(34.239.150.57) 您好!臺灣時間:2021/04/18 22:46
字體大小: 字級放大   字級縮小   預設字形  
回查詢結果

詳目顯示:::

我願授權國圖
: 
twitterline
研究生:曾嘉德
研究生(外文):Chi-te Tsen
論文名稱:智慧型行動電話介面選單排列方式與互動型式之設計研究
論文名稱(外文):A Design Study on Menu Arrangements and Interaction Styles of Smart Phone User Interface
指導教授:陳建雄陳建雄引用關係
指導教授(外文):Chien-hsiung Chen
口試委員:陳建雄
口試日期:2012-07-09
學位類別:碩士
校院名稱:國立臺灣科技大學
系所名稱:設計研究所
學門:設計學門
學類:產品設計學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:中文
論文頁數:213
中文關鍵詞:智慧型行動電話快速啟動工具應用程式選單搜尋協助選單設計
外文關鍵詞:Smart phoneLauncherApplication menuSearch assistanceMenu design
相關次數:
  • 被引用被引用:3
  • 點閱點閱:437
  • 評分評分:系統版面圖檔系統版面圖檔系統版面圖檔系統版面圖檔系統版面圖檔
  • 下載下載:122
  • 收藏至我的研究室書目清單書目收藏:4
當智慧型行動電話上安裝了越來越多的應用程式時,隨之而來的是在電話上搜尋取用這些程式將愈趨複雜費時,能協助使用者更易取用所需程式的應用程式選單介面將益形重要,本研究透過分析評估Android系統的快速啟動工具程式之使用者介面,再進一步探討智慧型行動電話的應用程式選單介面設計,並應用於模擬介面設計以透過實驗來探討,智慧型行動電話選單排列方式與互動型式與搜尋效率之關係,進而改善智慧型行動電話的使用性與使用者體驗,以供未來設計智慧型行動電話選單介面之參考。
本研究採雙因子實驗設計,即2(排列方式) × 3(互動型式),「排列方式」因子分為兩層級:(a)縮圖分格式:把選單內應用程式項目排列成網格狀;(b)垂直堆疊式:把選單內應用程式項目依序排成一個直欄。而「互動型式」因子分為三層級:(1)雙面板字母選單:選單型式具有主面板與依英文字母順序排列的子面板;(2)嵌板式字母選單:選單型式為一列依英文字母順序排列的嵌板之組合;(3)字母捲軸選單:選單型式具有一包含英文字母列與指標之捲軸元件。本研究透過任務操作實驗以獲得計時操作績效、系統使用性及使用者滿意度等結果。
研究結果如下:(1)應用程式選單項目以縮圖分格式排列可減少逐頁搜尋操作時間;(2)字母捲軸選單互動型式可有效協助使用者進行應用程式搜尋;(3)盡量減少使用者需揮動手指操作之次數能增加效率;(4)選單頁面內之項目數量對於整體搜尋操作時間之影響,比使用者需揮動手指操作之次數之影響性小;(5)考量使用者之探索策略與注意力來設計選單之搜尋協助介面,能讓使用者容易探索;(6)搜尋結果應呈現在應用程式選單中使用者之視覺焦點區;(7)利用某先備知識作為搜尋協助時,應考量不具此先備知識之使用者的使用狀況。
The use of smart phones to access Internet information would become more complex and time-consuming when more applications were installed on the phone. Therefore, the user interface of an application menu that help people to easily interact with the application will become even more important. This study first analyzed the launcher user interface of Android System, and further discussed the menu design of smart phone user interface. After that, the derived design concepts were applied to the interface design prototypes for experiment in order to discover the relationship between search efficiency and smart phone menu arrangement and interaction styles. This study was expected to improve the usability and user experience of the menu design of smart phone user interface.
