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ABSTRACT "Who can master the Internet, said John Chambers, CEO of Cisco (CISCO), who will be able to grasp the future" It''s not just the technology industry needs and network contacts, all walks of life exchange more and more contact with the network. According to the survey data shown for Information Industry (MIC), the online game has a characteristic: with the longer players play the game, each play increase in the frequency and duration of the game, spending also increased, but the paragraph number changed, but the online game contact, relying on the network and the general public players this network platform to facilitate the information easy to collect the cause online game company will not be easy to grab consumers, although the game market homogeneity games filled, but still only a few paragraphs more popular games will be watched only in the homogeneity of the game market is flooded with fierce competition at home and abroad, as well as consumer preferences yean difficult to grasp the circumstances of this study can explore the impact of the online game player behavior for game motivation. With the rise of the 2000 cloud, cloud to reduce costs and increase operating efficiency, easier to allocate resources and other benefits, this study examines the online game players feel for the understanding and use of the cloud, and why games use cloud services for the players The motivation considering whether to change the impact. In this study, the main measure of online game players for game selection motivation for cloud service quality measure as the main target for the online gaming experience on the Internet users to investigate this research to begin with, In order to closer to the main survey, online questionnaire survey. This survey, a total of 827 questionnaires were sent, shave incomplete answer, all of a total of 261 valid questionnaires available rate of 32%. Demographic variables (n = 261)
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