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研究生:王柏清
研究生(外文):Bo-Ching Wang
論文名稱:探討電玩遊戲對於國小學生注意力影響之研究
論文名稱(外文):A study on the impact of video game on elementary school students’ attention
指導教授:孫培真孫培真引用關係
指導教授(外文):Pei-Chen Sun
學位類別:碩士
校院名稱:國立高雄師範大學
系所名稱:資訊教育研究所
學門:教育學門
學類:專業科目教育學類
論文種類:學術論文
論文出版年:2014
畢業學年度:102
語文別:中文
論文頁數:75
中文關鍵詞:注意力線索提示電玩遊戲腦電波
外文關鍵詞:attentioncuevideo gamesEGG
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近年來多項調查研究皆顯示電玩遊戲已是許多學童最主要的課餘活動之一,主要有研究指出由於電玩遊戲具備豐富的聲光效果以及緊湊的遊戲節奏,再加上可透過網路與其他玩家進行競賽或合作,吸引越來越多學童的喜好,成為最多學童選擇的娛樂活動。雖然過去已有許多研究探討電玩遊戲成癮等行為問題,但是目前仍甚少有研究深入探討電玩遊戲對學童認知能力方面的影響。因此本研究以注意力網絡實驗來分析電玩遊戲對於國小學童注意力之影響,實驗中將國小學童分為重度電玩遊戲玩家組及非遊戲玩家組,利用該實驗來瞭解兩組學童之注意力是否存在差異,並且結合腦波評測系統觀察參與者的生理狀態。
最後的研究結果顯示,從腦波數據可見重度遊戲玩家組其注意力水平高於非遊戲玩家組,且藉由注意力網絡測驗,進行注意力資源各面向的分析,進行警覺性分數、導向性分數以及衝突分數之統計。以此得知,重度遊戲玩家的表現與非遊戲玩家相較下有更高的專注力。由此本研究彌補目前在此領域研究的文獻缺口外,亦可做為協助教學者設計遊戲式學習教材的依據,幫助注意力不集中傾向之學童進行學習。

In recent years, a number of survey have suggested that video game is the most important extracurricular activities of many students. There are studies have pointed out that because the video game is the provision of aural and visual rewards, and compact in the rhythm of the game, it also can can race or in cooperation with other players through the Internet, attracting more students interested, becoming the largest entertainment students choose. Although there have been many studies explore the video game is addictive and other behavioral problems in the past , there is still little research study the impact of video games for children's cognitive abilities. Therefore, this study analyze video games to the impact of the elementary school students’ attention with Posner cueing paradigm. Elementary school students will be distinguished between severe video gamers and non-gamers group in the experiment. This study uses this paradigm to understand the children's attention to the existence of differences between the two groups, and combined with EEG evaluation system to observe the physiological status of the participants.
The final result, it is visible that severe gamers group its levels of attention higher than non-high-gamer group from EGG data. With attention network test, analyze all aspects of attention resources. It provides scores for all three networks: alerting score, orienting score and conflict score, in order to know the performance of severe gamers higher concentration compared with non-gamers. Thus, this study make up for the lack of research in this area, it can also be used as assistance to inattention students, as the design basis for game-based learning.

目錄

摘要 i
Abstract iii
目錄 v
圖目錄 vii
表目錄 ix
第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 3
第三節 研究限制 4
第四節 論文整體架構 4
第二章 文獻探討 7
第一節 大腦簡介 7
第二節 腦電波概述 9
第三節 腦電波量測及記錄 13
第四節 事件相關電位概述 14
第五節 注意力 16
第六節 電玩遊戲 22
第七節 注意力網絡測驗(Attention Networks Test) 23
第三章 實驗方法 27
第一節 實驗流程 27
第二節 實驗設備 29
第三節 腦波量測實驗 31
第四節 注意力網絡測驗 39
第五節 實驗資料處理及分析 45
第四章 實驗分析與結果 47
第一節 腦波數據分析結果 47
第二節 注意力網絡實驗結果 51
第三節 電玩遊戲程度於注意力網絡之分析探討 54
第五章 結論與建議 59
第一節 研究成果與結論 59
第二節 研究限制與未來發展 60
參考文獻 63
附錄一 實驗參與者家長同意書 71
附錄二 國立高雄師範大學針對國小學童遊戲喜好調查問卷 72
附錄三 實驗時程紀錄表 73
附錄四 腦波量測時間紀錄 74
附錄五 分組小遊戲─分數紀錄 75



圖目錄
圖1-1、研究架構圖.....................................................................................5
圖2-1、大腦各區葉片.................................................................................7
圖2-2、大腦功能架構圖.............................................................................8
圖2-3、神經細胞圖...................................................................................12
圖2-4、腦電波訊號放大示意圖...............................................................12
圖2-5、國際10-20置系統定位之示意圖..................................................13
圖2-6、P300波形示意圖...........................................................................15
圖2-7、注意力網路架構...........................................................................24
圖2-8、注意力網路測驗程序...................................................................25
圖3-1、實驗流程圖...................................................................................28
圖3-2、Coordinator連接電腦....................................................................31
圖3-3、耳機跟Router打開開關................................................................32
圖3-4、腦波耳機調整...............................................................................32
圖3-5、確認耳機與適配器之訊號...........................................................33
圖3-6、耳機與適配器標號.......................................................................34
圖3-7、系統實際畫面...............................................................................34
圖3-8、系統實際畫面...............................................................................35
圖3-9、系統實際畫面...............................................................................36
圖3-10、系統實際畫面.............................................................................36
圖3-11、注意力網絡實驗設計圖.............................................................39
圖3-12、實驗實際情況.............................................................................40
圖3-13、注意網絡測試兒童版本.............................................................42
圖3-14、注意力網絡實驗流程.................................................................43
圖4-1、常規任務中學生A腦波之專注力數據折線圖...........................48
圖4-2、實際腦波評測系統畫面_學生A注意力水平.............................48
圖4-3、實驗過程中實驗組學生A其注意力水平腦波數據…….....….48
圖4-4、常規任務中學生B腦波之專注力數據折線圖..……….......…..49
圖4-5、實際腦波評測系統畫面_學生B注意力水平..................50
圖4-6、實驗過程中對照組學生B其注意力水平腦波數據.....….……50
圖4-7、實驗與對照組之警覺性分數比較..............................................53
圖4-8、實驗與對照組之導向性分數比較..............................................53
圖4-9、實驗與對照組之衝突分數比較.....................................................54

表目錄
表2-1、大腦皮質區功能比照表.............................................................8
表2-2、腦波的分類...............................................................................10
表2-3、腦波的圖形...............................................................................11
表2-4、注意力相關研究.......................................................................19
表3-1、Mindwave Mobile 對於PC/Mac基本規格要求....................29
表3-2、傳統腦波量測與Zigbee同步腦波評測之比較......................30
表3-3、注意力分數對應三個注意力網絡功能之計算方式...............44
表4-1、不同組別在注意力網路測驗的反應時間...............................52
表4-2、不同組別在注意力網路測驗反應錯誤率...............................52
表4-3、注意力網絡之描述性統計.......................................................55
表4-4、警覺性、導向性及執行控制網絡之ANOVA分析...............56


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