This study adopted a 2 by 3 factorial design, i.e., 2 (menu arrangement) by 3 (interaction style), The factor of menu arrangement had two levels: (a) Thumbnail grid: The application items of menu were arranged in a grid; (b) Vertical stack: The application items of menu were sequentially arranged in a column. In addition, the factor of interaction style had three levels: (1) Alphabetic two-panel menu: The menu was composed of a main panel and sub-panels that were arranged in the alphabetical order; (2) Alphabetic list inlay menu: The menu was a list of inlay arranged in alphabetical order; (3) Alphabetic scroller menu: The menu was provided with a scroller that contained a pointer and an alphabet column. This study adopted a task-operating experiment to obtain the task performance, system usability, and user satisfaction results for further analysis.
The results of this study were as follows: (1) Arranging the menu items in a thumbnail grid could reduce the by-page search operation time; (2) Alphabetic scroller menu could effectively assist user to search applications; (3) Minimizing the number of times of user slide operation to increase efficiency; (4) The number of items within the menu page had less effect than the number of times of user slide operation on overall search operation time; (5) User's attention and exploration strategies must be considered in designing search assistance of menu interface to make user explore easily; (6) Search results should be presented at user's focal point on the application menu; (7) When utilizing prior knowledge for search assistance, an interaction designer should consider the use situation for user without this prior knowledge.
論文摘要 I
ABSTRACT III
誌謝 V
目錄 VI
圖目錄 IX
表目錄 XII
第一章 緒論 1
1.1 研究背景與動機 1
1.2 研究目的 3
1.3 研究流程架構 4
1.4 研究範圍與限制 6
第二章 文獻探討 7
2.1 智慧型行動電話 7
2.2 快速啟動工具程式 8
2.3 智慧型行動電話介面設計上的挑戰 13
2.3.1 智慧型行動電話介面設計面臨之問題 14
2.3.2 選單排列方式與互動型式之設計問題 15
2.4 使用者認知心理 17
2.5 視覺搜尋 21
2.6 使用者介面 26
2.7 使用者介面設計原則 29
2.8 介面使用性評估 34
2.9 選單介面設計 37
2.9.1 選單介面之設計模式 37
2.9.2 選單介面之協助搜尋方式 48
2.10 文獻探討小結 56
第三章 研究方法與觀察訪談 59
3.1 研究流程與架構 59
3.2 研究方法與步驟 60
3.2.1 第一階段:使用者觀察訪談與問卷調查 60
3.2.2 第二階段:智慧型行動電話快速啟動工具程式操作績效實驗 61
3.2.3 第三階段:智慧型行動電話模擬介面操作實驗 61
3.3 觀察與訪談 62
3.3.1 研究方法與實驗設計 63
3.3.2 使用者基本資料 67
3.3.3 觀察訪談結果 68
3.3.4 問卷調查結果與分析 70
3.3.4.1 SUS系統使用性量表分析與討論 70
3.3.4.2 QUIS 使用者互動滿意度量表分析與討論 71
3.3.5 觀察與訪談小結 74
第四章 前導實驗 76
4.1 前導實驗設計 76
4.1.1 研究方法與實驗設計 76
4.1.2 受測者基本資料 84
4.2 任務操作績效分析與討論 86
