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References
1.Chakesfield, Mark. Modern Warfare 3, Biggest Entertainment Launch Ever. (November 11th, 2011). Retrieved from http://www.techradar.com/news/gaming/modern-warfare-3-biggest-entertainment-launch-ever-1040483
2.Webb, Charles. Interview: The Big Broadcast - TwitchTV, eSports, and Making it Big as an Online Gamer (May 2nd, 2012) Retrieved from http://multiplayerblog.mtv.com/2012/05/02/interview-the-big-broadcast-twitchtv-esports-and-making-it-big-as-an-online-gamer
3.Miller Patrick.“Twitch.tv Releases iPhone App, Feeds Your Addiction.” (October 31st, 2011) Retrieved From: http://www.pcworld.com/article/242753/twitch_tv_releases_iphone_app_feeds_your_addiction.html 4.Dreamhack And Twitch-tv Announce Record Breaking Online Viewership (2011) Retrieved From:http://www.dreamhack.se/dhw11/2011/12/06/dreamhack-and-twitch-tv-announce-record-breaking-online-viewership/
5.IGN News. “IGN Pro League Now Biggest eSports League; Delivers Largest Single Event in North American eSports History” (April 17, 2012)Retrieved From:http://www.prnewswire.com/news-releases/ign-pro-league-now-biggest-esports-league-delivers-largest-single-event-in-north-american-esports-history-147739915.html
6.Capcommuity Forums.“Brelston Blog” (March 16, 2012) Retrieved From:http://www.capcom-unity.com/brelston/blog/2012/03/16/new_costumes,_gems,_patches_and_more_coming_to_street_fighter_x_tekken”
7.Carter, Jonathan Grey. “Visceral Defends Dead Space 3” (March 8th, 2013). Retrieved From:http://www.escapistmagazine.com/news/view/122564-Visceral-Defends-Dead-Space-3-DLC
8.Moore, Peter. “Bank of America Merill Lynch Global Technology Conference 2012 (transcript). Retrieved from: http://investor.ea.com//eventdetail.cfm?eventid=113335
9.Jetro “Domestic and Worldwide Video Game Shipments for Japan” Japan Economic Monthly. (2005). Retrieved from: http://www.jetro.go.jp/en/reports/market/pdf/2005_49_r.pdf
10.Vgchartz “Worldwide Console Sales” (2012) Retrieved From http://www.vgchartz.com/
11.Leack, Jonathan “Gran Turismo 6” (November 13, 2011) Retrieved from: http://www.playstationlifestyle.net/2011/11/13/now-that-gran-turismo-6-is-in-development-will-it-be-for-ps3-or-ps4/
12.Ludwig Keitzmann “Keiji Inafune remains critical of Japanese games, deems even Capcom ''complacent''” (September 20, 2010) Retrieved From:http://www.joystiq.com/2010/09/20/keiji-inafune-remains-critical-of-japanese-games-deems-even-cap/
13.Lejacq, YannickDeNA, “Japanese Mobile Game Company, Reports Record $627M in Quarterly Revenue” (November 6, 2012) Retrieved From http://www.ibtimes.com/dena-japanese-mobile-game-company-reports-record-627m-quarterly-revenue-861676
14.Gilbert, Ben. “Zynga lost over $400 million in 2011 while 58.5 million people played its games every day” (February 14, 2012)Retrieved From http://www.joystiq.com/2012/02/14/zynga-lost-over-400-million-in-2011-while-58-5-million-people-p/ 15.Wild. “Japanese social game DeNA stop using the game to pay function” (May 9th, 2012) Retrieved From http://www.venturedata.org/?i443878_Japanese-social-game-DeNA-stop-using-the-game-to-pay-function
16.Gamasutra “Brazil has Record New Attendance in 5th Edition” (October 23, 2012) Retrieved Fromhttp://www.gamasutra.com/view/pressreleases/179934/Brasil_Game_Show_BGS_has_new_record_attendance_in_its_5thedition.php
17.Super Data Research “Latin America Market Research” Retrieved from http://www.superdataresearch.com
18.NewZoo “Games Industry Blog” (November 2012) Retrieved From http://www.gamesindustryblog.com/2012/11/social-gaming-market-grows-25-in-brazil-infographic/
19.Makuch, Eddie “Gears of War Sells Minority Stake to Chinese Internet Company” (June 12th, 2012) Retrieved From http://asia.gamespot.com/news/gears-of-war-studio-sells-minority-stake-to-chinese-internet-company-6383233
20.Amanda Lenhart, Sydney Jones, Alexandra Macgill “Adults and Video Games” (2008) Retrieved from http://pewinternet.org/Reports/2008/Adults-and-Video-Games.aspx
