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研究生:蔡坤江
研究生(外文):Kun-chiang Tsai
論文名稱:以商業模式為基礎之模擬競賽系統設計與績效研究 -以「2012 Inception決策模擬系統專題」為例
論文名稱(外文):A Study of the Design and Performance of Business Model Based Simulation and Gaming System –A Case Study of the Inception 2012 Project
指導教授:鄭漢鐔鄭漢鐔引用關係
學位類別:碩士
校院名稱:國立中央大學
系所名稱:會計研究所
學門:商業及管理學門
學類:會計學類
論文種類:學術論文
論文出版年:2013
畢業學年度:101
語文別:中文
論文頁數:60
中文關鍵詞:競賽與模擬系統設計專案管理商業模式
外文關鍵詞:design system of gaming and simulationproject managementbusiness model
相關次數:
  • 被引用被引用:2
  • 點閱點閱:309
  • 評分評分:
  • 下載下載:54
  • 收藏至我的研究室書目清單書目收藏:1
近年結合娛樂與學習的模擬學習式遊戲成為一項熱門的主題,模擬遊戲不斷地推陳出新,也成為許多學者探討的議題。但市上有眾多的模擬系統其開發基礎大都是以生產、銷售、人資、研發及財務五要素做為系統設計的架構,鮮少以商業模式為動態設計基礎來開發教學輔助模擬系統,不足以描述一間企業的策略規劃與執行過程。本研究承接Inception2010模擬競賽遊戲,並針對Inception2010、2011系統開發失敗原因,重新設計及開發Inception 2012系統。Inception開發專題是以承接方式來做改善,故承接時所需交接項目須清楚明白,但在專題結束後,雖然有文件歸檔整理並交接,卻沒有完善的檢討程序來避免犯同樣的錯誤及經驗傳承來讓新團隊更快進入狀況。因此本研究以個案研究方式,探討Inception 2012專題開發過程並以專題生命週期及8十商業模式進行分析預期目標與實際成果間差異。本研究結果發現小型專題開發案在金錢不足、人力不足、經驗不足及時間受限等限制之下,專題成員間的凝聚力是開發成功關鍵因素。
Recently, it has become a popular theme of simulation game based learning that combines entertainments and learning. And from time to time it has put out the different products of the simulation game that intrigues many scholars to discuss. But on the market, the developing basis of the large simulation systems almost use 5 Functions of business as the frame of system design : Production、Marketing、Human Resource、R&D and Financial . But the Teaching Aids Simulation System is seldom developed as a dynamic basis of design in Business Model that can’t describe the strategy and the implementation process sufficiently of a company. This research followed Inception2010 simulation and gaming system, and focused on the reason why Inception2010、2011 system got failure, meanwhile we tried to redesign and develop Inception2012. We improved the developing project by following the past research, so it must be clear for the exchanged items. But after the project, although we sorted the documents and took over, we still have no proper process to see what may make the same mistake and we don’t transfer the information to the next research team that makes some difficulties for them to get in to the situation quickly. Hence, the research is going to discuss the developing process of Inception 2012 project by Test study, and analyze the expected targets also the differences between the actual performances through Eight-Ten Business Model and project life cycle. We found that the small project research has some limit of human resource shortage, less experience, and time. The key factor to develop successfully is the cohesion of the team.
摘要 i
ABSTRACT ii
誌謝 iii
目錄 iv
圖目錄 vi
表目錄 vii
一、 緒論 1
1-1  研究背景 1
1-2  研究動機 2
1-3  研究目的 2
1-4  研究架構 3
二、 文獻回顧 5
2-1  競賽與模擬系統設計 5
2-1-1 數位遊戲與數位遊戲式學習 5
2-1-2 競賽式數位遊戲學習之意義與特點 5
2-1-3 數位教學輔助工具的特性 6
2-1-4 模擬遊戲結合教育的好處及成效 7
2-1-5 數位遊戲之架構與特徵 7
2-2  專案管理 11
2-2-1 專案定義及特性 11
2-2-2 專案生命週期 12
2-2-3 數位遊戲專題 12
2-3  商業模式 13
三、 研究方法 17
3-1  個案研究法 17
3-2  資料來源與分析專題 18
3-2-1 資料蒐集方式 18
3-2-2 資料分析方式 18
3-3  研究流程 21
四、 專題執行 22
4-1  Inception 2012開始源由 22
4-2  Inception 2012專題生命週期 23
4-2-1 定義階段 23
4-2-2 規劃階段 26
4-2-3 執行階段 31
4-2-4 結案階段 44
五、 結論及成果 47
5-1  結論 47
5-2  專題主要成功因素 48
參考文獻 49

中文部分
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[6].劉旨峰與簡幸如,「專題導向數位遊戲製作教學模式之個案探討」,人文暨社會科學期刊,5:113-130頁,2009。
[7].鄭漢鐔,「8十商業模式-企業創新的動態系統」,2013。
[8].鄭漢鐔與高儷華,「以商業模式為基礎的競賽與模擬系統之設計及其教學成效」,2012國際ERP學術及實務研討會,85,2012。
[9].賴炎卿,「問題導向式與電腦遊戲式教學策略對於國小學生電腦課之學習動機與推理能力成效之研究」,國立台中教育大學數位內容科技學系,碩士論文,台中,2001。
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英文部分
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[13].HogleJ. G., Considering Games as Cognitive Tools: In Search of Effective "Edutainment" University of Georgia Department of Instructional Technology, 1996.
[14].Jason Rutter and Jo Bryce. “Understanding Digital Games”. London: Sage, 249 pp., ISBN 101412900344 (paperback) , 2006.
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[20].Magretta, J., “Why Business Model Matter”, Harvard Business Review, 80(5), 86-92,2002.
[21].Malone, T. W., “What makes computer games fun? ”, Byte, 6(12), 258-277, 1981.
[22].Malone, T.W. & Lepper, M.R., “Making learning fun:Ataxonomy of intrinsic motivations for learning”. In R. E. Snow&M. J. Farr (Eds.), Aptitude, learning, and instruction: Vol. 3. Conative and affective process analyses (pp. 223-253). Hillsdale, NJ: Lawrence Erlbaum, 1987.
[23].Mayer, B.W., Dale, K.M., Fraccastoro, K.A., & Moss, G., “Improving transfer of learning: Relationship to Methods of Using Business Simulation”. Simulation & Gaming, 42(1), 64-84 , 2011.
[24].Munns and Bjeirmi, “The role of project management in achieving project success”, International Journal of Project Management, 14(2), 81-87, 1996 .
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[27].Rieber, L. P., “Animation, incidental learning, and continuing motivation”. Journal of Educational Psychology, 83, 318-328, 1991.
[28].Rosemary Garris, Robert Ahlers, and James E. Driskell., “Games, motivation, and learning: A research and practice model”. SIMULATION & GAMING, Vol. 33 No. 4, 441-467, 2002.
[29].Shafer, S.M., H.J., Smith, and J.C., Linder, “The Power of Business Models”, Business Horizons, 48(3), 199-207, 2005.
[30].TP Cronan, PM Léger, J Robert, G BabinP Charland, “Comparing Objective Measures and Perceptions of Cognitive Learning in an ERP Simulation Game A Research Note”. Simulation Gaming August 2012 vol. 43 no. 4 461-480,2012.
網站部分
[1].HEC Montréal-ERPsim:http://erpsim.hec.ca/
[2].Top Boss 特波國際:http://www.top-boss.com.tw/
[3].PMI國際專案管理協會:http://www.pmi.org/default.aspx

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