4.2.1 任務1點擊應用程式選單圖示 87
4.2.2 任務2瀏覽應用程式選單 88
4.2.3 任務3執行「Play 商店」應用程式 90
4.2.4 任務4執行三項應用程式 91
4.2.5 任務5執行五項應用程式 98
4.2.6 任務6於首頁添加應用程式捷徑 100
4.2.7 任務7於首頁添加小工具並刪除 101
4.2.8 任務8啟動「Wi-Fi」網路連線功能 104
4.3 問卷調查結果與分析 105
4.3.1 SUS系統使用性量表分析與討論 105
4.3.2 CSUQ 電腦系統使用性量表分析與討論 107
4.4 前導實驗小結 109
第五章 模擬實驗與結果分析 111
5.1 模擬介面原型設計 111
5.1.1 模擬介面之選單設計 111
5.1.2 模擬介面之選單搜尋協助 114
5.1.3 模擬介面之選單介面布局 115
5.1.4 模擬介面原型 117
5.2 問卷設計 124
5.3 受測者樣本 126
5.4 研究方法與實驗設計 128
5.4.1 實驗流程架構 128
5.4.2 實驗任務設計 130
5.5 實驗任務操作及實驗資料分析 132
5.5.1 任務操作績效分析與討論 132
5.5.1.1 任務1介面功能探索 133
5.5.1.2 任務2搜尋字母分類標籤 135
5.5.1.3 任務3以文字搜尋程式名稱 138
5.5.1.4 任務4以圖像搜尋程式圖示 143
5.5.1.5 任務5以圖示加文字搜尋程式 146
5.5.2 SUS系統使用性量表分析與討論 150
5.5.3 USE-使用者介面滿意度量表分析與討論 152
第六章 結論與建議 162
6.1 研究結果 162
6.1.1 現有快速啟動工具程式選單設計調查結果整理 162
6.1.2 智慧型行動電話選單模擬介面研究結果整理 163
6.2 結論建議與後續發展 168
6.2.1 結論與設計建議 168
6.2.2 後續研究發展建議 171
參考文獻 172
附錄 178
附錄一 觀察與訪談問卷 178
附錄二 前導實驗問卷 184
附錄三 模擬介面實驗問卷 190
1.王元元 (2011)。虛實結合展開加速度發展—2011通訊科技應用產業發展趨勢。工業技術與資訊月刊,231,18-20。
2.王英裕 (2010年7月28日)。手持式終端發展趨勢。IEK產業情報網。上網日期:2011年11月20日。網址:http://0-iekweb3.iek.org.tw.millennium.lib.ntust.edu.tw/iekppt/Freeppt/slide.aspx?pre_id=2677
3.山岡俊樹 (1998)。螢幕畫面介面設計。中日設計教育研討會論文集(頁72-76),雲林縣:雲林科技大學。
4.李萬福 (2009)。智慧型手機產品功能重視程度與使用程度關係之研究。(未出版之碩士論文)。淡江大學,新北市。
5.吳建和 (2002)。小型資訊產品介面操作性研究-以行動電話為例。(未出版之碩士論文)。國立台灣科技大學,台北市。
6.吳煥昌 (2001)。高工機械製圖科學生空間能力與展開圖學習成就之相關研究。(未出版之碩士論文)。國立台灣師範大學,台北市。
7.林佳蓉 (2004)。幾何空間教學對國小二年級學童空間能力學習之研究。(未出版之碩士論文)。國立台北師範學院,台北市。
8.胡祖武、朱谷熹、莊宗勳 (2006)。使用性在產品介面評估之研究─以MP3 隨身碟為例。第十三屆人因工程年會暨學術研討會論文集(頁36-41),高雄市:義守大學。
9.科技產業資訊室 (2011年4月11日)。Android於2012年於智慧型手機市佔率達49%。上網日期:2011年11月20日。網址:http://cdnet.stpi.org.tw/techroom/market/eetelecomm_mobile/2011/eetelecomm_mobile_11_014.htm
10.陳建雄 (1999)。由使用者導向互動設計之觀點探討介面可用性。銘傳大學跨世紀學術研討會設計組論文集(頁99-109),台北市:銘傳大學。
11.陳建雄 (2011)。使用者介面之體驗設計與創新應用趨勢。工業技術研究院資通所課程教材,新竹縣:工業技術研究院。
12.陳冠廷 (2010)。微型部落格介面使用性之研究。(未出版之碩士論文)。華梵大學,新北市。
13.陳婉如 (1998)。認知型態與空間能力對程式設計學習成效之研究。(未出版之碩士論文)。國立彰化師範大學,彰化市。
14.蔡曜宇 (2010)。國中學生視覺空間工作記憶、空間能力與數學學習表現之關係研究。(未出版之碩士論文)。國立高雄師範大學,高雄市。
15.魏伊伶(2012年6月21日)。從App成長趨勢看行動應用軟體投入策略。IEK產業情報網。上網日期:2012年6月25日。網址: http://0-ieknet.iek.org.tw.millennium.lib.ntust.edu.tw/BookView.do?rptidno=287951456
16.簡慶郎 (2001)。學習正投影對提昇高工學生空間能力之研究。(未出版之碩士論文)。國立臺灣師範大學,台北市。
17.蘇玉娙 (2008)。消費者對智慧型手機偏好之探討。(未出版之碩士論文)。國立交通大學,新竹市。
18.Abras, C., Maloney-Krichmar, D., & Preece, J. (2004). User-Centered Design. In W. Bainbridge (Ed.), Encyclopedia of Human-Computer Interaction. Thousand Oaks: Sage Publications.
