中文部分:
1.陳鵬仁(1990),認知性設計,臺北科技大學設計資訊季刊,第1期:頁32-50。2.Mark S. Sanders & Ernest J. McCormick (1998) ,人因工程 (許勝雄、吳水丕、彭游 譯) ,台中:滄海。
3.方裕民(2003),人與物的對話-互動式介面的理論與實務,台北:田園城市。
4.李再長、黃雪玲、李永輝、王明揚(2005),人因工程,台北:華泰。
5.江翹竹、陳立杰(2005),介面設計方法之流程圖(Screen flow)改善研究 以3G手機介面設計為例,中華民國設計學會2005年設計學術研究成果研討會論文集。
6.江翹竹(2006),利用物件化的觀念繪製3G手機介面螢幕流程圖,大同大學工業設計研究所碩士論文。7.黃淳康、鄭益志(2009),汽車空調簡介與設計(連載一),中華水電冷凍空調月刊,第34期:頁34-52。
8.黃淳康、鄭益志(2009),汽車空調簡介與設計(連載二),中華水電冷凍空調月刊,第36期:頁39-60。
9.華創車電(2010),車載資訊系統設計與研發,http://www.haitec.com.tw/tc/auto/engineering/chassis.aspx。
10.江守山(2011),關窗吹冷氣 車內空氣更糟,聯合晚報。
英文部分:
1.Robert L. Solso (1933) Cognitive psychology, Boston: Allyn and Bacon.
2.Koffka (1935) Principles of Gestalt psychology, New York.
3.Rosch, E. (1973) Natural categories, Cognitive Psychology, 4(3), 328-350.
4.Norman, D. A., Bobrow, D. G. (1975) on data-limited and resource-limited processes, Cognitive Psychology 7(1), 44-64.
5.Marr, D, Vision (1982) A computational investigation into the human representation and processing of visual information, San Francisco, CA: W.H. Freeman.
6.Rumar, K. (1982) The Human Factor in Road Safety, Invited Paper at the 11th ARRB Conference, University of Melbourne, 23-27.
7.Bellet T., Tattegrain-Veste H (1989) A Framework for Representing Driving Knowledge, International Journal of Cognitive Ergonomics, 3(1), 37-49.
8.Dingus, T. A., Antin J. F., Hulse M. C., & Wierwille W. W. (1989) Attention Demand Requirements of an Automobile Moving-Map Navigation System, Transportation Research Part A, 23(4), 301-315.
9.Seels, B., & Glasgow, Z. (1990) Exercises in instructional design, Columbus, OH: Merrill. Fine set of practice activities for many of the skills taught in this text.
10.Green, P. (1992) American Human Factors Research on In-Vehicle Navigation Systems, Federal Highway Administration and the National Highway Traffic Safety Administration, UMTRI-92-4.
11.Donald A. Norman (1993) Things that make us smart: defending human attributes in the age of the machine, New York: Addison Wesley Publishing Company.
12.Horton, W (1994) Icon Book, John Wiley & Sons Ins.
13.Jakob Nielsen (1994) Ten Usability Heuristics, http://www.useit.com/papers/heuristic/heuristic_list.html.
14.Green. P., Levison, W., Paelke, G., & Serafin, C. (1995) Preliminary human factors design guidelines for driver information systems, Washington, DC: Federal Highway Administration.
15.Ambler, S. W. (1998) Building Object Applications That Work: Your Step By Step Handbook for Developing Robust Systems with Object Technology, New York: Cambridge University Press.
16.Constantine, L. L., & Lockwood, L. A. D. (1999) Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, New York: ACM Press.
17.Carroll, J. M. (2000) Making Use: Scenario-Based Design, New York, NY: Wiley.
18.Page-Jones, M. (2000) Fundamentals of Object-Oriented Design in UML, New York: Dorset-House.
19.Wickens, C. D., and Hollands, J. G. (2000) Engineering psychology and human performance (3rd ed.), NJ: Pearson/Prentice Hall.
20.Comunicar (2003) Final report, COmmunication Multimedia Unit inside CAR, ST–1999-11595.
21.Campbell, J. L., Richman, J. B., Carney, C., and Lee, J. D. (2004) In-Vehicle Display Icons and Other Information Elements:Volume I, Washington, DC: Federal Highway Administration.
22.Scott W. Ambler (2004) The Object Primer: Agile Model-Driven Development with UML 2.0, Cambridge, UK: New York: Cambridge University Press.
23.Stanley, T. (2004) Hierarchical Task Analysis, http://classweb.gmu.edu/ndabbagh/Resources/Resources2/hierarchical_analysis.htm.
24.Jeff Johnson (2008) GUI Bloopers 2.0: Common User Interface Design Don’t and Dos (2nd ed.), Boston: Elsevier/Morgan Kaufmann.