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研究生:李勻琳
研究生(外文):Yun-Lin Lee
論文名稱:探討銀髮族使用體感式體適能系統之 運動成效與使用意願
論文名稱(外文):Effects of Embodiment-based Fitness System for Elderly on Exercise Performance and Technology Acceptance
指導教授:陳年興陳年興引用關係
指導教授(外文):Nien-Hsin Chen
學位類別:碩士
校院名稱:國立中山大學
系所名稱:資訊管理學系研究所
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2014
畢業學年度:102
語文別:中文
論文頁數:97
中文關鍵詞:老人福祉科技體感式人機介面使用意願功能性體適能Kinect銀髮族使用者
外文關鍵詞:Elderly UsersKinectAcceptanceFunctional Physical FitnessEmbodiment-based InterfaceGerontechnology
相關次數:
  • 被引用被引用:1
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  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:2
銀髮族老化過程會受到其生活型態、遺傳、疾病等原因交互作用所影響,可以藉由規律的運動習慣來維持良好的健康狀態,減緩老化速度與疾病發生。隨著科技日益進步,老人福祉科技逐漸受到矚目。許多研究者開始以科技角度思考如何應用各種科技,輔助銀髮族從事健康運動與享受獨立生活。為了設計出更好的科技來幫助銀髮族健身,本研究以使用者為中心進行系統設計,著重使用者參與、使用需求與科技接受程度,設計一套以Kinect為基礎之體感式體適能系統,針對銀髮族下肢肌耐力訓練。
為了檢驗系統成效,本研究招募10位年齡介於61到81歲之間之健康銀髮族,進行為期四週的實驗研究。實驗以功能性體適能檢測作為成效測量,並於過程中進行訪談與觀察。研究結果顯示,四週的系統使用不足以提供下肢部位顯著進步,推測是運動強度與介入時間不足,但意外發現在上半身柔軟度部分有顯著進步,顯示出銀髮族上肢部位柔軟度較容易有顯著進步。在三個活動之系統使用成績皆有顯著成長,顯示出整體反應時間變快與運動技巧提升。所有實驗者皆對在體感環境下進行運動表現出極高的接受度,並願意使用系統。其他研究發現在結論與討論有詳細的描述,而未來體適能成效之相關實驗建議以長期實驗為主。
Due to the global trend of rapidly aging society, a significant number of aging related issues such as health and wellness has been raised. The issues of successful aging, consequently, became important topic for both researchers and professionals in the related fields, including an emerging field of gerontechnology.
In order to design a better technology to support elderly in good fitness, this study first developed an embodiment-based functional fitness system for elderly that promotes the functional fitness of the lower limbs muscle strength and endurance with a user-centered design specifically focusing on user engagement, user needs, and the acceptance of the technology by utilizing gesture-based interface and integrating game elements into the system. Next, the study examined the effects of the system on the functional fitness and acceptance of technology by carrying out a 4-week experiment with 10 participants aged from 61 to 81 from both genders.
Results showed that no significant on the lower limbs muscle strength and endurance was found at four weeks. However, the study found that there was significant improvement in upper-body flexibility, showing that the upper part softness of seniors were more likely to have a significant progress. Results also showed that playing scores consistently improved over time, indicating overall reaction time and motor skill improvement. In terms of acceptance of gesture-based technology, participants showed high acceptance in general and willingness to use the system if it became available. Detailed results and issues found are discussed. Longer study time for experiment is suggested for future study.
論文審定書 i
論文提要 ii
致謝 iii
摘要 iv
Abstract v
目錄 vi
圖目錄 viii
表目錄 x
第一章 、緒論 1
第一節 、研究背景與動機 1
第二節 、研究目的 4
第三節 、研究問題 5
第二章 、文獻探討 6
第一節 、功能性體適能 6
第二節 、體感式人機介面 8
第三節 、遊戲化元素之應用 12
第三章 、系統設計 15
第一節 、運動動作設計 15
第二節 、使用者參與設計 16
第三節 、系統介面設計 19
第四節 、系統內容設計 22
第四章 、研究方法 28
第一節 、研究架構 28
第二節 、研究工具 29
第三節 、研究對象 37
第四節 、實驗設計 38
第五節 、資料分析方式 41
第五章 、結果與討論 44
第一節 、人口統計資訊 44
第二節 、功能性體適能成效分析 45
第三節 、觀察與系統操作紀錄檔分析 50
第四節 、訪談內容分析 53
第五節 、綜合討論 60
第六章 、結論與建議 65
第一節 、研究發現 65
第二節 、研究貢獻 68
第三節 、研究限制 68
第四節 、未來研究 69
參考文獻 71
附錄一、研究參與同意書(體感組) 77
附錄二、研究參與同意書(非體感組) 78
附錄三、研究工具使用同意書(PASE) 79
附錄四、老人身體活動量表(中文版) 80
附錄五、銀髮族體適能檢測報告 83
附錄六、個人基本資料表 84
附錄七、觀察紀錄紙 85
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