19.Ahlstrom, D., Cockburn, A., Gutwin, C., & Irani, P. (2010). Why it's quick to be square: modelling new and existing hierarchical menu designs. Proceedings of the 28th international conference on Human factors in computing systems, 1371-1380.
20.Alexander, C. (1979). Timeless Way of Building. New York: Oxford University Press.
21.Alexander, J., Cockburn, A., & Gutwin, C. (2006). Faster document navigation with space-filling thumbnails. Proceedings of the SIGCHI conference on Human Factors in computing systems, 1-10.
22.Andersson, E., & Isaksson, I. (2007). Exploring alternatives to the hierarchical menu structure used in mobile phones. Master's thesis, Umea University, Sweden.
23.Baddeley, A. D., & Hitch, G. J. (1974). Working memory. In G. Bower (Ed.), Advances in learning and motivation (Vol. 8, pp. 47-90). New York: Academic Press.
24.Baudel, T., Fitzmaurice, G.W., Kurtenbach, G., & Owen, R. N. (1999). The hotbox: efficient access to a large number of menu-items. Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, 231–237.
25.Benyon, D., Turner, P., & Turner, S. (2009). 人機介面:互動式系統設計(Designing Interactive Systems) (郭學武譯)。台北市:碁峰資訊。( 原作2005年出版 )
26.Brooke, J. (1996). SUS: a "quick and dirty" usability scale. In P. W. Jordan, B. Thomas, B. A. Weerdmeester, & A. L. McClelland (Eds.), Usability Evaluation in Industry (pp. 189-194). London: Taylor and Francis.
27.Card, S. K. (1982). User perceptual mechanisms in the search of computer command menus. Proceedings of the 1982 conference on Human factors in computing systems, 190-196.
28.Card, S. K., Moran, T. P., & Newell, A. (1986). The Psychology of Human-Computer Interaction. Hillsdale, NJ: Lawrence Erlbaum Associates.
29.Callahan, J., Hopkins, D., Shneiderman, B., & Weiser, M. (1988). An empirical comparison of pie vs. linear menus. Proceedings of the SIGCHI conference on Human factors in computing systems, 95-100.
30.Cave, K. R., & Wolfe, J. M. (1990). Modeling the role of parallel processing in visual search. Cognitive Psychology, 22(2), 225-271.
31.Cockburn, A., & Gutwin, C. (2006). Improving list revisitation with ListMaps. Proceedings of the working conference on advanced visual interfaces, 396-403.
32.Cockburn, A., & Gutwin, C. (2010). A model of novice and expert navigation performance in constrained-input interfaces. Journal of ACM Transactions on Computer-Human Interaction, 17(3), 1-38.
33.Cockburn, A., & Quinn, P. (2008). The effects of menu parallelism on visual search and selection. Proceedings of the ninth conference on Australasian user interface, 76, 79-84.
34.Cushman, W. H., & Rosenberg, D. J. (1996). 產品設計的人因工程 (Human Factors In Product Design) (蔡登傳,宋同正譯)。台北:六合。( 原作1991年出版 )
35.Daneman, M., & Carpenter, P. A. (1980). Individual differences in working memory and reading. Journal of Verbal Learning and Verbal Behavior, 19, 450-466.
36.Duncan, J., & Humphreys, G. W. (1989). Visual search and stimulus similarity. Psychological Review, 96(3), 433-458.
