中文部分
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[2].王維聰與王建喬,「數位遊戲式學習系統」,科學發展,467:46-51頁,2011。
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[7].鄭漢鐔,「8十商業模式-企業創新的動態系統」,2013。
[8].鄭漢鐔與高儷華,「以商業模式為基礎的競賽與模擬系統之設計及其教學成效」,2012國際ERP學術及實務研討會,85,2012。
[9].賴炎卿,「問題導向式與電腦遊戲式教學策略對於國小學生電腦課之學習動機與推理能力成效之研究」,國立台中教育大學數位內容科技學系,碩士論文,台中,2001。
[10].鍾文武,學會專案管理的11堂課,初版,博碩文化,新北市,2010。
英文部分
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[20].Magretta, J., “Why Business Model Matter”, Harvard Business Review, 80(5), 86-92,2002.
[21].Malone, T. W., “What makes computer games fun? ”, Byte, 6(12), 258-277, 1981.
[22].Malone, T.W. & Lepper, M.R., “Making learning fun:Ataxonomy of intrinsic motivations for learning”. In R. E. Snow&M. J. Farr (Eds.), Aptitude, learning, and instruction: Vol. 3. Conative and affective process analyses (pp. 223-253). Hillsdale, NJ: Lawrence Erlbaum, 1987.
[23].Mayer, B.W., Dale, K.M., Fraccastoro, K.A., & Moss, G., “Improving transfer of learning: Relationship to Methods of Using Business Simulation”. Simulation & Gaming, 42(1), 64-84 , 2011.
[24].Munns and Bjeirmi, “The role of project management in achieving project success”, International Journal of Project Management, 14(2), 81-87, 1996 .
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網站部分
[1].HEC Montréal-ERPsim:http://erpsim.hec.ca/
[2].Top Boss 特波國際:http://www.top-boss.com.tw/
[3].PMI國際專案管理協會:http://www.pmi.org/default.aspx