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研究生:林家賢
研究生(外文):Lin, Jia-Sian
論文名稱:情境冒險遊戲平台製作與應用之研究-以防災教育為例
論文名稱(外文):Implementation and Application of an Adventure Game Platform:An Example of Disaster Prevention Education
指導教授:陳士農陳士農引用關係
指導教授(外文):Chen, Shih-Nung
口試委員:陳士農劉光夏林寬裕
口試委員(外文):Chen, Shih-NungLiu, Guang-ShiaLin, Kuan-Yu
口試日期:2012-07-16
學位類別:碩士
校院名稱:亞洲大學
系所名稱:資訊傳播學系碩士班
學門:傳播學門
學類:一般大眾傳播學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:中文
論文頁數:93
中文關鍵詞:防災教育數位學習擴增實境遊戲式學習
外文關鍵詞:disaster prevention educatione-Learningaugmented realitygame-based learning
相關次數:
  • 被引用被引用:8
  • 點閱點閱:1393
  • 評分評分:
  • 下載下載:195
  • 收藏至我的研究室書目清單書目收藏:3
防災教育在各級學校教育中應屬一門重要且基礎的課程。過去學習防災教育的觀念通常偏向以「單向」與「說教」方式,但這種方式對學生來說無趣且一成不變,而且實際的操作演習成本又高。冒險遊戲(Adventure Game)提供一個有趣的虛擬環境讓學生沉浸在遊戲中進行學習,並強調利用觀察與判斷的能力在遊戲中達成各種關卡,因此很適合做為防災教育的學習。然而由於冒險遊戲通常含有多線式複雜的劇情,因此製作一個冒險遊戲對老師而言是一個很大的負擔。另一方面,學生在遊戲裡做的判斷以及執行的動作皆是基於他們的知識概念,因此老師可藉由遊戲進行形成性評量。
本論文提出一個結合情境感知(Context Awareness)與擴增實境(Augmented Reality, AR),並以冒險遊戲為基礎的形成性評量架構(Adventure Game-Based Formative Assessment Framework),幫助老師建置出可進行形成性評量的實境式冒險遊戲。遊戲透過擴增實境來增加遊戲的樂趣與效果,有別於以往單機式的冒險遊戲,學生需於真實場景間完成各項遊戲任務,藉此增加學習上之真實感及提高學習興趣。另一方面,學生在遊戲裡做的判斷以及執行的動作皆是基於他們的知識概念,因此老師可藉由遊戲進行了解學生在防災觀念上的正確性。

Disaster prevention education is a basic and important course in levels of education. Most of disaster prevention education teaching materials were compiled in "one-way" and "preach" approach. This could not cause the learners’ learning motivation. Adventure games require observations and correct decisions to reach the goal, and thus can be used for disaster prevention teaching with far less costs than doing real exercises and learners are immersed in the simulated environment. However, making games are big burdens for teachers because of the complex cause-and-effect relations in adventure games. Another issue is that teachers want to do formative assessment in the game since learners’ behaviors in the game give teachers an insight into learners’ cognitions.
In this thesis propose a Context Awareness and Augmented Reality Adventure Game-Based Formative Assessment Framework to help teachers construct assessable adventure games. The Augmented Reality approach has the advantage of more fun and immersion. The game process is different from the previous stand-alone adventure game. The students should complete the game tasks between the real scenes to improve realism, motivate learning, and challenge students. Another issue is that teachers want to do assessment in the game since learners’ behaviors in the game give teachers an insight into learners’ cognitions.

中文摘要 I
Abstract II
誌 謝 III
目 錄 IV
圖目錄 VI
表目錄 VIII
第 一 章 緒論 1
1.1 研究背景 1
1.2 研究動機 2
1.3 研究目的 5
第 二 章 相關研究 7
2.1 數位學習發展概況 7
2.1.1 國外發展概況 7
2.1.2 國內發展概況 16
2.2 國內防災教育相關網站和數位學習平台 17
2.3 遊戲式學習(Game Based Learning,GBL) 21
2.4 多媒體在教育上的應用 22
2.5 擴增實境(Augmented Reality,AR) 24
2.6 擴增實境運用在教育上的例子 27
第 三 章 研究方法 31
3.1 系統架構 31
3.2 系統流程 34
3.3 戶外與室內定位模組 36
3.4 QR Code 編碼與解碼模組 38
3.5 場景與360o環景模組 42
3.6 擴增實境模組 43
3.7 網路通訊模組 45
3.8 實境式冒險遊戲系統模組 46
第 四 章 實驗與結果 48
4.1 實驗環境 48
4.1.1 系統環境 48
4.1.2 設備規格 49
4.1.3 系統介面 50
4.2 系統實驗成果 51
第 五 章 結論與未來研究方向 58
5.1 結論 58
5.2 未來研究方向 59
參考文獻 60
簡 歷 63
附 錄 64
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