37.Duncan, J., & Humphreys, G. W. (1992). Beyond the search surface: Visual search and attentional engagement. Journal of Experimental Psychology: Human Perception & Performance, 18(2), 578-588.
38.Fitts, P. M. (1954). The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology, 47, 381-391.
39.Foster, G. & Foxcroft, T. (2011). Barrel menu: A new mobile phone menu for feature rich devices. Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment, 97-105.
40.Garrett, J. J. (2003). The elements of user experience: User-Centered design for the web. New York: American Institute of Graphic Arts.
41.Hassanein, K. & Head, M. (2003). Ubiquitous Usability: Exploring mobile interfaces within the context of a theoretical model. Proceedings of the 15th Conference on Advanced Information Systems Engineering, 180-194.
42.Hemenway, K. (1982). Psychological issues in the use of icons in command menus. Proceedings of the 1982 conference on Human factors in computing systems (pp. 20-23). NewYork: Association for Computing Machinery.
43.He, Z., & Nakayama, K. (1992). Apparent motion determined by surface layout not by disparity or three-dimensional distance. Nature, 367(6459), 173-175.
44.Hornof, A.J., & Kieras, D.E. (1997). Cognitive modeling reveals menu search is both random and systematic. Proceedings of the SIGCHI conference on Human factors in computing systems, 107-l 14.
45.Karlson, A. K., Bederson, B. B., & Contreras-Vidal, J. (2008). Understanding one handed use of mobile devices. In J. Lumsden (Ed.), Handbook of research on user interface design and evaluation for mobile technology (pp. 86-101). New York: IGI Global.
46.Kiljander, H. (2004). Evolution and usability of mobile phone interaction styles. Ph.D. Dissertation, Helsinki University of Technology, Helsinki, Finland.
47.Lee, S.E., & Lee, G. (2007). K-menu: a keyword-based dynamic menu interface for small computers. Proceedings of the CHI '07 extended abstracts on Human factors in computing systems, 2543-2548.
48.Love, S. (2005). Understanding mobile human-computer interaction. Amsterdam: Elsevier Butterworth-Heinmann.
49.Lund, A. M. (2001). Measuring Usability with the USE Questionnaire. STC Usability SIG Newsletter, 8(2). Retrieved March 15, 2012, from http://www.stcsig.org/usability/newsletter/0110_measuring_with_use.html
50.Moggridge, B. (2007). Design interactions. Cambridge, MA: The MIT Press.
51.Nielsen, J. (1993). Usability engineering. Boston, MA: Academic Press.
52.Nielsen, J., & Mack, R. L. (1994). Usability inspection methods. New York: John Wiley & sons.
53.Nielsen, J. (2001). Ten Usability heuristics. Retrieved November 8, 2011, from http://www.useit.com/papers/heuristic/heuristic_list.html
54.Nielsenwire. (2012, May 16). State of the Appnation-A Year of Change and Growth in U.S. Smartphones. Retrieved May 20, 2012, from http://blog.nielsen.com/nielsenwire/online_mobile/state-of-the-appnation-%E2%80%93-a-year-of-change-and-growth-in-u-s-smartphones/
55.Nilsson, E. G. (2005). Design guidelines for mobile applications. SINTEF Report STF90 A06003, ISBN 82-14-03820-0.
56.Nilsson, E. G. (2009). Design patterns for user interface for mobile applications. Advances in Engineering Software, 40(12), 1318-1328.
57.Norman, D. A. (1983). Some Observations on Mental Models. In D. Gentner, & A. L. Stevens (Eds.), Mental Models (pp. 7-9). Hillsdale, N.J.: Lawrence Erlbaum Associates.
58.Norman, D. A. (2007). 設計&日常生活:如何選擇安全好用的日常生活用品 (The Design of Everyday Things) (卓耀宗譯)。台北市:遠流。( 原作2002年出版 )
59.Pitt, L. F., Parent, M., Junglas, I., Chan, A., & Spyropoulou, S. (2010). Integrating the smartphone into a sound environmental information systems strategy: Principles, practices and a research agenda. Journal of Strategic Information Systems, 20(1), 27-37.
