跳到主要內容

臺灣博碩士論文加值系統

(3.237.6.124) 您好!臺灣時間:2021/07/24 04:36
字體大小: 字級放大   字級縮小   預設字形  
回查詢結果 :::

詳目顯示

我願授權國圖
: 
twitterline
研究生:陳柏彰
研究生(外文):Po-Chang Chen
論文名稱:基於頭戴式顯示器之虛擬導覽系統
論文名稱(外文):Virtual Tour System Using Head-Mounted Display
指導教授:洪一平洪一平引用關係
口試委員:陳湘鳳石守謙石勝文吳健榕
口試日期:2015-07-20
學位類別:碩士
校院名稱:國立臺灣大學
系所名稱:資訊工程學研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2015
畢業學年度:103
語文別:英文
論文頁數:30
中文關鍵詞:虛擬導覽頭戴式顯示器虛擬實境
外文關鍵詞:virtual tourhead-mounted displayvirtual reality
相關次數:
  • 被引用被引用:1
  • 點閱點閱:241
  • 評分評分:
  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:0
許多古代歷史遺跡因為不斷受到侵蝕與破壞,必須限制遊客人數,或是不開放遊客參觀,以保護這些歷史遺產,遊客只能在博物館中欣賞遺跡中的文物。隨著數位化與虛擬實境技術的成熟發展,我們可以建立遺跡的3D虛擬環境,讓人們可以在虛擬環境中觀看歷史景觀,並與之互動,因此,在本研究中我們開發一套基於頭戴式顯示器的虛擬導覽系統,並以莫高窟第61窟為例,在虛擬導覽系統中,使用者可以在虛擬環境中走動與欣賞石窟,並觀看石窟中的壁畫與故事動畫。本系統有三個設計考量:1. 使用者如何從現實世界進入到虛擬環境。2. 使用者如何在虛擬環境中移動。3. 使用者與虛擬環境中多媒體內容的互動方式。為了提升虛擬實境體驗,我們針對三項設計考量提出了一些互動設計,並以使用者研究評估成果,最後從使用者研究的成果中得到一些使用者回饋及設計建議。

There are many popular historic sites in the world, for example, Mogao Grottoes in Dunhuang. Some of these places like Mogao Grottoes are sometimes not accessible to visitors because of conservation of the environments. People can only watch the artworks of these historic sites in museums. With the help of digitization and Virtual Reality (VR) technologies, digital and interactive versions of these sites can be constructed. People can watch these sites in virtual environments (VE). In this thesis, a virtual tour system for Mogao Cave 61 using head-mounted display is proposed. User can walk around the cave and watch some multimedia contents in VE. This system has three design considerations: 1. Transition from physical space to virtual space. 2. Movement in virtual space. 3. Interaction with multimedia contents. To develop VR experiences, we design and evaluate some interactions in user studies for each design consideration. Finally, we get some user feedbacks and design suggestions from the results of user studies.

口試委員會審定書 i
致謝 ii
中文摘要 iii
Abstract iv
Contents v
List of Figures vii
List of Tables ix
1 Introduction 1
2 Related Work 4
3 Interactive Virtual Tour System for Mogao Grottoes 5
3.1 System Overview 5
3.2 Design Considerations 7
3.2.1 Transition from Physical Space to Virtual Space 7
3.2.2 Movement in Virtual Space 8
3.2.3 Interaction with Multimedia Contents 11
3.3 Implementation 13
3.3.1 Teleport 13
3.3.2 Movement 15
4 User Study 19
4.1 User Study 1: Transition from Physical Space to Virtual Space 19
4.1.1 Study Design 19
4.1.2 Results and Discussion 20
4.2 User Study 2: Movement in Virtual Space 22
4.2.1 Study Design 22
4.2.2 Results and Discussion 22
4.3 User Study 3: Interaction with Multimedia Contents 24
4.3.1 Study Design 24
4.3.2 Results and Discussion 25
4.4 Discussion 26
5 Conclusion and Future Work 28
Bibliography 29

[1] Oculus Rift - Virtual Reality Headset for 3D Gaming. https://www.oculus.com/.
[2] Gear VR Innovator Edition. https://www.oculus.com/gear-vr/.
[3] Shen-Chi Chen, Chia-Wei Hsu, Da-Yuan Huang, Shih-Yao Lin, and Yi-Ping Hung. Teleport: Virtual touring of dun-huang with a mobile device. In Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on, pages 1–6. IEEE, 2013.
[4] Rozhen Kamal Mohammed-Amin, Richard M Levy, and Jeffrey Edwin Boyd. Mo- bile augmented reality for interpretation of archaeological sites. In Proceedings of the second international ACM workshop on Personalized access to cultural heritage, pages 11–14. ACM, 2012.
[5] Vassilios Vlahakis, Nikolaos Ioannidis, John Karigiannis, Manolis Tsotros, Michael Gounaris, Didier Stricker, Tim Gleue, Patrick Daehne, and Luís Almeida. Archeogu- ide: an augmented reality guide for archaeological sites. IEEE Computer Graphics and Applications, (5):52–60, 2002.
[6] Doyun Park, Tek-Jin Nam, and Chung-Kon Shi. Designing an immersive tour expe- rience system for cultural tour sites. In CHI’06 extended abstracts on Human factors in computing systems, pages 1193–1198. ACM, 2006.
[7] Meehae Song, Thomas Elias, Ivan Martinovic, Wolfgang Mueller-Wittig, and Tony KY Chan. Digital heritage application as an edutainment tool. In Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, pages 163–167. ACM, 2004.
[8] Giuseppe Conti, Stefano Piffer, Gabrio Girardi, Raffaele De Amicis, and Giuliana Ucelli. Dentrotrento: a virtual walk across history. In Proceedings of the working conference on Advanced visual interfaces, pages 318–321. ACM, 2006.
[9] Sarah Kenderdine, Leith KY Chan, and Jeffrey Shaw. Pure land: Futures for em- bodied museography. Journal on Computing and Cultural Heritage (JOCCH), 7(2): 8, 2014.
[10] Myo Gesture Control Armband. https://www.thalmic.com/myo/.
[11] OpenCvSharp. https://github.com/shimat/opencvsharp.
[12] Herbert Bay, Tinne Tuytelaars, and Luc Van Gool. Surf: Speeded up robust features. In Computer vision–ECCV 2006, pages 404–417. Springer, 2006.
[13] Project Tango. https://www.google.com/atap/project-tango/.
[14] Robert S Kennedy, Norman E Lane, Kevin S Berbaum, and Michael G Lilienthal. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology, 3(3):203–220, 1993.
[15] Oculus Best Practices. https://developer.oculus.com/documentation/intro-vr/latest/ concepts/book-bp/.
[16] Mark McGill, Daniel Boland, Roderick Murray-Smith, and Stephen Brewster. A dose of reality: Overcoming usability challenges in vr head-mounted displays. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI ’15, pages 2143–2152. ACM, 2015.

QRCODE
 
 
 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                               
第一頁 上一頁 下一頁 最後一頁 top