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研究生:王漢偉
研究生(外文):Han-Wei Wang
論文名稱:平台動作解謎遊戲設計流程研究
論文名稱(外文):Study of Puzzle Platformer Game Design
指導教授:俞齊山范丙林范丙林引用關係
指導教授(外文):Chi-Shan YuPing-Lin Fan
口試委員:陳文輝陳圳卿
口試委員(外文):Wen-Huei ChenChun-Ching Chen
口試日期:2012-06-28
學位類別:碩士
校院名稱:國立臺北教育大學
系所名稱:數位科技設計學系(含玩具與遊戲設計碩士班)
學門:電算機學門
學類:軟體發展學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:中文
論文頁數:117
中文關鍵詞:探索式設計平台動作解謎遊戲設計模式關卡設計技能集
外文關鍵詞:exploratory designpuzzle platformersdesign patternslevel designgame skills set
相關次數:
  • 被引用被引用:4
  • 點閱點閱:1618
  • 評分評分:
  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:0
平台動作解謎遊戲是近年來在獨立遊戲製作領域頗為流行的ㄧ種遊戲類型。此類型遊戲有一般都有相當高度的創新性,與商業遊戲的高成本開發相比之下獨立製作遊戲更顯得欣欣向榮。另一方面平台解謎遊戲有著擁有特殊規則與遊戲機制的特性,使其設計流程上與傳統遊戲設計的方式大不相同。為了建立起一個適合平台動作解謎遊戲的設計流程,本研究提出了利用探索式設計來實驗出遊戲技能集,並利用遊戲設計模式來進行技能集包裝與關卡設計的方法,最後再提出關卡難度的分析方法來讓設計者可以有難度分析的依據。本論文利用提出的設計流程設計了一款平台動作解謎遊戲「Constant C」於Android平台與PC平台上。並取出其中數個關卡對玩家進行實驗測試,紀錄其過關情況以及時間,並利用問卷來檢驗受測者的技能集學習狀況。根據實驗結果,過去較有經驗的遊戲玩家能夠成功學習到設計流程中所建立出來的技能集。且依據關卡難度分析方法可準確的排列出漸進的關卡難度排列。利用設計模式來設計的關卡也可支援玩家完成較具難度的挑戰。
In recent years, puzzle platformers have become more and more popular among indie-game developers. They are also mostly more innovational in their game mechanism comparing to triple-A titles, which become more and more expensive to be created. Puzzle platformers are very unique in game mechanisms. Creating a game while with no similar game to be referenced is a challenging task. In this study, a design process for puzzle platformers was proposed. This proposed process includes exploratory design, game design patterns implementation and a level difficulty analyzing method. Using the design process, a puzzle platformer game ‘Constant C’ has been implemented. ‘Constant C’ was tested by 43 participants. The results show that participants can learn the game skills set throughout the whole experiment successfully. Using level difficulty analysis method, levels can be well arranged by comparing their difficulty scores. Enforcing level design with design patterns also helps players to finish more difficult levels.
摘要 i
Abstract ii
目錄 iii
表目錄 iv
圖目錄 v
第一章緒論 1
第一節  研究背景 1
第二節  研究動機 1
第三節  研究問題與目的 2
第二章 文獻回顧 5
第一節 平台動作解謎遊戲 5
第二節 遊戲學習理論 10
第三節 遊戲機制與探索式設計理論 13
第四節 關卡與遊戲設計模式 17
第三章 設計方法 23
第一節 遊戲 – Constant C簡介 23
第二節 遊戲設計流程 26
第三節 Constant C遊戲機制設計 28
第四節 技能集 34
第五節 關卡教學技能集 44
第六節 關卡設計模式 45
第七節 關卡設計 51
第八節 關卡難度分析 74
第四章 實驗方法與數據分析 79
第一節 實驗方法 79
第二節 數據分析 84
第五章 結果與建議 99
第一節 研究結論 99
第二節 後續研究建議 102
參考文獻 105
附錄一、Constant C關卡測試問卷 113

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