一、中文部分
何苔麗、徐慧霞、章家誠(2012)。手機應用程式服務使用態度及再購意願研究-以蘋果公司的APP Store為例。Journal of China University of Science and Technology,50,169-189。
何苔麗、徐慧霞、陳照森(2012)。應用消費者接受模式探討手機應用程式服務之再購意願。電子商務研究,10(3),235-256。
何淑君,涂郁忠,林勢敏(2012)。探討影響消費者下載行動應用軟體意願之研究。中華民國資訊管理學會研討會論文集,台北市,中華民國資訊管理學會。
李春麟,方文昌(2013)。科技接受模式再探討:整合資訊科技外部變數之論點。企業管理學報,97,1-37。吳俊毅(2000)。科技接受模型之實徵研究-從動機角度。國立中央大學碩士論文,桃園縣。吳萬益. (2008). 企業研究方法, 台北市: 華泰文化事業有限公司.
曹文琴,謝銘倉(2013)。應用QR Code 優惠券於行動行銷-以知覺QR Code優惠券價值為觀點。亞太經濟管理評論,16(2),27-3邱皓政. (2006). 量化研究與統計分析 (基礎版)-SPSS 中文視窗版資料分析範例解析: 五南圖書出版股份有限公司.
陳協勝,吳高文(2011)。網際網路創新使用擴散模型之研究。電子商務研究,9(2),157-182。許珮緁(2010)。淺談QR Code在圖書館的應用。台灣圖書管理學季刊,6(4),95-103。
張錦特、蘇姵芹、何蕙萍、蘇百勝(2009)。以修正科技接受模式探討語音留言板互動功能之使用意願。電子商務學報,11(3),469-448。曾馨瑩(2010)。易用性、有用性與趣味性:以科技接受模型探討微網誌的使用行為。2010中華傳播學會年會暨第四屆數位傳播國際學術研討會,嘉義縣,中正大學。
樊祖燁、劉芳梅、丁中得(2012)。網路互動性、口碑效果對忠誠度之影響-以社群網站為例。育達科大學報,32,157-174。
魯耀斌、徐紅梅(2005)。技術接受模型及其相關理論的比較研究。科技進步與對策,10,176-178。
鄭棋文 (2010)。研發結合二維條碼 (QR Code) 的行動導覽系統。國立清華大學碩士論文,新竹。盧希鵬(2003)。人們為什麼玩線上遊戲? 社會影響, 神迷經驗, 與 TAM 的延伸。行政院國家科學委員會專題研究計畫。
二、西文部分
Barnett, Lynn A. (1991). The playful child: Measurement of a disposition to play. Play & Culture
Bruner II, Gordon C, & Kumar, Anand. (2005). Explaining consumer acceptance of handheld Internet devices. Journal of Business Research, 58(5), 553-558.
Csikszentmihalyi, Mihaly. (1975). Play and intrinsic rewards. Journal of humanistic psychology.
Cyr, Dianne, Hassanein, Khaled, Head, Milena, & Ivanov, Alex. (2007). The role of social presence in establishing loyalty in e-service environments. Interacting with computers, 19(1), 43-56.
Davis, Fred D, Bagozzi, Richard P, & Warshaw, Paul R. (1989). User acceptance of computer technology: a comparison of two theoretical models. Management science, 35(8), 982-1003
Heeter, Carrie. (1989). Agenda-Setting by Electronic Text News. journalism Quarterly, 66(1), 101-106.
Hltman, Bob(2012). 3.QR Code Benefits for Reps. Agency Sales; Apr 2012; 42, 4; ProQuest, pg. 48.
Hoffman, Donna L, & Novak, Thomas P. (1996). Marketing in hypermedia computer-mediated environments: conceptual foundations. The Journal of Marketing, 50-68.
Hoffman, Donna L, Novak, Thomas P, & Chatterjee, Patrali. (1995). Commercial scenarios for the Web: opportunities and challenges. Journal of Computer‐Mediated Communication, 1(3), 0-0.
Hu, Xiaorui, Wu, Guohua, Wu, Yuhong, & Zhang, Han. (2010). The effects of Web assurance seals on consumers' initial trust in an online vendor: A functional perspective. Decision Support Systems, 48(2), 407-418.
Kim, Byoungsoo. (2012). The diffusion of mobile data services and applications: Exploring the role of habit and its antecedents. Telecommunications Policy, 36(1), 69-81.
