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研究生:汪戊全
研究生(外文):Wu-Chuan Wang
論文名稱:體感互動舞蹈之音樂系統設計
論文名稱(外文):The Design of Embodied Interactive Music System For Choreographers
指導教授:鄭建文鄭建文引用關係
口試委員:廖海婷董昭民曹筱玥
口試日期:2013-06-23
學位類別:碩士
校院名稱:國立臺北科技大學
系所名稱:互動媒體設計研究所
學門:設計學門
學類:視覺傳達設計學類
論文種類:學術論文
論文出版年:2013
畢業學年度:101
語文別:中文
論文頁數:154
中文關鍵詞:互動舞蹈舞蹈體感KinectMax/Msp
外文關鍵詞:Interactive danceDanceEmbodied InteractiveKinectMax/Msp
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編舞者傳統上會依據既存的音樂作品進行舞蹈編排,或與作曲家共同合作,由作曲家配合該舞碼的需求而譜寫配樂。以上兩種編舞程序皆需由舞者配合音樂以達到同步,導致舞者常必須耗費大量的時間重複排練,才能配合音樂而固定其肢體動作。在本「體感互動表演音樂系統」中,舞者可以藉由肢體動作控制互動音樂系統,產生出相對應的音樂,因而允許舞蹈中即使加入即興的成份,仍不影響音樂與舞蹈之間的緊密同步。此外,此體感互動系統建立在模組化程式環境的架構上,更可以配合不同的舞碼產生不同的音樂,因而具有可擴充性。
本研究以物件導向影音程式設計系統Max/Msp/Jilter為互動系統設計平台,以 Microsoft Kinect 感應器偵測舞者的肢體動作,藉由 Kinect 深度感應功能和中介軟體 Open NI 建構出被偵測者之關節座標值,並以拉邦動作分析中的八個基本行動質地,作為體感互動系統即時判斷舞者當下肢體動作的分析準則,並配合時序設定機制,來控制即時聲音合成,或觸發預錄聲音的播放。
本研究所設計之互動系統亦經專家測試、評估、驗證其可用性,並藉由蒐集專家意見,歸納出體感互動舞蹈表演音樂系統之設計原則,以檢視本研究之創作成果,最後,研究者回顧本系統之設計歷程與展演應用過程,針對相關研究成果進行歸納探討,提出具體結論與建議。


Traditionally, a choreographer will arrange steps and movements for a dance using existing music, or he/she might cooperate with a composer and have him/her write new music according to the dance script. But both the two choreography procedures require dancers to follow the music to achieve synchronization, and thus require dancers to spend a lot of time practicing repeatedly in order to be able to keep their body movements in synch with the music. With this " Embodied Interactive Music System", dancers can use their body movements to control the interactive music system and to produce corresponding music, and even to incorporate the impromptu elements in the dance without affecting the synchronization between the music and the dance. In addition, because the embodied interactive music system was built on a modular programming environment framework and can produce different music pieces according to different dance scripts, therefore it possesses expandability.
This research uses the object-oriented video-audio program design system Max/Msp/Jitter as the design platform for the interactive system. The system utilizes Microsoft Kinect sensors to detect dancers'' body movements, and to uses Kinect''s depth sensing function and the Open NI middleware to construct the coordinate values of the joints of the person being detected. It further adopts the 8 basic movement efforts in the Laban Movement Analysis as the embodied interactive system''s analysis guidelines in identifying, in real-time, dancers'' body movements at the moment, and together with a sequence setting mechanism to control real-time sound synthesis or to trigger the playback of the pre-recorded sounds.
The usability of the interactive system designed in this research was tested, evaluated, and verified by experts. The creative works of this research were also checked against the design principles of embodied interactive music system summarized through the collected opinions from various experts in the related fields. At the last, researchers reviewed the system''s design history and its performance application processes, conducted inductive investigation on related research results, and offered concrete conclusions and suggestions.


