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研究生:葉子寧
研究生(外文):Tzu-Ning Yeh
論文名稱:建構以本體論為基之校園行動擴增實境個人化資訊服務平台
論文名稱(外文):Ontology-based Mobile Augmented Reality for Personalized U-Campus
指導教授:蘇傳軍蘇傳軍引用關係
指導教授(外文):Chuan-JunSu
口試委員:孫天龍彭德保
口試委員(外文):Tien-LungSunDer-BaauPerng
口試日期:2012-6-27
學位類別:碩士
校院名稱:元智大學
系所名稱:工業工程與管理學系
學門:工程學門
學類:工業工程學類
論文種類:學術論文
畢業學年度:100
語文別:英文
論文頁數:69
中文關鍵詞:本體論個人化行動擴增實境知識系統校園生活
外文關鍵詞:campus lifeontologypersonalizedmobile augmented realityknowledge-based system
相關次數:
  • 被引用被引用:1
  • 點閱點閱:320
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  • 下載下載:1
  • 收藏至我的研究室書目清單書目收藏:0
近年來智慧型設備(智慧型手機、平板電腦)的發展廣泛運用於許多領域,也包含於教育環境。在校園的應用下,通常都是開發出利用全球定位系統以及陀螺儀為基礎的行動擴增實境校園導覽,但對於每間不同學校單獨開發行動擴增實境校園導覽必須花費昂貴的金額以及足夠的時間,而且行動擴增實境校園導覽總是有太多的資訊以至於使用者無法找到自己所需要的內容。在本研究中,我們提出一個對於以本體論為基之校園行動擴增實境個人化資訊服務平台的設計以及開發的概念,以改善行動擴增實境重建問題,提供個人化資訊,以及提高校園生活品質。
Recent development on smart devices (smart phone, and tablet PC) are widely used in many areas including educational environment. In campus domain, the GPS and Gyroscope based Mobile AR applications have usually been used to build the U-Campus Tour Guide services which conveniently assist students to familiarize their campuses. Currently, different campuses have been building their own Mobile AR applications. However, not all the information in each Mobile AR application is necessary to every end user. Also, the Mobile AR applications of different universities often not only contain too much information but also have reusability problem for other universities. Therefore, an advanced personalization is proposed to solve the problem. In order to achieve personalized knowledge for different student’s campus life, the university environment needs to be captured. Ontology has been popular for developing knowledge-intensive applications recently. In this research, the proposed reusable Ontology-based Mobile Augmented Reality System (OMARS) is able to develop different application tailored to each university, to provide personalized student information and to ease students’ campus life, which may lead to increased learning efficiency. In the end, the ultimate goal is for each university to offer ubiquitous personalized campus life services as well as to furnish students with the ontology-based knowledge and mobile augmented reality to improve quality of the campus life.
摘要 i
Abstract ii
List of Figures vi
List of Tables vii
Chapter 1 Introduction 1
1.1 Background and Motivation 1
1.2 Research Objective 2
1.3 Research Overview 3
Chapter 2 Literature Review 4
2.1 Ubiquitous Network Society 4
2.1.1 Ubiquitous Computing for Campus (U-Campus) 5
2.2 Augmented Reality (AR) 6
2.2.1 Augmented Reality Overview 6
2.2.2 Mobile Augmented Reality (Mobile AR) 7
2.2.3 Augmented Reality in Education 8
2.2.4 Mobile Augmented Reality in Education 9
2.3 Ontology 10
2.3.1 The Concept and Definition of Ontology 10
2.3.2 Ontology Components 12
2.3.3 Ontology Language 14
2.3.4 Ontology Tools 15
2.3.4.1 Protege-OWL Editor 16
2.3.4.2 TopBraid Composer Maestro Edition 16
2.3.5 Building Domain Ontology 17
2.3.6 Ontology-based Application 19
2.3.6.1 Ontology-based Personalized System 20
2.4 RESTful Web Service 21
Chapter 3 Research Methodology 25
3.1 An Ontology-based Mobile Augmented Reality System (OMARS) 25
3.1.1 The OMARS Logical Architecture 26
3.1.2 Framework of OMARS 27
3.2 Ontology-based Knowledge Engine 29
3.2.1 Campus Ontology 30
3.2.2 Student Ontology 32
3.2.3 Inference Engine 33
3.2.4 Query Engine 33
3.3 Data Repository 34
3.4 User Interface 35
3.5 RESTful Web Service 35
Chapter 4 Implementation 37
4.1 Hardware and Software Configuration 37
4.2 Initiating the Platform 38
4.2.1 Campus Ontology Design 39
4.2.2 Student Ontology Design 43
4.2.3 Inference &; Query in Knowledge Engine 47
4.2.4 User Interface Design 51
4.2.5 RESTful Web Service Design 51
4.3 Demonstrate of Implementation Scenarios 52
4.3.1 Scenario 1: Perspective for Developers 53
4.3.2 Scenario 2: Perspective for Students 54
Chapter 5 Conclusion Remarks and Future Works 62
5.1 Conclusions 62
5.2 Limitations 63
5.3 Future Works 64
References 65
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