Kuo, Franklin F, & Kaiser, James F. (1966). System analysis by digital computer: Wiley.
Liao, Ziqi, & Cheung, Michael Tow. (2008). Measuring consumer satisfaction in internet banking: a core framework. Communications of the ACM, 51(4), 47-51.
Louho, Riki, Kallioja, Mika, & Oittinen, Pirkko. (2006). Factors affecting the use of hybrid media applications. Graphic arts in Finland, 35(3), 11-21.
Lu, Yaobin, Zhou, Tao, & Wang, Bin. (2009). Exploring Chinese users’ acceptance of instant messaging using the theory of planned behavior, the technology acceptance model, and the flow theory. Computers in Human Behavior, 25(1), 29-39.
Moon, Ji-Won, & Kim, Young-Gul. (2001). Extending the TAM for a World-Wide-Web context. Information & Management, 38(4), 217-230.
Oh, Sang Hyun, Kim, Yong Man, Lee, Chong Whan, Shim, Gyu Yeol, Park, Min Sook, & Jung, Hong Seob. (2009). Consumer adoption of virtual stores in Korea: Focusing on the role of trust and playfulness. Psychology & Marketing, 26(7), 652-668.
Rafaeli, Sheizaf. (1988). Interactivity: From new media to communication. Sage annual review of communication research: Advancing communication science, 16(CA), 110-134.
Seligman, L.P. (2001). Perceived Value Impact as an Antecedent of Perceived Usefulness, Perceived Ease of Use, and Attitude: A Perspective on the Influence of Values on Technology Acceptance. (Doctoral thesis). Available from ProQuest Dissertation and theses database. (UMI No. 3035978)
Shin, Dong-Hee, Jung, Jaemin, & Chang, Byeng-Hee. (2012). The psychology behind QR codes: User experience perspective. Computers in Human Behavior, 28(4), 1417-1426.
Steuer, Jonathan. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of communication, 42(4), 73-93.
Wells, William D, & Chen, Qimei. (1999). Surf's up-Differences between Web Surfers and Non-surfers: Theoretical and Practical Implications. Paper presented at the PROCEEDINGS OF THE CONFERENCE-AMERICAN ACADEMY OF ADVERTISING.
Williams, F, Rice, RE, & Rogers, EM. (1988). Research Methods and the New Media. Series in Communication Technology and Society: Free Press, New York, USA.
Wu, Guohua. (2005). The mediating role of perceived interactivity in the effect of actual interactivity on attitude toward the website. Journal of Interactive Advertising, 5(2), 29-39.
Wu, Jianguo. (1999). Hierarchy and scaling: extrapolating information along a scaling ladder. Canadian Journal of Remote Sensing, 25(4), 367-380.
三、網路資料:
資策會(2011/12/31)。數位知識+ - 2011民眾ICT應用調查報告。取自http://books.find.org.tw/newbook_disp.asp?book_id=183。查找時間:2014/6/8。
資策會(2012/12/31)。2012臺灣消費者科技應用生活型態研究分析報告。取自http://books.find.org.tw/newbook_disp.asp?book_id=226。查找時間:2014/6/8。
資策會(2013/9/30)。2013臺灣消費者科技應用生活型態研究分析報告,取自http://books.find.org.tw/newbook_disp.asp?book_id=244。查找時間:2014/6/8。
資策會(2014/2/19)。2013消費者五大網路應用行為調查系列(五):互動廣告。取自http://www.find.org.tw/find/home.aspx?page=many&id=372。查找時間:2014/6/9。
資策會(2014/5/5)。2013民眾ICT應用調查 由民眾需求看各類數位生活服務發展。取自http://www.find.org.tw/find/home.aspx?page=many&id=377。查找時間:2014/6/9。
資策會(2014/5/16)。以手機應用程式及社群網路的溝通方式,已經廣獲民眾喜愛。取自http://www.find.org.tw/find/home.aspx?page=many&id=378。查找時間:2014/6/8。
資策會(2014/5/30)。2013年第3季我國行動上網觀測。取自http://www.find.org.tw/find/home.aspx?page=many&id=382。查找時間:2014/6/8。
許麗珍(2014/4/9)。高鐵推App買多人票 用手機瀟灑進站。取自http://www.appledaily.com.tw/realtimenews/article/new/20140409/376024/。查找日期:2014/5/6。