60.Posner, M. I., Snyder, C. R. R., & Davidson, B. J. (1980). Attention and the detection of signals. Journal of Experimental Psychology: General, 109(2), 160-174.
61.Preece, J., Rogers, Y., & Sharp, H. (2009). 互動設計:跨越人─電腦互動(Interaction Design:Beyond Human-Computer Interaction) (2版) (陳建雄譯)。台北市:全華科技。( 原作2007年出版 )
62.Shneiderman, B., & Plaisant, C. (2004). Designing the user Interface: Strategies for effective Human-Computer interaction (4th ed.). Boston, MA: Addison Wesley.
63.Silverman, I., & Eals, M. (1992). Sex differences in spatial abilities: Evolutionary theory and data. In J. Barkow, L. Cosmides, & J. Tooby (Eds.), The adapted mind (pp. 533-549). New York: Oxford.
64.Sternberg, R. J. (2011). 認知心理學(Cognitive Psychology) (5版) (李玉琇,蔣文郝譯)。台北市:雙葉書廊。( 原作2009年出版 )
65.Theeuwes, J. (1992). Perceptual selectivity for color and form. Perception & Psychophysics, 51(6), 599-606.
66.Thimbleby H. (1990). User Interface Design. Harlow, UK: Addison Wesley.
67.Tidwell, J. (2012). 操作介面設計模式(Patterns for Effective Interaction Design)(2版)。(莊惠淳譯)。台北市:碁峯資訊。( 原作2011年出版 )
68.Treisman, A. M. (1986). Features and objects in visual processing. Scientific American, 255(5), 114B-125.
69.Treisman, A. M. (1991). Search, similarity, and integration of features between and within dimensions. Journal of Experimental Psychology: Human Perception & Performance, 17, 652-676.
70.Treisman, A. M. (1993). The perception of features and objects. In A. Baddeley & C. L. Weiskrantz (Eds.), Attention: Selection, awareness, and control (pp. 5-35). Oxford, UK: Clarenden.
71.Wolfe, J. M. (1994). Guided search 2.0: A revised model of visual search. Psychonomic Bulletin & Review, 1, 202-238.
72.Yamashita, A., Barendregt, W., & Fjeld, M. (2007). Exploring potential usability gaps when switching mobile phones: an empirical study. Proceedings of the 21st British HCI Group Annual Conference on People and Computers, 109-116.
73.Yantis, S. (1993). Stimulus-driven attentional capture. Current Directions in Psychological Science, 2(5), 156-161.
74.Zhai, S., Kristensson, P.O., Gong, P., Greiner, M., Peng, S.A., Liu, L.M., & Dunnigan, A. (2009). Shapewriter on the iPhone: from the laboratory to the real world. Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, 2667-2670.
75.Zheng, P., & Ni, L.M. (2005). Smart Phone and Next Generation Mobile Computing. CA: Morgan Kaufmann.
76.Ziefle, M. (2002). The influence of user expertise and phone complexity on performance, ease of use and learnability of different mobile phones. Behaviour & Information Technology, 21(5), 303-311.
77.Ziefle, M., & Bay, S. (2003). Design for all: User characteristics to be considered for the design of devices with hierarchical menu structures. In H. Luczak & K. Zink (Eds.), Human factors in organizational design and management (pp. 461-466). Santa Monica, CA: International Ergonomic Association.
78.Ziefle, M., & Bay, S. (2006). How to Overcome Disorientation in Mobile Phone Menus: A Comparison of Two Different Types of Navigation Aids. Human-Computer Interaction, 21(4), 393-433.
79.Zwick, C., Schmitz B., & Kuhl, K. (2005). Designing for small screens. Berlin: AVA Publishing.
QRCODE
 
 
 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                               
第一頁 上一頁 下一頁 最後一頁 top
無相關期刊
 
系統版面圖檔 系統版面圖檔