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研究生:林玳吟
研究生(外文):Tai-yin Lin
論文名稱:可編輯情境的學習舞台
論文名稱(外文):Interactive Learning Cinema Authoring System in the Classroom
指導教授:黃興燦黃興燦引用關係陳國棟陳國棟引用關係
指導教授(外文):Shing-tsaan HuangGwo-dong Chen
學位類別:碩士
校院名稱:國立中央大學
系所名稱:資訊工程學系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2014
畢業學年度:102
語文別:中文
論文頁數:79
中文關鍵詞:真實情境學習沉浸感編輯系統數位學習遊樂場
外文關鍵詞:Authentic LearningImmersionAuthoring ToolDigital Learning Playground
相關次數:
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  • 點閱點閱:275
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  • 下載下載:1
  • 收藏至我的研究室書目清單書目收藏:1
現在的教學越來越重視學生在教學中的體驗,透過與教學內容的互動將習得的知識與現實生活作連結並應用到生活中。英語村提供學生一個機會可以沉浸在全英語的環境中學習,不過英語村的數量有限,平均每位學生每學期只能夠到英語村一次。這使得英語村的學習活動就想是一次普通的戶外教學一樣,學生離開英語村也就結束情境式學習,使得情境式學習沒有持續性。為了讓學生能在平時有真實情境的學習,老師也會在課堂上利用道具或是畫圖的方式營造出擬真情境,不管是製作道具或是畫圖都需要時間而且考驗老師的美工能力。以現在的多媒體技術是可以利用多媒體編輯軟體製作出擬真情境,不過多媒體編輯軟體的操作複雜,加上素材的尋找也要花時間。
本研究建構可編輯情境的學習舞台,讓老師可以根據教學內容編輯背景、人物及對話建構出與教學內容相呼應的擬真情境,學生可以進入老師編輯出來的情境中進行舞台劇的表演,同時會將學生的表演錄影下來,作為學生改善缺點與模仿他人優點的參考。另外,老師可以根據需求隨時讓學生進入可編輯情境的學習舞台體驗情境,讓情境式學習真正融入於學生的學習之中。研究結果顯示,可編輯情境的學習舞台的舞台劇展演功能讓學生覺得有趣、好玩的同時,也讓習得的知識更加實用,進而提升學生的學習動機,並且幫助老師快速地依照學生的學習狀況設計適合學生的情境教學教材。

Nowadays, the experience of learning context is more and more importance. Let students interactive with learning context and apply into real life. The English Village provide students an opportunity to immersive into all-English environment. But students only visit English Village once a semester. It makes the learning activity in the English Village to be normal as an ordinary field trip. And the authentic learning would be temporary. In order to have authentic learning in usual class, teacher uses props or drawing on black board to simulate a real situation in the classroom. But making props or draw will take much time for teacher. Nowadays, we could use multimedia software to create a situation in the classroom. However, the operations of this software are complex and the material collection also takes time.
In this research, we construct Interactive Learning Cinema in the classroom. To assist teacher simulate a real situation base on teaching context. Student can get into the situation to perform drama, and meanwhile, the interactive learning cinema will record the performance as a reference to improve their performance. Moreover, teacher could use interactive learning cinema to doing authentic learning any time, and make authentic learning become part of class. According to the research result, students feel funny and interesting when they perform in interactive learning cinema. At the same time, the knowledge they have learned will be more useful and enhance students learning motivation. The interactive learning cinema also help teacher to prepare authentic learning quickly.

中文摘要 i
Abstract ii
誌謝 iii
目錄 iv
圖目錄 vi
表目錄 vii
一、 緒論 1
1-1 研究背景 1
1-2 研究動機 2
1-3 研究目標 2
1-4 研究問題與對策 3
1-5 論文架構 4
二、 相關理論與研究 5
2-1 真實情境學習(Authentic learning) 5
2-2 沉浸感(Immersion) 7
2-3 教室內的多媒體教材 8
2-3-1 電子教科書 8
2-3-2 編輯系統(Authoring Tool) 9
2-4 英語村概況 12
2-4-1 韓國英語村現況 12
2-4-2 台灣英語村現況 13
2-5 學習遊樂場(Digital Learning Playground) 14
三、 可編輯情境的學習舞台設計與實作 16
3-1 系統設計 17
3-2 系統流程 18
3-3 系統架構 19
3-3-1 Microsoft Kinect模組架構 21
3-4 系統實作 22
3-5 系統描述 23
3-5-1 編輯功能 23
3-5-2 展演功能 26
四、 實驗與結果分析 28
4-1 實驗對象 28
4-2 實驗目的 28
4-3 實驗教材 29
4-4 實驗流程 31
4-5 評估設計 33
4-5-1 Intrinsic Motivation Inventory(IMI) 內在動機問卷 33
4-5-2 自編問卷 34
4-5-3 訪談 34
4-6 實驗結果與分析 35
4-6-1 內在動機問卷結果分析 35
4-6-2 自編問卷結果分析 41
4-6-3 專家訪談 42
4-6-4 與英語村比較 46
4-7 討論 48
五、 結論與未來研究 49
5-1 結論 49
5-2 未來研究 50
5-3 可編輯情境的學習舞台導入學校方針 50
參考文獻 55
附錄一、生活會話教學內容 58
附錄二、內在動機(IMI)問卷-對照組 63
附錄三、內在動機(IMI)問卷-實驗組 65
附錄四、自編問卷 67

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