中文摘要.................................................................................................................i
英文摘要...............................................................................................................ii
誌謝......................................................................................................................iv
目錄......................................................................................................................vi
表目錄.................................................................................................................. ix
圖目錄...................................................................................................................xi
第一章 緒論........................................................................................................1
1.1 創作背景與動機...................................................................................1
1.2 創作目的...............................................................................................3
1.3 創作範圍與限制...................................................................................3
1.4 論文架構與流程...................................................................................4
第二章 文獻探討................................................................................................7
2.1互動舞蹈表演的發展.............................................................................7
2.1.1 科技早期發展對於舞蹈表演的影響.........................................7
2.1.2 電腦技術輔助舞者創作的發展.................................................9
2.1.3 舞者編舞的創作過程...............................................................12
2.1.4 互動科技於舞蹈之應用...........................................................16
2.1.5 互動科技輔助舞者創作...........................................................18
2.2互動系統設計原則...............................................................................20
2.2.1 使用者介面..............................................................................20
2.2.2 圖形化使用者介面...................................................................22
2.2.3 人機互動設計..........................................................................23
2.2.4 體感互動舞蹈音樂系統設計考量...........................................24
2.2.5 使用性評估..............................................................................25
2.3 電子原音樂的發展..............................................................................28
2.3.1 電子原音樂的發展.................................................................28
2.3.2 電子原音樂的特質與創作概念..............................................33
2.3.3 電子原音樂設計之體感互動舞蹈音樂系統設計考量...........36
2.4 相關案例探討....................................................................................39
第三章 創作理念與方法...................................................................................44
3.1創作流程與規劃....................................................................................44
3.2創作理念發展........................................................................................47
3.2.1 體感互動舞蹈音樂系統之創作理念發展流程..................47
3.2.2 體感互動舞蹈音樂系統之創作理念..................................48
3.2.3 體感互動舞蹈音樂系統之系統架構設計原則................. 49
3.2.4 體感互動舞蹈音樂系統之介面設計原則..........................52
3.2.5 體感互動舞蹈音樂系統之音樂設計原則..........................52
3.2.5.1互動機制設計....................................................................53
3.2.5.2音樂與聲音設計................................................................67
3.2.6 專家看法與建議....................................................................77
3.3 使用者觀察評估方式..........................................................................81
3.3.1 活動參與對象及流程.............................................................81
3.3.2 互動介面設計評估.................................................................82
第四章 創作設計與實作..................................................................................84
4.1創作平台...............................................................................................84
4.2 Microsoft Kinect體感感應器介紹.......................................................86
4.3體感互動舞蹈音樂系統設計開發..................................................87
4.3.1 設計說明..................................................................................87
4.3.2 體感互動舞蹈音樂系統之互動操作流程................................94
4.3.3 體感互動舞蹈音樂系統之電子樂器設計說明.......................100
4.3.4 體感互動舞蹈音樂系統之動作與音樂對應機制...................111
第五章 使用者觀察評估.................................................................................114
5.1體感互動舞蹈音樂系統操作活動說明...............................................114
5.1.1 活動步驟與流程.....................................................................114
5.1.2 活動參與對象.........................................................................115
5.1.3 活動進行方式.........................................................................115
5.2互動介面設計評估..............................................................................117
5.2.1 體感互動舞蹈音樂系統操作觀察與分析...............................117
5.2.2 互動介面設計訪談結果..........................................................122
第六章 創作修正與展示.................................................................................128
6.1體感互動舞蹈音樂系統創作修正.......................................................128
6.2創作成果展示......................................................................................140
第七章 結論與建議........................................................................................148
7.1創作結論.............................................................................................148
7.2未來展望.............................................................................................150
參考文獻............................................................................................................151


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網路資料
Maxmsp(2012)from http://cycling74.com
Engadget (2011) from http://www.engadget.com/tag/kinect/
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from http://solomonsmusic.net/4min33se.htm


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