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研究生:侯欽益
研究生(外文):Hou, Chinyi
論文名稱:偶玩宜情,常玩傷身:以腦波、心率變異、心理衡量探討電腦遊戲玩家的心流經驗與身心狀態
論文名稱(外文):Flow Experience, Psychological and Physiological Impacts of Computer Games
指導教授:汪志堅汪志堅引用關係
指導教授(外文):Wang, Chihchien
口試委員:汪志堅吳玲玲巫立宇胡琬玲楊運秀
口試委員(外文):Wang, ChihchienWu, LinlinWu, LiyuHu, WanlingYang, Yunhsiou
口試日期:2012-06-22
學位類別:碩士
校院名稱:國立臺北大學
系所名稱:資訊管理研究所
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:英文
論文頁數:52
中文關鍵詞:電腦遊戲心流腦波心率變異
外文關鍵詞:computer gamesflow experienceEEGHRV
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本研究試圖探討電腦遊戲玩家的心流經驗與身心狀態,一共進行了三次的實證研究。實證研究一對321位大學生進行問卷調查以了解遊戲玩家的心理狀態。結果顯示,高度遊戲依賴的玩家感受到較多的壓力、寂寞、無聊、社交焦慮與較少的生活滿意度。實證研究二記錄了30位受訪者在玩射擊遊戲時的腦波,並從問卷題目及腦波記錄中觀察受訪者的心流經驗。研究發現腦波的專注程度指標與心流經驗有正向相關,特別是在專心與時間扭曲感這兩個構面。實證研究三探討玩遊戲與生理健康的關係,測量了35位網咖中受訪者的心率變異。研究發現重度玩家有較高的心率與較低的心率變異,顯示他們可能承受較高的心臟疾病風險。本研究的三次實證結果表明電腦遊戲可能對玩家的身心狀態造成影響,雖然遊戲中的心流經驗是令人興奮、愉悅的,可能會暫時舒緩壓力、無聊、寂寞等感受,但是對遊戲依賴而花太多時間去玩,可能會增加健康的風險。
This research aims to explore flow experience, psychological and physiological impacts of computer games. Three empirical studies were conducted in this paper. The first study used a questionnaire survey of 321 college students to investigate the relationship between psychological factors and computer game playing. Results revealed that highly dependent game players are with more stress, loneliness, boredom, social anxiety and less satisfaction of life than lowly dependent players. The second study recorded 30 participants‟ brainwave data during they were playing a shooting game. Flow experience of the players was observed through analyzing questionnaire and EEG recordings. The results found that players‟ brainwave attention meter was positively correlated to flow item scores they replied, especially in two constructs: concentration and distortion in time perception. The last study aimed to explore the relationship between playing time and physical health by testing 35 participants‟ heart rate variability at an internet café. Results revealed that heavy game players have higher heart rate; lower heart variability than light players, which means heavy users may bear more cardiac risks than light users. Playing computer games may have psychological and physiological effects on players. Though its flow experience is exciting, pleasant and may relieve stress, boredom, or loneliness temporarily, being dependent on games and play over time could increase health risks.
誌謝…..........................................................................................................................................i
國立臺北大學一百學年度第二學期碩士學位論文提要........................................................ii
ABSTRACT……………………………………………………………………………..….iii
TABLE OF CONTENTS……………………………………………………………………...iv
LIST OF FIGURES…………………………….……………………………….…………..vii
LIST OF TABLES………………………………………………………………………….viii
CHAPTER 1 INTRODUCTION………………………………………………...…………….1
CHAPTER 2 LITERATURE REVIEW AND HYPOTHESES DEVELOPMENT…..……….3
2.1 Game dependency(addiction)……………………………………………….………..3
2.2 The psychological factors and social situation related to game dependency…...…….3
2.2.1 Stress……………………………………...…………………………………3
2.2.2 Loneliness………………………………..………………………………….4
2.2.3 Boredom………………………………………………………………………4
2.2.4 Social anxiety……………………………...…………………………………4
2.2.5 Satisfaction with life………………………………………………………….5
2.3 Flow experience in games…………………………………………………………….5
2.4 EEG in games…………………………………….…………………………………..6
2.5 Game’s negative impacts on health…………………………………………………..6
2.6 Heart rate variability………………………………………………………………….7
CHAPTER 3 EMPIRICAL STUDIES………………………………………………………..9
3.1 Study 1………………………………………………………………………………9
3.1.1 Procedure………………………………………….…………………………10
3.1.2 Participants……………………………………………...……………………10
3.1.3 Questionnaire……………………………………………...…………………11
3.1.3.1 Game dependency………………………………….…………………11
3.1.3.2 Satisfaction with life…………………………….…………………11
3.1.3.3 Stress……………………………….…………………………………12
3.1.3.4 Loneliness……………………………..…….………………………..12
3.1.3.5 Boredom……………………………...……………………………….12
3.1.3.6 Social anxiety…………………………………………………………12
3.1.3.7 Game playing behavior……………….………………………………12
3.1.3.8 Demographic data………………….....………………………………13
3.1.4 Reliability and validity……………………….………………………………13
3.1.5 Results……………………………………………..…………………………13
3.1.5.1 Gender Difference………………………….…………………………13
3.1.5.2 Game dependency…………………………………..………………15
3.1.6 Discussion……………………………………………………………………17
3.2 Study 2………………………………………………………………………………18
3.2.1 Procedure……………………………………………………….……………18
3.2.2 Participants………………………...…………………………………………20
3.2.3 Questionnaire………………………………………………………………21
3.2.4 Reliability and validity………………………………………………………22
3.2.5 Results……………………………………..…………………………………22
3.2.6 Discussion……………………………………………………………………30
3.3 Study 3………………………………………………………………………………31
3.3.1 Procedure……………………….……………………………………………31
3.3.2 Participants………………….......……………………………………………31
3.3.3 Reliability and validity………………………………………………………32
3.3.4 Results…………………………………..……………………………………33
3.3.5 Discussion…………………………………....………………………………36

CHAPTER 4 CONCLUSION AND IMPLICATION………………………………………37
4.1 Conclusion…………………………..………………………………………………37
4.2 Implications…………………………………………………………………………38
4.3 Limitation and suggestions for future studies………………………………………38
References……………………………………………………………………..……………40
Appendix I: Questionnaire for study 1 and study3……………………………...……………45
Appendix II: Questionnaire for study 2………………………………………………………49
簡歷..........................................................................................................................................51
著作權聲明..............................................................................................................................52

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