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論文名稱(外文):The Impact of Lab-based Teaching on Computer Science Learning Motivation at High Schools
外文關鍵詞:digital watermarkcomputer science motivationlab-based learning
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This study aimed to explore impacts of digital watermark project along with lab-based learning and self-developed digital watermark materials and courseware (WMLab) on high school students’ computer science motivation and understanding of basic concepts of image processing (IP) and digital watermark.
There were 282 participants, including 169 boys and 113 girls, joining in this research at the new Taipei municipal Yong-Ping high school. The class time is 2 hours per week for 9 hours. This teaching package will be evaluated by analyzing results from the computer science motivation scale, formative and summative questionnaires, test, and interviews.
The results of this study were summarized as follows: (1) this teaching package did not enhance students’ overall motivation significantly, but it indeed increased scores in dimensions of intrinsic goal orientation, interest, and self-efficacy; (2) by analyzing test results and questionnaires, this teaching package helped high school students understand related concepts of image processing (IP) and digital watermark.
附表目錄 iii
附圖目錄 v
第一章 緒論 1
第一節 研究動機 1
第二節 研究目的 3
第三節 研究問題 4
第四節 名詞釋義 4
第五節 研究範圍與限制 5
第二章 文獻探討 6
第一節 實驗策略 6
第二節 影像處理教學 7
第三節 數位浮水印 8
第四節 學習動機 12
第五節 教學軟體設計原則 18
第三章 研究方法 21
第一節 研究設計 21
第二節 研究樣本 23
第三節 研究工具 24
第四節 實施流程 28
第五節 資料分析 29
第四章 結果與討論 30
第一節 資訊科學學習動機分析 30
第二節 數位浮水印成就測驗結果分析 34
第三節 數位浮水印學習問卷分析 37
第四節 教師訪談結果 46
第五章 結論與建議 49
第一節 結論 49
第二節 建議 51
參考文獻 52
附錄A 數位浮水印教案 55
附錄B 數位浮水印上課簡報 63
附錄C 數位浮水印學習實驗單 73
附錄D 資訊科學學習動機量表 98
附錄E 數位浮水印成就測驗 100
附錄F 數位浮水印學習問卷 102
附錄G 數位浮水印實驗工具操作手冊 105
附件H 分組競賽規則說明 116
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