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研究生:潘大衞
研究生(外文):Da-Wei Pan
論文名稱:結合使用者中心設計與統一建模語言於網站平台系統分析與設計
論文名稱(外文):Analysis and Design of Combining User Centered Design and Unified Modeling Language for Web System
指導教授:林俊雄林俊雄引用關係
指導教授(外文):Jiun-Shiung Lin
口試委員:白恭瑞張仁輝
口試委員(外文):Kung-Jui PaiJen-Huei Chang
口試日期:2013-10-04
學位類別:碩士
校院名稱:明志科技大學
系所名稱:工業工程與管理研究所
學門:工程學門
學類:工業工程學類
論文種類:學術論文
論文出版年:2013
畢業學年度:102
語文別:中文
論文頁數:129
中文關鍵詞:統一建模語言使用者中心設計焦點團體法圖形使用者介面
外文關鍵詞:Unified Modeling LanguageUser Centered DesigFocus groupGraphical User Interface
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網際網路使用人口快速的增加,且網站種類也越來越多,而網站設計提供企業與使用者溝通的介面,許多設計者依自己角度做出設計,容易造成使用者在使用上不易搜尋到他們所要的資訊,因此設計網站者不能再依自己的角度去設計網站,而是要去探討如何分析與設計出一個符合使用者導向的網站。因此本研究探討如何分析與設計出一個符合使用者導向網站平台,本研究以統一建模語言來分析與設計網站平台,並利用焦點團體法讓使用者能在分析與設計網站平台中過程中介入,並聽取使用者的需求來建置網站,再建置Flash並參考以統一建模語言所產生的圖形使用者介面並做易用性測試,過程中聽取使用者在使用上遇到的困難以及意見,並做出改善之後再開始利用程式語言來撰寫網站平台並連接資料庫,最後能建置出一個符合使用者導向的網站平台
The use of the Internet population doubled and different varieties of web pages, website design companies provide the communication tool between the corporations and users. Many website designers made the website based on their own preferences and it lacks of visibility in search engines for other users. Therefore, it is not recommended to design around the website designer’s preference but rather analyze the user’s preferences and design around them. This study will analyze and design a suitable platform for the internet users. This study will utilize UML to analyze and design website platform while taking user’s input using focus group. Then build the Flash using GUIs coming from UML to allow beta testing, and listens to comments from the users regarding any improvement ideas or difficulties using the website. After improvement, programming language will be used to develop the website and connect to the data base, finally, build up a user based platform.
明志科技大學碩士學位論文指導教授推薦書i
明志科技大學碩士學位論文口試委員審定書ii
明志科技大學學位論文授權書iii
誌謝iv
摘要v
ABSTRACT vi
目錄vii
表目錄ix
圖目錄xi
第一章 緒論1
1.1 研究背景與動機 1
1.2 研究目的2
1.3 研究範圍2
1.4 研究流程3
第二章 文獻探討4
2.1 統一建模語言(Unified Modeling Language, UML)4
2.2 使用者中心設計(User Centered Design, UCD)12
2.3 焦點團體法(focus groups)18
2.4 圖形使用者介面(Graphical User Interface, GUI)20
第三章 研究方法23
3.1 問題描述23
3.2 研究架構26
3.2.1 需求階段28
3.2.2 分析階段28
3.2.3 模擬驗證31
3.2.4 設計階段與實作階段32
第四章 實例研究36
4.1 實例案例背景36
4.2 需求階段37
4.3 分析階段38
4.4 模擬驗證65
4.5 設計階段與實作階段71
4.6小結 75
第五章 結論與未來研究發展建議 77
5.1 結論 77
5.2 管理意涵77
5.3 未來研究發展與建議78
參考文獻79
附錄87
附錄一87
附錄二98

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