)? It uses “research through design” by Design-Implementation-Evaluation of a religious site in Second Life. The findings suggest that Second Life and its features could be transformed into “sacred” place and give spiritual enlightenment to its users. The features of Second Life which provide spiritual enlightenment to its users include: Animation, Audio Visual and the Interactive Environment. There are four design principles in resulting of this research including; Storytelling, Mapping, Affectiveness and Virtual Ritual which could be used in designing religious site in Second Life.

ACKNOWLEDGEMENTS II
ABSTRACT III
中文摘要 IV
TABLE OF CONTENTS V
LIST OF TABLES VII
LIST OF FIGURES VIII
CHAPTER I INTRODUCTION 1
1.1 Research Background 1
1.2 Virtual Worlds 2
1.3 Virtual Religious Activity 4
1.4 Research Question 7
1.5 Research Scope 7
1.4 Research Framework 8
CHAPTER II LITERATURE REVIEW 11
2.1 Ludology 13
2.2 Narratology 17
2.3 Spiritual Experience 20
CHAPTER III DESIGN DEVELOPMENT 23
3.1. Design Process 23
3.1.1 Define 23
3.1.2 Collecting Information 24
3.1.3 Design Steps 26
3.1.4 Implementation 44
3.1.5 Evaluation 46
CHAPTER IV RESULTS AND DISCUSSIONS 51
4.1. Results 51
4.2. Discussions 57
CHAPTER V CONCLUSIONS AND RECOMMENDATIONS 67
5.1. Conclusions 67
5.2. Recommendations 69
REFERENCES 70
APPENDICES 78
Appendix 1: Questionnaire 78
Appendix 2: Visitors’ Data 81

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