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研究生:黃奕誠
論文名稱:結合實體物件與行動載具之開發套件設計
論文名稱(外文):A Tangible UI Toolkit for Capacitive Touch Devices
指導教授:余能豪余能豪引用關係
學位類別:碩士
校院名稱:國立政治大學
系所名稱:資訊科學學系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
畢業學年度:102
語文別:中文
論文頁數:58
中文關鍵詞:實體使用者介面開發套件平板電腦人機互動原型製作
外文關鍵詞:Tangible User InterfaceTabletToolkitSDKPrototypeHuman Computer Interaction
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過去,感知物件的互動方式大多發展於大型互動桌上,其技術主要是採用影像辨識來進行互動偵測,隨著平板的普及,我們希望能將大型互動桌的實體互動體驗帶到平板世界,然而現今平板使用之電容式觸控技術有別於大型互動桌之影像偵測技術,無法直接應用影像式的物件辨識方法,因此設計出一套結合平板電腦與感知物件的開發工具,目的是要讓互動設計的開發者能夠快速開發感知物件的互動模式。
而電容式實體互動物件設計較為複雜,對於互動設計的開發者而言,要去製作、開發這些互動物件不論是在電路或是實體物件都是有一定的難度,並不是所有的開發者都擁有相關的背景或是資源。而為了讓原型製作更加的簡單在軟體上我們設計了一套SDK,在硬體上結合了樂高積木和導電的膠帶,不僅製作快速、成本低,在組裝上也能擁有一致的規格以減少誤差的發生。藉由其底座組合方式的差異也就代表著不同的感知物件。因此開發者只需套用我們所設計的SDK就可以將原有的作品加上實體互動物件的互動模式。

The Tangible User Interface (TUI) has been widely adopted on interactive tabletops by using optical sensing techniques and fiducial markers. With the huge growth of smartphone and tablet market, we hope to expand the tangible interaction experience to the off-the-shelf touch devices. However, most touch devices use capacitive sensing techniques that can only detect human fingers. We create a tangible hardware toolkit base on capacitive touch devices so developers can use it to build tangible interactions in a fast way. We put conductive adhesive tape on LEGO blocks to form an identifiable footprint. The footprint could be attached onto a tangible object. And the pattern of the footprint could be easily arranged to represent different identities. We also provide a flash SDK that can be quickly integrated into a developer’s project and then enable tangible interactions. We expect our hardware toolkit and software SDK can benefit more developers to create tangible UI applications on the capacitive touch devices.
第 一 章 緒論 8
1.1. 研究背景與動機 8
1.1.1. 實體互動物件的發展狀況 8
1.1.2. 實體互動物件製作上的技術瓶頸 9
1.2. 研究目的 10
1.3. 研究問題 10
1.4. 研究架構與流程 11
第 二 章 文獻探討 12
2.1 Tangible User Interface 的發展 12
2.2 現有TUI的應用發展 16
2.2.1. TUI常用辨識方式 16
2.2.2. 相關應用 23
2.3 行動裝置上TUI發展所遇見的問題及現有之解決方法 26
第 三 章 研究方法 27
3.1 電容式行動裝置如何偵測觸控 27
3.2 感知物件(Tangible Object)設計 28
3.3 Event介紹 30
3.4 開發套件辨識方法及流程 31
3.4.1 辨識方法 31
3.4.2辨識流程 32
3.4.3 相關辨識程式碼解說 34
第 四 章 系統評估 35
4.1 系統評估方式 35
4.2 受測對象與流程 36
4.2.1. 受測對象 36
4.2.2. 參與人員 36
4.2.3. 系統評估環境及設備 36
4.2.3. 系統評估流程 37
4.3 使用者回饋 (user feedback) 38
4.3.1. 使用難易度回饋-軟體 38
4.3.2. 使用難易度回饋-硬體 38
4.3.3. 結合原有專案使用回饋 39
4.4. Tangible UI Toolkit相關合作案例 42
4.4.1 案例介紹 42
4.4.2 案例分析 44
第五章 結論與未來展望 45
5.1 研究貢獻與設計建議 45
5.2 限制 46
5.3 未來展望 46
參考文獻 48
附錄 51

[1] D. Avrahami, J. O. Wobbrock, and S. Izadi, “Portico: Tangible Interaction on and around a Tablet,” in Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST ’11, 2011, p. 347.
[2] H. Ishii and B. Ullmer, “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms,” in Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’97, 1997, pp. 234–241.
[3] E. Hornecker, “Beyond Affordance: Tangibles’ Hybrid Nature,” in Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI ’12, 2012, p. 175.
[4] B. Ullmer and H. Ishii, “The metaDESK,” in Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST ’97, 1997, pp. 223–232.
[5] R. Watanabe, Y. Itoh, Y. Kitamura, F. Kishino, and H. Kikuchi, “Distributed autonomous interface using ActiveCube for interactive multimedia contents,” in Proceedings of the 2005 international conference on Augmented tele-existence - ICAT ’05, 2005, p. 22.
[6] D. Gallardo and S. Jordà, “Tangible jukebox,” in Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction - TEI ’10, 2010, p. 199.
[7] D. Ledo, M. A. Nacenta, N. Marquardt, S. Boring, and S. Greenberg, “The HAPTICTOUCH Toolkit: Enabling Exploration of Haptic Interactions,” in Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI ’12, 2012, p. 115.
[8] J. Marco, E. Cerezo, and S. Baldassarri, “ToyVision : A Toolkit for Prototyping Tabletop Tangible Games,” pp. 71–80, 2012.
[9] P. Baudisch, T. Becker, and F. Rudeck, “Lumino: Tangible Blocks for Tabletop Computers Based on Glass Fiber Bundles,” in Proceedings of the 28th international conference on Human factors in computing systems - CHI ’10, 2010, p. 1165.
[10] N.-H. Yu, P. Huang, Y.-P. Hung, L.-W. Chan, S. Y. Lau, S.-S. Tsai, I.-C. Hsiao, D.-J. Tsai, F.-I. Hsiao, L.-P. Cheng, and M. Chen, “TUIC: Enabling Tangible Interaction on Capacitive Multi-touch Display,” in Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11, 2011, p. 2995.
[11] A. Wiethoff, H. Schneider, M. Rohs, A. Butz, and S. Greenberg, “Sketch-a-TUI: Low Cost Prototyping of Tangible Interactions Using Cardboard and Conductive Ink,” in Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI ’12, 2012, p. 309.
[12] A. Bianchi and I. Oakley, “Designing tangible magnetic appcessories,” in Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI ’13, 2013, p. 255.
[13] M. Kaltenbrunner, “reacTIVision and TUIO: A Tangible Tabletop Toolkit,” in Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS ’09, 2009, p. 9.
[14] L. Chan, S. Müller, A. Roudaut, and P. Baudisch, “CapStones and ZebraWidgets,” in Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12, 2012, p. 2189.
[15] C. Brosda, J. Daemen, S. Djuderija, S. Joeres, O. Langer, A. Schweitzer, A. Wilhelm, and J. Herder, “TouchPlanVS lite,” in Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments - HCCE ’12, 2012, p. 64.
[16] D. Burnett, P. Coulton, and A. Lewis, “Providing both physical and perceived affordances using physical games pieces on touch based tablets,” in Proceedings of The 8th Australasian Conference on Interactive Entertainment Playing the System - IE ’12, 2012, pp. 1–7.
[17] D. Avrahami and S. E. Hudson, “Forming Interactivity: A Tool for Rapid Prototyping of Physical Interactive Products,” in Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS ’02, 2002, p. 141.

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