Figures
Figure 1 “Age and Male to Female Ratio of Viewership” Cross Counter TV YouTube Analytics Page http://www.youtube.com/user/crosscountertv
Figure 2 “Video View Playback Location” Cross Counter TV YouTube Analytics Page http://www.youtube.com/user/crosscountertv
Figure 3 “Figure 3 Viewership and Minutes Watched by Country” Cross Counter TV YouTube Analytics Page http://www.youtube.com/user/crosscountertv
Figure 4 “Social Business Assumptions” User Generated
Figure 5 “Domestic and Worldwide Video Game Shipments for Japan” Japan Economic Monthly. 2005. Retrieved from: http://www.jetro.go.jp/en/reports/market/pdf/2005_49_r.pdf
Figure 6 “Japanese Video Game Sales by Region” Tokyo Game Show. Retrieved from: www.tgs.cesa.or.jp
Figure 7 “Worldwide DLC Market” Capcom Internal Development Report (October 5, 2012) Retrieved from: http://www.capcom.co.jp/ir/english/business/market.html
Figure 8 “Mobile Phones Shipments: Regular vs Smartphones” Yano Research Institue (June 26th, 2012) Retrieved from: http://www.capcom.co.jp/ir/english/business/market.html
Figure 9 “Mobile Phone Gamers in the US” Matt Silverman (June 21st, 2012) Retrieved from http://mashable.com/2012/06/20/video-game-industry/
Figure 10 Mobile DLC Sales According to Region Yano Research Institute (June 26th, 2012) Retrieved from: http://www.capcom.co.jp/ir/english/business/market.html
Figure 11 "Cross Counter Online Survey." Self Generated
Figure 12 "DLC Attach Rates Versus Price Sensitivity." Self Generated
Figure 13 "Point Cards (Examples of Breakage)." Google Image Search
Figure 14 “A Good Analogy for the Street Fighter x Tekken DLC Debacle.” Fred Wood. Retrieved from: The Penny Arcade
Figure 15 "Attach Rate % Versus DLC Location on Disc." Self Generated Figure 16 "Time to Market versus # of tracked DLC." Self Generated Figure 17 "Attach Rates Versus Time to Market." Self Generated Figure 18 “Analyst Expectations for Electronic Arts 2013” Retrieved from: Yahoo Finance Figure 19 “FIFA Ultimate Team” Retrieved from: http://www.ea.com/intl/football/fifa/fifa-ultimate-team
Figure 20 "Gregariousness and the positive effects towards attach rates." Self-generated Figure 21 "Cross Counter Survey on Payment method and Attach Rates." Self-generated
Figure 22 "Payment Method and DLC Attach Rates" Self-generated
Figure 23 "Average Revenue per DLC vs Metacritic Score." Self-generated
Figure 10 “Physical versus Digital Distribution” Retrieved from: https://www.npd.com/latest-reports/impact-of-digital-online-gaming-brief/
Figure 24 “Latin America Market Research” Super Data Research. (2012) Retrieved from http://www.superdataresearch.com
Figure 25 “League of Legends Player Base” Riot Games (2012) Retrieved from http://msnbcmedia.msn.com/i/MSNBC/Components/Photo/_new/101112_RiotGames_LoL_InfoGraphic.jpg
Figure 26 “Demographic and Education League of Legends Player Base” Riot Games (2012) http://msnbcmedia.msn.com/i/MSNBC/Components/Photo/_new/101112_RiotGames_LoL_InfoGraphic.jpg
Figure 27 “UN Broadband Report 2012”Retrieved from http://www.broadbandcommission.org/Documents/bb-annualreport2012.pdf
Figure 28 “Average Online Chinese Users By Application” China Internet Statistics White Paper (2011) Retrieved from http://www.chinainternetwatch.com/whitepaper/china-internet-statistics/
Figure 29 Social Business Model Assumptions (Self Generated) Figure 30 “Scoga Logo” Google search results for ‘Scoga’
Figure 31 “Cash Flow” User Generated
Figure 32 “High Priority Events with Projected Net Income and COGS” User Generated
Figure 33 “Optional Events” User Generated
Figure 34 Geography of YouTube Fans” Cross Counter TV YouTube Analytics Page http://www.youtube.com/user/crosscountertv
Figure 35 “YouKu Search Results for “Cross Counter” YouKu search results for ‘Scoga’
Figure 36 “Video Views Sources” Cross Counter TV YouTube Analytics Page http://www.youtube.com/user/crosscountertv
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